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01-08-15, 04:55 AM | #1 |
Planesman
Join Date: Nov 2011
Posts: 191
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So am I. If Iīm not wrong, there exist at least 4 versions of Anvartīs FM30_up_Down-Mod: The original one for GWX, another one for LSH, one integrated in NYGM and his "alternative logic", published in this thread. Eventually dependant of the use of one of these big mods in combination with the appropriate FuMO mod and maybe in combination with altered boat or turm models (like we have it in makmanīs initial picture), there are some small side effects:
1. The mattress is perpendicular to the case, if lowered. One solution is to change the mattressī position in Sensors.dat and/or FuMO30.anm, as described by Tycho 2. The mattress is extended, when the game starts. Either correct the start entry as Tycho describes, or use Anvartīs alternative logic in combination with h.sieīs patch (Does that work with every installation?). 3. The mattress wonīt be lowered when the boat dives, if this is not especially ordered. One solution is to combine all relevant diving orders with the "radar off" order by one key (Anvartīs solution). Another one is to do the changes Tycho describes if you use the mouse only. My personal favourite is not to change the mod data, but to switch off the radar manually after having given the appropriate diving order. There are at least 30 seconds time until the boat vanishes below the surface and in my idea this is a kind of captainīs routine when starting a diving manouevre. Anvartīs mod does not only show an animation, but gives the player also the abilitiy to control that animation manually and thus leads to the possibility to make "mistakes" while commanding the boat, at least in the visual presentation of it. Thatīs why I love such mods. The 4th point was the discontinous movement of the mattress after being moved out, at least in my installation (?) Is there a solution for this? |
01-08-15, 05:10 AM | #2 | |
Sonar Guy
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Sorry! Didn't understand this!
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01-08-15, 06:14 AM | #3 |
Planesman
Join Date: Nov 2011
Posts: 191
Downloads: 50
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Tycho,
between the end of the moving out animation and the beginninng of the turning animation there is no continous movement, but the mattress jumps to a certain position and begins to turn from then on. When I compare the mattressīs movement with the radar device in the radio room, I can see that the animation of the mattress move out begins immediately, whereas the start of the radar search has a certain delay. That seems te me realistic, but the turning of the radar wheel and the turning of the mattress doesnīt start synchronously. Maybe this is the reason for the discontinous movement at the beginning? Btw, Iīve just tested Anvartīs alternative logic mod with GWX. It seems that one has to use it additional to his original FM... mod, not alternatively! |
01-09-15, 05:24 AM | #4 |
Sonar Guy
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Probably, is possible to synchronize this, if play with rotation coordinates.
But, only for first time after loading. After every turn-off/on, the radar antenna begins rotation from the orientation where the radar was switched to off. I'll check, when I'm on my computer.
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If you ride like lightning, you're gonna crash like thunder. |
01-09-15, 06:48 AM | #5 |
Admiral
Join Date: Jan 2006
Location: Russia Ū
Posts: 2,492
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Hi, guys.
I badly understand what you speak... Explanation for those "who are in the tank" or just who does not understand... It was a long time ago ... and I, maybe, don't remember something... I did a mod FM30_UpDown_* for GWX only. I made some choices for GWX... two of them... penultimate - FM30_UpDown_Final and as a later variant - FM30_UpDown_GWX with the slightly modified logic. At the request of users I adapted FM30_UpDown_Final for LSH... but I've never done the adaptation of FM30_UpDown_Final or FM30_UpDown_GWX to NYGM... Therefore, questions on NYGM not for me. FM30_UpDown_AltLogic - it's the slightly modified logic from FM30_UpDown_GWX... for those who use the with GWX H.sie radar fix (radar is turned off at the beginning of the game). One of the main ideas of the FM30_UpDown mod - if the player turned on radar, he should turn it off himself... in the mod there is no raising/lowering of the antenna and there are no control over her... in the mod there are commands of on/off radar. Mod DFa_UpDnRot (and similar) is the Eye Candy mod... DF antenna does not work in SH3 and is not driven, so I did the automatic lowering of the DF antenna during diving of the u-boats... do you understand the difference? I'm not a fan of the NYGN mod and I have not played with it... I will not adapt my mod for NYGM... I do not published all my works... and I never shall not do it. P.S. After 9 years of lack of mutual understanding i tired of the hassles, of hypocrisy and double standards.
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01-09-15, 08:02 AM | #6 | |||
Sea Lord
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I don't intend to be provocative. I am trying to understand what appears to be a very complex situation. Last edited by BigWalleye; 01-09-15 at 08:56 AM. |
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01-09-15, 12:10 PM | #7 | |
Planesman
Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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Anvart
Thank your for your clarification. I remember this "jump" didnīt occur in your earlier version of that mod without that move-in/move-out animation, which is integrated in GWX3.0. Tycho Quote:
Maybe I did something wrong in my installation? I use three different sets (GWX, LSH and stock with NYGM), but that jump happens in each. Could that be a question of the orientation? In my installations the matress always turns counterclockwise (if you look from above ) whereas the handweel turns clockwise (the hand wheel bug, wich led to that change of orientation, is known). Is there a possibility to change the orientation of the mattress? I have the impression that the turning of the antenna is somehow dependant on the turning of the hand wheel. Greetings |
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01-12-15, 04:36 AM | #8 | |
Sonar Guy
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Because, the pointer is fixed, the bearing scale on hand weel goes from 0 to 90 to 180 and so on. Unlike the hydrophone, where the bearing scale is fixed, and the pointer is rotating. This weekend, I came to another crazy decision for the radars, where all is very nice, visually. But, Anvart is very touchy about his mods, and now I'm worried to speak for this.
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