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Old 04-04-11, 11:24 PM   #1
TheBeast
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Default [REL]Equipment Upgrades Fix by TheBeast

Equipment and Upgrade Fixes v1.4 - by TheBeast 11/19/2011

This MOD is JSGME ready!

WARNING:
Install this MOD Last.
Only Exceptions are
- Custom skins that contains new Mechanic Upgrades Menu List Textures.
- Optional Support MOD for "A Fist Full of Emblems" included in with this MOD.
If you have a MOD(s) installed that already effect the files listed below, please check with the MOD author to determine campatibility.


NOTE:
Enable this MOD while in Port

Manual Edit of data\Menu\Menu.txt required for new 10.5 cm Deck Gun mouse over Tool Tip.
Code:
6936=10.5 cm Deck Gun
6937=<b>10.5 cm Deck Gun</b>|<orange>Good vs. unarmed ships</orange>|It can be most effective against unarmed ships and for coup de grace hits to conserve the limited torpedo supply. The safest way to use the gun is to position the boat at the stern of the target and pointed towards it in order to reduce the exposed surface and minimize the boat's rolling and pitching. The gun is useless against most warships, their arsenal can easily outgun the U-boat.|<green>Left click to use the 10.5 cm Deck Gun.</green><red>Cannot use when submerged.</red>
PURPOSE:
The intent of this MOD is to FIX some of the issues that currently exist in stock SH5
Provide access to Equipment that already existed in game but we did not have access to.
Add new Equipment items.

CREDIT:
BIGREG - Raise/Lower Rod and Round Radio Antenna
Reaper7/BIGREG - Information about Snorkel
SubSim MOD'ing Community - Information Resources
Nozaurio - Typ-VIIC: U-552 Paint Scheme
Choum - French Translation

Installation:
- Install this MOD Last.
- Uncompress to you MODS folder and use JSGME to enable MOD(s).

This MOD effects the following files:
- Data\UPCDataGE\UPCUnitsData\Equipment.upc
- Data\UPCDataGE\UPCUnitsData\UpgradePacks.upc
- Data\UPCDataGE\UPCUnitsData\Weapons.upc
- Data\UPCDataGE\UPCUnitsData\Ammunition.upc
- Data\Menu\Pages\Page WeaponsAndSensors.ini

FIXES:
- Corrected numbering sequence in Equipment.upc
- Corrected numbering sequence in UpgradePacks.upc
- Corrected numbering sequence in Weapons.upc
- Corrected numbering sequence in Ammunition.upc
- Changed TrackingID=xxx Numbers for almost every upgrade pack.

Files Added:
- Adds file Data\Textures\TNormal\tex\emblems\Merchant_Raiders .dds
- Adds file Data\Textures\TNormal\tex\emblems\Wolf_Emblem.dds
- Adds file Data\Textures\TNormal\tex\emblems\Skull_N_Bones.dd s
- Adds file Data\Textures\TNormal\tex\emblems\Smiley.dds
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_alb_imp .dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Alberich.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn.dd s (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Tarnmatte.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c_tarn_im p.dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Tarnmatte.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_alb_i mp.dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Alberich.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn. dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Tarnmatte.
- Adds file Data\Menu\Skins\German\Gui\Upgrade\Uboat7c41_tarn_ imp.dds (displayed on Mechanic Upgrade Menu list in Port)
- Added new SKIN Textures for Improved Tarnmatte.
- Adds Nozaurio's U-552 Skin using TextureSuffix=_camo_d Data\Textures\TNormal\tex

To do list:
- Determine if any other fixes are required for effected files and merge those changes in future revision.

Revision History:
04/06/2011 Change GDG Hydrophone Min depth from 0 to -5 Meters
04/06/2011 Change KDB Hydrophone Min depth from 0 to -8 Meters
04/09/2011 Added Information and Notes for FUMO-61 Radar
04/09/2011 Adjusted availablity dates for FuMO-61 Radar
04/09/2011 Added Information and Notes for FUMO-65 Radar
04/09/2011 Adjusted availablity dates for Fumo65 Radar
04/09/2011 Added Information and Notes for FUMB-10 Radar Warning Detect
04/09/2011 Added Information and Notes for FUMB-26 Radar Warning Detect
04/09/2011 Added Information and Notes for FUMB-391 Radar Warning Detect
04/09/2011 Adjusted availablity dates for Decoys
04/20/2011 Added option to remove Selected Radar
05/19/2011 Added Nozaurio's U-552 as Mechanics Upgrade Paint Scheme Option.
09/15/2011 Removed UBoot_Sensors.sim from this MOD.
09/15/2011 Complete rewrite of UPC files to group items into catagories.
09/15/2011 Commented availability dates so everything is available at campaign start.
10/20/2011 Added Textures for new Paint Scheme's.
10/20/2011 Corrected invladid characters in Data\UPCDataGE\UPCLocalization\dialogs.tsr
10/30/2011 Added new 105mm Deck Gun upgrade options
11/03/2011 Added Nozaurio's U-552 Skin Texture Updates.
11/05/2011 Added new Conning Tower Eagle 3D Model as optional FuMO-29 Antenna.
11/08/2011 Corrected type error for 105mm Deck Gun in Data\UPCDataGE\UPCLocalization\UPCLocalization.tsr
11/19/2011 Added new Hinged Snorkle Model and Upgrade Pack.




DOWNLOAD LINKS:
http://www.subsim.com/radioroom/downloads.php?do=file&id=3126

Equipment Upgrade Fixes v1.4 Patch 1
Equipment Upgrade Fixes v1.4 Patch 1 HotFix

Please read thread [TEC]Adding Upgrade Packs for more details and information.
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Last edited by TheBeast; 09-02-12 at 08:16 AM. Reason: Adding version 1.4 update information.
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Old 04-04-11, 11:35 PM   #2
TheBeast
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Default

This MOD still has a lot of work to be done to it.

Dates and Renown costs still need some adjustment.

There are still many other equipment items that exist in stock game we do not as yet have access to even with this MOD.

PERMISSION FOR USE:
You are free to combine this MOD with others as long as proper credits are given.
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Old 04-05-11, 12:02 AM   #3
ddrgn
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Awesome looking work! Downloading now!
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Old 04-05-11, 12:11 AM   #4
Stormfly
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THX man !
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Old 06-19-12, 02:13 PM   #5
taaviankka
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Default taasviankka

Thanks
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Old 04-05-11, 01:40 AM   #6
Zedi
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Quote:
Originally Posted by TheBeast View Post
....
The intent of this MOD is to FIX some of the issues that currently exist in stock SH5
Provide access to Equipment that already existed in game but we did not have access to. I have not added any new Equipment....
So what this mod do exactly? What do you mean by "Equipment that already existed in game but we did not have access to"? Which ones?
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Old 04-05-11, 02:53 AM   #7
TheBeast
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Quote:
Originally Posted by Zedi View Post
So what this mod do exactly? What do you mean by "Equipment that already existed in game but we did not have access to"? Which ones?
Basically, I corrected some Type-O errors that prevented some equipment from being listed in the Upgrades Menu.
I also found many equipment items in game that were not exposed to Kapitan's visiting the in port Mechanic.

Please read thread [TEC]Adding Upgrade Packs for more details.


I know that some of these items do not belong on the Typ-VII but as MOD'ing of SH5 progresses, these and many other items will be needed.
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Old 04-05-11, 07:36 AM   #8
stoianm
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This mod add the extra equipment related to the WWII years?
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Old 04-05-11, 08:25 AM   #9
Jaguar
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Sounds very good. Do you have a list of the extra equippment on the mod? Just askink because can´t download it now and it seems there will be some conflicts with MO and stoianm renow costs zero mods.

Btw, does the snorkel work on the game? If not big problem and big bug .
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Old 04-05-11, 08:27 AM   #10
stoianm
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i will upload soon a version compatible with the TheBeast mod.... first i want to know if the upgrades are related to the WWII years
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Old 03-30-19, 10:20 PM   #11
mattsp4
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Quote:
Originally Posted by Jaguar View Post
Sounds very good. Do you have a list of the extra equippment on the mod? Just askink because can´t download it now and it seems there will be some conflicts with MO and stoianm renow costs zero mods.

Btw, does the snorkel work on the game? If not big problem and big bug .
snorkel doesnt work it is missing info and the holder for her snorkel is missing
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Old 04-05-11, 04:43 PM   #12
Dignan
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Quote:
Originally Posted by TheBeast View Post
CREDIT:
BIGREG - Raise/Lower Rod and Round Radio Antenna
Does this allow us to lower that radio rod that sticks out of teh water at periscope depth?
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Old 04-05-11, 04:51 PM   #13
sirbum69
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anyone know if this can be added while out to see, or should i wait until i reach port again...Really dont want to start all over again lol...Ive done that so many times in the last week, because of crashes and corrupt saves
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Old 04-05-11, 04:57 PM   #14
Jaguar
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Quote:
Originally Posted by sirbum69 View Post
anyone know if this can be added while out to see, or should i wait until i reach port again...Really dont want to start all over again lol...Ive done that so many times in the last week, because of crashes and corrupt saves
As a rule of thumb, the best way to install this kind of mod is when in bunker. You don´t have to start a new campaign, AFAIK only icebergs mod requires that. This is why I´m not going to see them in the near future.
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Old 04-05-11, 06:49 PM   #15
TheBeast
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Default

Quote:
Originally Posted by Dignan View Post
Does this allow us to lower that radio rod that sticks out of teh water at periscope depth?
No, but we can lower it if you like. it is very easy.

Quote:
Originally Posted by sirbum69 View Post
anyone know if this can be added while out to see, or should i wait until i reach port again...Really dont want to start all over again lol...Ive done that so many times in the last week, because of crashes and corrupt saves
This MOD does not require new campaign. You can load while at sea or in port.
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