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Old 12-30-21, 01:23 PM   #1
VonDos
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Quote:
Originally Posted by Alex.B View Post
Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?



Best regards, and thanks!
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 12-30-21, 02:28 PM   #2
Mister_M
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Icon11

Another version just in case : https://www.themodelshipwright.com/h...-cargo-vessel/
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Old 12-30-21, 04:21 PM   #3
Alex.B
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Originally Posted by Anvar1061 View Post
Самообман заключается в том, что дат файл на первый взгляд имеет допустимый размер в 10 Mb , а на самом деле в разы больше. Если текстура используется в разных кораблях, как Razlom.tga то целесообразно её помещать в папку Текстур. Остальные нет. Крайние модели у меня просто "виснут" даже при минимальном размере .tga. Тупо не грузятся.
Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.

Quote:
Originally Posted by VonDos View Post
Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?
1 - 107.000 triangles.
2 - Maybe in the future.

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Originally Posted by Mister_M View Post
Thanks. I was interested in this https://www.themodelshipwright.com/2...k-plans-added/
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Old 12-30-21, 04:44 PM   #4
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by Alex.B View Post
Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.
That, sounds to make sense...it would make more sense for the ships to have a controller, that would (& could, at that...) randomly choose from a multitude of different skins for more than 1 call for that particular ship... especially in a convoy, call triggered situation. (Same scenario, for... warships, as well... though that more in line with ships in a countries roster... as not all would share ships much across the spectrum... except maybe for some DD's/DE's... as in the case of U.S-Brit lend lease that did occur between themselves... with escort ships, from the U.S., to offset round out, the convoy system that was put into motion from the British admiralty, to counter the U-boat threat... but... I diverse.

1 ship model, a roster list for countries that would have used said ship... with a multitude of different skins to reflect different paint schemes, based on the time frame. That, sort of layout call, for the ship model... correct Me, if I am wrong... would & should also work with say... different parts/equipment calls, as well... I would imagine.



M. M.
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Old 12-30-21, 07:28 PM   #5
Jeff-Groves
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Try something like this in the Roster file.

[Texture 1]
TextureName=data/Sea/NBB_Colorado/NBB_Colorado_T01.tga
StartDate=19000101
EndDate=19991231
Frequency=1
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Old 01-04-22, 01:52 PM   #6
Mister_M
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cool

Idea : The Secretary-class 327-foot US coast guard cutter

https://www.history.uscg.mil/Browse-...hamilton-1937/
https://www.history.uscg.mil/Browse-...47/duane-1936/

https://external-preview.redd.it/q2u...=webp&518c5ec4

https://www.hnsa.org/wp-content/gall...-37/taney1.jpg

https://laststandonzombieisland.file...e-atlantic.jpg

http://www.motionmodels.com/uscg/whec36.html

Last edited by Mister_M; 01-04-22 at 02:05 PM.
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Old 01-07-22, 07:37 AM   #7
kyle9154
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I love your C1-B type cargo ship model, keep up the great work Alex and keep them awesome ships coming.

Just curious though, do you have any plans to maybe make a C1-A and C1-M models to complete the C1 set of cargos, and maybe even expand on your C2 type cargo by making C2-S-AJ1, C2-S-AJ3 and C2-S-E1 models as they were the four most numerous C2 variations built along with the C2-S-B1 which you already have?

references/sources
https://en.wikipedia.org/wiki/Type_C1_ship

http://www.usmm.org/c1ships.html

http://www.usmm.org/c2ships.html
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Old 01-07-22, 02:30 PM   #8
gap
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I second that, though I think this class was called more properly "Treasury", not "Secretary".

Whatever is the correct class name, those sturdy ships saw an extensive Atlantic service from the initial stages of the war, being employed in a variety of roles, from coastal guard to convoy protection. They were some of the most effective US ASW vessels too.

I am surprised that no one has modelled them before, though the lack of detailed plans with hull lines might be part of the answer.
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