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11-28-19, 09:34 AM | #25 | |
Pacific Aces Dev Team
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HUDs that can give many good ideas are the tank ones, as gunnery is paramount on them also.
The ship silhouette from above could also show how the turrets are trained in real time. Quote:
Only when the main directors where knocked out, or when instructed to fire on their own (F.e. the secondaries against smaller fast torpedo boats or too close vessels) would they create their own target solution. It is logic to think that the topmost rangefinder and highest position director (Main bridge, next to plotting room and radar) had the best solution, so they would usually rely it to the rest. I also know the secondary directors were many times used when forced to split gunnery between several targets independently, and in that case acted nearly independently. Until you encode multiplayer and allow several players to share a ship as directors or other roles, you can have the usual CIC map seen from above and use right click on the enemy ships identified to assign them to be followed/attacked by specific directors/guns.
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One day I will return to sea ... |
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