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Old 03-30-10, 02:26 PM   #91
PyRRhUs
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Well this is a step in the right direction.
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Old 03-30-10, 02:29 PM   #92
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Quote:
Originally Posted by dangrey View Post
From : http://forums.ubi.com/eve/forums/a/t...7/m/8261009648

The second SH5 patch will be released on April 12th.

Below you can find the list of fixes/changes:

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
impressive list, looking better all the time...
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Old 03-30-10, 02:38 PM   #93
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Quote:
Originally Posted by dangrey View Post
There's no info on the "notepad" when using the hydrophone. This worked fine before patch 1.
Oh! Didn't notice this one
You are right.

My sonar man didn't report me this ... he will be reprimanded !
Giving report is the N°1 priority in the army...

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Old 03-30-10, 02:38 PM   #94
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Engine frequency. No mention of incorrect volume verse frequency change of the engine and motor sounds when changing power settings.

But this list is promising.
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Old 03-30-10, 03:11 PM   #95
piri_reis
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Thanks for the support Ubi
I'm predicting sales will pick up again.
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Old 03-30-10, 03:59 PM   #96
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Quote:
Originally Posted by piri_reis View Post
Thanks for the support Ubi
I'm predicting sales will pick up again.
In my opinion only if some popular reviewers/magazines give SH5 second chance with 1.2 patch. How many potential buyer checks forums instead of relying only to reviews?
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Old 03-30-10, 04:22 PM   #97
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some good news indeed, thx Sir

..but still I'll just watch this board, and see how it arrives, u know.
And see how it holds up with the mods.
I sure hope I will want to buy it soon.

(oh, wait..there was this other thingy.... Nevermind! Carry on pls)
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Old 03-30-10, 04:24 PM   #98
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there is also a fix missing regarding SB Audigy 2 ZS direct X sound or EAX support using XP 32bit SP3, as my system is crashing after some minutes including an abnormal loud and high constant tone, until i press the reset knob.

...preventing as a current workaround by setting direct X HW acceleration to minimum (using "dxdiag"), of course all 3d sounds are only stereo then.
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Old 03-30-10, 04:42 PM   #99
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Best news I have heard all week!

Last edited by u1950; 03-31-10 at 12:27 AM.
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Old 03-30-10, 05:28 PM   #100
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Quote:
Originally Posted by kylania View Post
A month ago this anger might have made sense. But now, after a patch announcement of fixes for things that are currently fixed via mods, it just seems a little... off.
Not true. It is completely unacceptable and detrimental to the silent hunter series that a game was released in this state.

How many new commers would have purchased only to return or shelve it? Unfortunately this is how many games are released nowadays though.

I expect it's caused by purse tightening and not enough funds placed in development. They may have required some extra staff to meet release data expectations. It's UBI corporate at fault, not developers.
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Old 03-30-10, 05:39 PM   #101
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I've tried the game on my system and it has serious framerate issues. I have a Q9550, ATI 5870, and 8GB RAM.
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Old 03-30-10, 05:42 PM   #102
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awsome news, will have to deactivate mods before the 12th see how it plays,

1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much....

or at least cause some more bad internal problems for the sub....

and of coarse get depth charged more often by lousy ai escorts

Quote:
Originally Posted by Sub Marauder View Post
I've tried the game on my system and it has serious framerate issues. I have a Q9550, ATI 5870, and 8GB RAM.
everyone gets these issues man, read the patch list of fixes, its also at the silent hunter ubi forums, stated they are fixing lag issues in the command room etc and fixing shadow issues....

hopefully this will solve problems for all

if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...
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Old 03-30-10, 05:44 PM   #103
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Great news , two more patches to go though . 1.3 to fix the stuff they accidentally broke with 1.2 and more fixes . Then the 1.4 tidy up never to be seen again last patch . Then the mega mods may begin . Seriously though , keep up the great work .
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Old 03-30-10, 05:45 PM   #104
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Good News!!!

The end of beta 1.1.5 version is near, maybe a retail version finally!
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Old 03-30-10, 06:26 PM   #105
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Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene.
Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though.

Looking forward to the 12th.
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