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Old 07-19-08, 02:01 AM   #946
Effigy
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Quote:
Originally Posted by _Chuck_
I got it back working, but I had to take the macro out. I guess I'm back to using old style integrated orders until I have a brainwave and suddenly understand either SetKeys or manual targeting. I think I'll re-download your video-very helpful.
Hi Chuck,

I am in the same situation as you re: targeting, so came to read the thread to see if there was a solution to the, errr, solution. I tried the setkeys and couldn't get it working that way either. However, manually altering the .cfg file worked for me.

Go to MODS/OLC GUI Special/data/Cfg/ - Find Commands_en.cfg and open it.

Use your notepad (or whatever util.) search function to find [Cmd344]

You should be at the section for WP_Solution_to_target

Try replacing that, with this:

Quote:
[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x53,Cc,"CTRL S"
Now in game, hit Control S and you'll get an audible confirmation about getting a solution to the target, and your TDC will auto update. Flood your tubes, fire, and enjoy. Hope this works for you too.
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Old 07-19-08, 02:08 AM   #947
ryanwigginton
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Hi,

Been away a while and just started replaying using the Ubermod and WB News Network. Can I just say WB News Network is definitly good progress for this game. We need more of this. Much better than wondering the seas aimlessly like a nomad sinking whatever you're lucky enough to come across.

Anyway I just watched the small video tutorial for GUI Special and now have calculating range and AOB in the bag. There was no mention of speed however. I see there's a newly designed stopwatch top right of the attack scope screen. Just wondering if the markings have any practical use for getting a speed estimate. Is speed claculation covered in the larger OLC GUI tutorial (276MB)? Or is it simply a case of plotting/shadowing on the navigation map (S=D/T) and/or guesswork?

Thanks.
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Old 07-19-08, 02:10 AM   #948
onelifecrisis
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Quote:
Originally Posted by ryanwigginton
Is speed claculation covered in the larger OLC GUI tutorial (276MB)?
Yes.
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Old 07-19-08, 11:02 AM   #949
Chisum
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Sorry if already asked, can you tell me if it works with GWX 1.3 ?

Thanks and apologizes if disturb.
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Old 07-19-08, 06:09 PM   #950
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Quote:
Originally Posted by Chisum
Sorry if already asked, can you tell me if it works with GWX 1.3 ?
No it doesn't.
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Old 07-19-08, 07:05 PM   #951
onelifecrisis
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Default OLC Ubermod for NYGM 3.0 in the works!

Following talks with Stiebler, I'm happy to announce that I'll shortly be releasing an NYGM-compatible version of the Ubermod!

Just thought I'd let people know.
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Old 07-19-08, 11:08 PM   #952
Wilcke
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Quote:
Originally Posted by onelifecrisis
Following talks with Stiebler, I'm happy to announce that I'll shortly be releasing an NYGM-compatible version of the Ubermod!

Just thought I'd let people know.
OLC,

Thank you! Well done man! Icing on the cake....

Another must have MOD...OLC for NYGM!

Take care man!
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Old 07-20-08, 04:55 AM   #953
nirwana
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Quote:
Originally Posted by onelifecrisis
Following talks with Stiebler, I'm happy to announce that I'll shortly be releasing an NYGM-compatible version of the Ubermod!

Just thought I'd let people know.
Im using already the gwx version with it and havnt noticed any wacky stuff yet.
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Old 07-20-08, 05:57 AM   #954
onelifecrisis
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Quote:
Originally Posted by nirwana
Quote:
Originally Posted by onelifecrisis
Following talks with Stiebler, I'm happy to announce that I'll shortly be releasing an NYGM-compatible version of the Ubermod!

Just thought I'd let people know.
Im using already the gwx version with it and havnt noticed any wacky stuff yet.
OLCE2 might not cause anything "wacky" but - as it is now - it does undo some of the changes in NYGM. Some of the optional parts of OLCE2 will cause fairly severe problems if you use them, and OLC GUI Special will not work properly either (although only an attentive player might spot the differences). Therefore, a proper NYGM version is required.
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Old 07-24-08, 09:16 AM   #955
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dear OLC,

first: thanks very much you for work (and time) and please excuse my bad english.

last week i tested your olce2, but after activating it with JSGME, the sky at night had only a few colours (veryvery dark / very dark / dark / and so on), so that ugly colour-contours became visible. no continuous change of the color. after disabling OLCE2 this effect disappeared. do you have an idea, what can be the reason for that??

greetings from germany,
h.sie

Last edited by h.sie; 07-24-08 at 09:27 AM.
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Old 07-24-08, 10:52 AM   #956
onelifecrisis
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Quote:
Originally Posted by h.sie
dear OLC,

first: thanks very much you for work (and time) and please excuse my bad english.

last week i tested your olce2, but after activating it with JSGME, the sky at night had only a few colours (veryvery dark / very dark / dark / and so on), so that ugly colour-contours became visible. no continuous change of the color. after disabling OLCE2 this effect disappeared. do you have an idea, what can be the reason for that??

greetings from germany,
h.sie
Do you have a screenshot?
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Old 07-24-08, 12:49 PM   #957
Alex
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Quote:
Originally Posted by h.sie
colour-contours became visible.


Don't know if that's what you mean, but I did notice this the other day.

Respectfully,


Alex
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Old 07-24-08, 01:38 PM   #958
onelifecrisis
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Quote:
Originally Posted by Alex
Quote:
Originally Posted by h.sie
colour-contours became visible.


Don't know if that's what you mean, but I did notice this the other day.

Respectfully,


Alex
I can't see anything wrong with that picture. Could you maybe draw on it to indicate where the problem is?
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Old 07-24-08, 01:57 PM   #959
Pisces
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I'm pretty sure it's the dark lines of the mountain ridges. Looks perculiar to me too.
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Old 07-24-08, 02:14 PM   #960
Alex
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Exactly, mate.

@ OLC :

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Last edited by Alex; 07-31-08 at 09:14 AM.
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