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Old 03-27-10, 12:56 PM   #136
7Infanterie19
Stowaway
 
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Default Forget to mention this ...

Quote:
Originally Posted by gutted View Post

My hotkey behaviour is like this:
TAB toggles between half-open & minimized
SHIFT+TAB toggles between maximized & minimized
Hitting TAB while maximized knocks it down to half open.

Not everyone will like those key changes though.
gutted ... I do. I don't just like it .. I love it!

TheDarkWraith, can his mod be added to yours (only if he wants it to be added, of course)? I added his stuff from Page Default Hud.py to yours and it works nicely with Multi UI SH3Style.
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Old 03-27-10, 06:34 PM   #137
Deutschland
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TheDarkWraith, the Mod is turning better..
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Old 03-27-10, 07:12 PM   #138
cothyso
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ADE modifications to TDW v1.1.0 SH5E minimal interface:

- improved TAI map switch behavior (TDW file modified) (Tab med - max; Shift+Tab min - med)
- expand tools for medium TAI map too (disabled) (TDW file modified)
- no deck & flack guns order while under water (TDW file modified)

- new keys: "I" depth under keel, "SHIFT+I" return to course, ">" camera on next unit, "<" camera on previous unit
- new keys: .A .D hydrophone controls (instead .END .HOME)
- no selection halo, less intrusive NPC speech bubbles (No Damn Bubbles, No Damn Halo Mod.zip No Damn Bubbles, No Damn Halo - Dialog_indicator.rar)
- morale deck and aa gun manning fix, torpedo speed fix (Morale System Quickfix Pack v1.0.rar)
- electric torpedo wake removed (_ElectricTorpWakeRemoval-0.1-wamphyri.zip)
- new radio message and ending screens graphics (Conus' Graphic Mod 1.1.zip)


- TDW included: heading display control enabled
- TDW included: skwas' digital clock (_Digital UI Clock 1.1.rar)
- TDW included: advanced controls switch annoying sound disabled

Download link:
http://www.mediafire.com/file/0nyozggytgn/ADE_v1.0.rar

Install:
JSGME ready, put it ontop TDW SH5 v1.1.0 UI

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Old 03-27-10, 09:26 PM   #139
mcaa666
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Great work on this mod. Did notice a small issue though. Not sure if it is a SH5 bug or a mod bug...
When I tried to manually set the speed to 10 kts via the speed dial it didn't want to do it. I was only able to set it to 8 or 14. I could not set any speed in between.
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Old 03-27-10, 09:53 PM   #140
TheBeast
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Default Editing TheDarkWraithUserOptions,py

Things are working much better but I did find a Key bindings issue.
If I edit the key binding in TheDarkWraithUserOptions.py for the compass and change it to "/". I get several unusable popup windows I can not close when I start SH5.
Example:
Before
HeadingRudderKey = MenuKeyManagerWrapper.Keys.C # change the C to whatever key you want
After
HeadingRudderKey = MenuKeyManagerWrapper.Keys./ # change the C to whatever key you want

This happens in SH5 and SH3 UI's. Haven't tried the SH4 UI as I have not read any post's stating it is working.
The "/" Key is not mapped to anything in my Commands.cfg but it may be scripted elsewhere.
Sorry, no pics of issue.

Has anyone else encountered this issue?

I also noticed there are no provisions for the Crew Special Abilities. Would it be possible to use Right-Click function to open/close interactive dialog with the Officer Icons and XO to access Crew Special Abilities?

It is possible to add Double-Click feature to change Camera View.
e.g. Double-Click Chief Engineer (CE) and you go to the Interior Fore Camera view, Double-Click Watch Officer (WO) and you go to the Conning Deck External View Camera by the UZO. etc...

-TheBeast
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Last edited by TheBeast; 03-27-10 at 10:22 PM.
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Old 03-27-10, 10:42 PM   #141
TheDarkWraith
Black Magic
 
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Default

Quote:
Originally Posted by Ragtag View Post
Thanks

I also wondered if enabling the lock/break lock option still shows the "take photo" on recon missions?
The original mod did not show this so i had to remove it on recon missions.
yes the 'take photo' is still available. I only removed the lock/break lock if you set that option to True.

System is back online - X4 965BE oc'd to 3.91GHz and stable as can be. 3 Raptors in RAID0 doesn't keep me waiting on things to open (backed up by my Windows Home Server). Got my Photoshop CS4 working, finally, in 32 bit mode so I can do graphics work (DDS plug-in doesn't work with 64 bit version). Upgraded 3DS Max to 2010 version. I finally have a platform of tools that I can work with.

Last edited by TheDarkWraith; 03-27-10 at 10:56 PM.
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Old 03-27-10, 11:14 PM   #142
7thSeal
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Quote:
Originally Posted by TheDarkWraith View Post
System is back online - X4 965BE oc'd to 3.91GHz and stable as can be. 3 Raptors in RAID0 doesn't keep me waiting on things to open (backed up by my Windows Home Server).
Nice, I have an Xeon dual core 3.0GHz running at 4.07GHz with only 1.33 of voltage. It along with the northbridge and 4870 card is watercooled so all stays happy.
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Old 03-28-10, 02:53 AM   #143
gutted
The Old Man
 
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Quote:
Originally Posted by TheBeast View Post
Things are working much better but I did find a Key bindings issue.
If I edit the key binding in TheDarkWraithUserOptions.py for the compass and change it to "/". I get several unusable popup windows I can not close when I start SH5.
Example:
Before
HeadingRudderKey = MenuKeyManagerWrapper.Keys.C # change the C to whatever key you want
After
HeadingRudderKey = MenuKeyManagerWrapper.Keys./ # change the C to whatever key you want

This happens in SH5 and SH3 UI's. Haven't tried the SH4 UI as I have not read any post's stating it is working.
The "/" Key is not mapped to anything in my Commands.cfg but it may be scripted elsewhere.
Sorry, no pics of issue.

Has anyone else encountered this issue?

I also noticed there are no provisions for the Crew Special Abilities. Would it be possible to use Right-Click function to open/close interactive dialog with the Officer Icons and XO to access Crew Special Abilities?

It is possible to add Double-Click feature to change Camera View.
e.g. Double-Click Chief Engineer (CE) and you go to the Interior Fore Camera view, Double-Click Watch Officer (WO) and you go to the Conning Deck External View Camera by the UZO. etc...

-TheBeast


I would have to open the script manager to see what it is for certain... but try this:
HeadingRudderKey = MenuKeyManagerWrapper.Keys.BackSlash


It's a variable, and you can't name a variable with "/" because that's the "divide" operator.

Variables can't start with a number either.


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Old 03-28-10, 03:23 AM   #144
robbythesub
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Superb as always, thanks!
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Old 03-28-10, 04:03 AM   #145
Barso
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Glaqd to see you back online DW.
Hopefully all went well with the new build.
Nothing worse than switching a new build on and nothing happens.
Even though most of the time, it's something stupid.
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Old 03-28-10, 06:10 AM   #146
java`s revenge
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Thank you for this great mod,

I am using this mod for serveral days now but how do i get
that co2/fuel metre under in the bar? (sh3 style)

I don`t understand the explanation

I thank you a lot in advance for any reply.
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Old 03-28-10, 11:05 AM   #147
ologuy
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Could someone please tell me how to choose between the different UI Styles?
I'd like to have the SH3 Style UI.
Thanks.
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Old 03-28-10, 11:11 AM   #148
mr chris
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I had the same question a few days ago.

Open up the downloaded file like below.

NewUIs_TDC_1_1_0_TheDarkWraith\NewUIs_TDC_1_1_0_By TheDarkWraith\MODS\NewUIs_TDC_1_1_0_ByTheDarkWrait h\data\Scripts\Menu

Find this file at the bottom of the menu folder
TheDarkWraithUserOptions.py
Open it up with Notepad and change the # the current UI Style

From this
# the current UI Style
UIStyle = SH5Enhanced

Too this
# the current UI Style
UIStyle = SH3Style

Then save your changes

Hey presto you will now have the SH3 UI
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Old 03-28-10, 11:15 AM   #149
ologuy
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Thank you very much!
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Old 03-28-10, 11:17 AM   #150
mr chris
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Glad i could help.
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