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06-03-17, 12:37 PM | #1 | |
Swabbie
Join Date: Jul 2015
Posts: 14
Downloads: 236
Uploads: 0
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Quote:
It turns out that you MUST be submerged (preferably at least at periscope/snorkel depth) in order for the Missiles to launch properly. Remember that the Missiles, at the end of the day, are just Torpedoes with a Missile Model raised high up and so, still uses Torpedo Physics in-game. |
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07-06-17, 04:19 PM | #2 | |
Nub
Join Date: Jul 2017
Posts: 4
Downloads: 4
Uploads: 0
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Please help. |
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07-06-17, 05:31 PM | #3 |
Gefallen Engel U-666
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welcome aboard!
Draxen!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-20-17, 09:28 AM | #4 | |
Sonar Guy
Join Date: May 2014
Location: In shallow waters
Posts: 388
Downloads: 19
Uploads: 0
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Quote:
I'll re-enable this mod on JSGME later today and check it out EDIT: Looked about a day ago, forgot to update :/ The mod loads fine, models are all correctly loaded, but whenever I attempt to fire a torpedo from any tube, I get something along the lines of "Cannot compute solution for tube [blank]. I don't really use this mod other then for occasional missions, so it doesn't affect me that much, but it would be nice if it worked when I do use it. Last edited by CaptainRamius; 07-24-17 at 02:11 AM. |
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03-02-18, 07:08 AM | #5 |
Bilge Rat
Join Date: Feb 2018
Posts: 1
Downloads: 24
Uploads: 0
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Hello everyone!! Great new year ahead.. This mod is excellent, wanna thank the ones who made it possible.. Had a few trial, really not bad.. very little program crash also..
Currently using VERSION 0.75 Last edited by howie01; 03-02-18 at 10:40 AM. |
03-02-18, 07:19 AM | #6 |
Chief of the Boat
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Welcome to SubSim howie01
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