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Old 11-28-11, 06:19 PM   #826
chopra
Swabbie
 
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flares only

Hello
I'm new on board
DarkWraith, it is possible to create flares mod only ??

Thx for possible positive results
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Old 11-29-11, 07:11 AM   #827
Magic1111
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Quote:
Originally Posted by chopra View Post
Hello
I'm new on board
Welcome aboard!!!
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Old 12-04-11, 09:33 PM   #828
THE_MASK
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Just looking at the C:\Ubisoft\Silent Hunter 5\MODS\FX_Update_0_0_19_ByTheDarkWraith\data\Sound
sh.sdl file . Using sdl editor version 1.2 .

What are all the entries with Priority 128 !
Is this correct ?
Half of the entries show up with the warning sign in the editor .

Last edited by THE_MASK; 12-04-11 at 09:43 PM.
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Old 12-18-11, 02:42 PM   #829
Dignan
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If I remove the zones.cfg file from this mod will it cause a CTD? I really like everything in this mod but prefer the stock sinking mechanics. For whatever reason, with this mod, ships sink straight down. They never roll over on their side anymore or sink at an angle. Would taking out your zones file screw things up? Thanks .
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Old 12-18-11, 06:51 PM   #830
mobucks
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you would lose some or all of the new effects applied to ships taking damage.
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Old 12-19-11, 01:56 AM   #831
TheDarkWraith
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Quote:
Originally Posted by Dignan View Post
If I remove the zones.cfg file from this mod will it cause a CTD? I really like everything in this mod but prefer the stock sinking mechanics. For whatever reason, with this mod, ships sink straight down. They never roll over on their side anymore or sink at an angle. Would taking out your zones file screw things up? Thanks .
sounds like something overwrote my zones.cfg file then. Ships don't behave like that in this mod.
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Old 12-19-11, 10:19 PM   #832
Dignan
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Quote:
Originally Posted by TheDarkWraith View Post
sounds like something overwrote my zones.cfg file then. Ships don't behave like that in this mod.

I'll check but I think its the only mod with a zone file in my mod soup
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Old 01-01-12, 03:24 PM   #833
PL_Andrev
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Captain, is... snowing!


I'm sorry for this little joke - this is SH3 only.

Source:
http://www.subsim.com/radioroom/showthread.php?t=190685
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Old 01-01-12, 04:24 PM   #834
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
Captain, is... snowing!
I'm sorry for this little joke - this is SH3 only.

Source:
http://www.subsim.com/radioroom/showthread.php?t=190685
Yeah I've seen this. Why they keep playing with such an old and antiquated game engine is beyond me. Wish them luck.

When I finish the GR2 Editor/Viewer I have a list of things to do
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Old 01-02-12, 05:33 AM   #835
urfisch
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in the end, its all about gameplay, rb. you should have noticed that already...

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Old 01-02-12, 06:58 AM   #836
mikaelanderlund
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SH3=home for the aged
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Old 01-02-12, 08:33 AM   #837
Sailor Steve
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Quote:
Originally Posted by urfisch View Post
in the end, its all about gameplay, rb. you should have noticed that already...

That's why I still play AOD.
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Old 01-02-12, 01:26 PM   #838
Husksubsky
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Time for funny errors again. I got torpedo hit message but no explotion.The sound I heard could seem to something like a very short compact explotion The ship never sank but was damaged.it was a 4000 ton freighter. The torpedo hit was never recorded in captains log. Happens from time to time now, but this was the only I investigated.(forgot ships name)






MightyFine Crew Mod 1.2.1 Alt w beards
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
sobers best ever fog V4 SH5
Small_trees_SH5_V1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Manos Scopes-patch for 16x9
Equipment_Upgrades_Fix_v1_4_byTheBeast
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Enhanced FunelSmoke1.2_by HanSolo78
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
OH II Minefield map
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
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Old 01-18-12, 01:47 AM   #839
mikaelanderlund
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Default Baza_FX.dat

Great mod! Thanks TDW! Can I add "Old Style Explosions" after your mod without too much conflict. I know that Baza_FX.dat is overwritten. What type of effects do I lose when overwriting your Baza_FX.dat?

Thanks
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Old 01-18-12, 12:43 PM   #840
mikaelanderlund
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BUMP
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