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Old 02-22-09, 10:18 AM   #91
thehiredgun
Samurai Navy
 
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I had the Beta in & I am going to take it out & download the new one & put the XXI 1939 mod in to see what happens.
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Old 02-22-09, 11:32 AM   #92
gord96
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did you make sure you used the second folder? the main folder leads to 2 folders, the mod and the SH3 files.
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Old 02-26-09, 12:08 AM   #93
thehiredgun
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Default late sensor mod

When using the XXI 1939 mod , do you wait for the historical date to put in the late sensors mod?
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Old 02-28-09, 07:05 PM   #94
Wreford-Brown
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There's no need to apply the late war sensors mod - they are automatically applied by XXI 1939 mod.
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Old 02-28-09, 10:28 PM   #95
Graf Paper
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You've done an admirable job, WB!

I know the "history geeks" may frown upon this but I have been enjoying this mod since it was released. Glad to see you've managed to lick those issues with the sensors.

I always did wish to make more use of the XXI than just two or three patrols before the war ends. You just can't learn the true capabilities of the XXI in that short span.

Now I can get on with a "proper" career with my "advanced prototype" as a kaleun in a ultra-super-duper-tippity-top-really secret-secret program to test the most advanced sub in the war. Sort of an "alternate history", sci-fi version of the super-weapons program that history has made famous.

Operation Schattenjäger commences anew! Beware, mine enemies!

So when do we get vertical launch tubes for V-4 rockets?

P.S.: Doing this same mod for the XXIII in NYGM (or GWX if the XXIII is ever done for it) would be great!
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Old 03-01-09, 02:28 AM   #96
JScones
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Quote:
Originally Posted by Graf Paper
You've done an admirable job, WB!

I know the "history geeks" may frown upon this but I have been enjoying this mod since it was released. Glad to see you've managed to lick those issues with the sensors.

I always did wish to make more use of the XXI than just two or three patrols before the war ends. You just can't learn the true capabilities of the XXI in that short span.

Now I can get on with a "proper" career with my "advanced prototype" as a kaleun in a ultra-super-duper-tippity-top-really secret-secret program to test the most advanced sub in the war. Sort of an "alternate history", sci-fi version of the super-weapons program that history has made famous.
I once had a "Fantasy Flotilla" mod which did this. The player was stationed at Hamburg and got all equipment earlier than historically available. The story was that the Flotilla (can't remember the Flotilla number I used, but IIRC it was somewhere in the thirties) was a secret Flotilla responsible for testing new equipment well before it became widely available. The testing ground was the Baltic Sea against live targets. There were two versions of the mod - one gave you everything from Sep 1939, while the other gave you each piece of new equipment around 1 year before it historically became available (a kinda compromise between realism and fantasy for players like, well, me).

Alas, I lost that work many years ago. I'm sure someone still has it as I released a prototype to the GWX team and testers a few years ago. If someone can dig it up, then I'd be happy for someone (WB?) to take it over and release it. IIRC all that is left to do is change the default torpedo types (no point having T1's when you can have anything ). Even the storyline had been written. BBW had even populated Hamburg port with docked ships.
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Old 03-01-09, 11:56 AM   #97
Graf Paper
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Perhaps a new fantasy flotilla, complete with high-risk missions only a super-top secret XXI prototype could handle?

I can see where this might even be workable as a full campaign for the XXI, XXIII, and XXVII.

I keep promising myself I'll study the documentation for SH3 Commander. There is so much that great tool can do besides the more obvious settings available in Options. We need more Commander mods!
Dare to dream.
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Old 03-03-09, 11:39 AM   #98
evan82
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It's nice to hear about the good working mod. My congratulations!
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Old 03-03-09, 11:48 AM   #99
Wreford-Brown
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Quote:
Originally Posted by evan82
It's nice to hear about the good working mod. My congratulations!
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Old 03-23-09, 03:02 PM   #100
thehiredgun
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Default Late war sensors

I also use the older 1939 version cause it is more compatilble with some of the mods I use. Can anyone tell me that if you are using the XXI can you use the Fumb-37 "Leros" even if it says in the game "do not select" ?
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Old 04-15-09, 08:05 PM   #101
Pvt. Public
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im trying to get this to work in SH3 commander but no matter what version of this mod i download it just WILL NOT recognize the change and allow me to select the xxi in SH3C. im using version 3.2 of SH3C.

only reason why i havent given up and put it in through jsgme is because i want to use this in conjunction with the GWX3.0 optional mod giving radar on top of the snorkel mast.
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Old 04-15-09, 09:36 PM   #102
gimpy117
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Quote:
Originally Posted by Sticky Sailor View Post
Is this for SH4 or 3?:hmm:

4...you SH3 boys can keep dreaming!!
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Old 03-14-10, 06:22 AM   #103
brucesim2003
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Is there a way I can get the XXI in '39 without all the extra gizmos and torps? From what I have read, all the tech for the boat was actually available in '39, just not in the way the XXI pulled them all together.

Cheers


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Old 03-17-10, 09:23 AM   #104
brucesim2003
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Gonna bump this.....Anyone know how to get the XXI in '39 without the doodads?

Cheers


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Old 03-17-10, 09:34 AM   #105
Wreford-Brown
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It can be done but it needs a number of adjustments to the basic.cfg files. The workaround is to use Wolfies Tweek Pak to adjust the default torpedo loadout and then downgrade the radar, sonar etc. through the upgrade screen.
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