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Old 06-02-10, 04:15 PM   #811
BillBam
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Default Decks Awash depth?

Anyone know what the Decks Awash depth is for the donation Narwahl?
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Old 06-03-10, 10:30 AM   #812
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Originally Posted by aanker View Post
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So, from what I've read and heard NARWHAL couldn't have fired Mark 14 torpedoes. Furthermore the load out was a little different and it most probably changed in 1943 when the power-plant was overhauled and two engines were added.
Did some searching on my own, and came across the Wikipedia article for the Narwhal's sister, Nautilus:

http://en.wikipedia.org/wiki/USS_Nautilus_%28SS-168%29

Specifically, this paragraph:

Quote:
By 09:55 echo ranging ceased and Nautilus raised her periscope. The carrier, her escorts, and the attacking destroyer had disappeared. (Unknown to her skipper at the time, the counterattacking destroyer Arashi, in his rush to rejoin, was tracked by Enterprise's VB-6, led by Wade McClusky, back to the Japanese task force.) At 12:53, a damaged aircraft carrier with two escorts was sighted. The carrier was identified as Sōryū, but later research suggests it was probably Kaga. An hour later, Nautilus had moved into attack position. Between 13:59 and 14:05, after the battle was largely over, Nautilus launched four torpedoes at the carrier from less than 3,000 yards (2,700 m). One failed to run, two ran erratically, and the fourth was a dud (a familiar problem for the Mark XIV), impacting amidships and breaking in half.[15] Nautilus reported flames appeared along the length of the ship as the first hit, and the skeleton crew which had been aboard (survivors of which reported no torpedo hit) began going over the side, with the air bottle of the dud torpedo acting as a life preserver for Japanese sailors.
Since the Mark 10 was much more reliable, I tend to believe this article is accurate.

And there's this (http://www.combinedfleet.com/nagara_t.htm) dated June 4th, 1942:

Quote:
LtCdr (later Rear Admiral) William H. Brockman's USS NAUTILUS (SS-168) fires a Mark-14 steam torpedo at KIRISHIMA from 4,500 yards but misses. He attempts to fire another torpedo but it malfunctions and never leaves the tube. KIRISHIMA opens fire with her starboard batteries unsuccessfully at the submarine's periscope. NAGARA counter-attacks NAUTILUS unsuccessfully with depth charges. KIRISHIMA departs the area.
And there's this (http://www.combinedfleet.com/Keiyo_t.htm) dated June 25th, 1942:

Quote:
Authors' Note:
[1] The attacker most probably was LtCdr (later Rear Admiral, Ret) William H. Brockman, Jr's big USS NAUTILUS (SS-168). The damage may have been caused by dud or premature explosions of Mark 14 torpedoes and must have been slight based on KEIYO MARU's subsequent activities.
And there's this (http://www.fleetsubmarine.com/ss-166.html):

Quote:
Argonaut was assigned to Pearl Harbor at the time of the Japanese attack, but was at sea near Midway on 7 December 1941. In company with U.S.S. Trout, Argonaut approached a suspected enemy force. Mindful of his boat's unsuitability as an attack submarine, Argonaut's captain, Lieutenant Commander Stephen Barchet, prudently elected to make a submerged sonar approach.
The "invasion force," which proved to be a pair of Japanese destroyers sent off on a hit and run mission to shell Midway, did not detect Argonaut—though it appeared at the time that they had—nor was the submarine able to set up an attack. While this was looked on as a missed opportunity, it was conceded that, in view of Argonaut's size, slow speed, lack of maneuverability, and relatively shallow test depth, Barchet acted correctly. (This was, of course, before anyone had become aware of the flaws in the Mark 14 torpedo, which at that time would have been far more likely to simply inform the enemy of Argonaut's presence, probably resulting in her loss, than do any damage to the enemy.



Since apparently the Nautilus could fire Mk. 14s in mid 1942, and the Argonaut even earlier, the Narwhal should be able to too.
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Old 06-03-10, 11:05 AM   #813
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Oh I am 100% convinced they carried and fired Mk-14's because they are listed in the patrol reports.

I couldn't get my head around the idea that submarines built prior to the Mk-14's development could fire the five foot longer Mk-14's.

However there was a big refit in 1931 and that I believe was to bring the renamed V-boats up to date to be able to carry and fire Mk-14's.

The other big refit was in 43 when the power-plant was beefed up and some racks were removed to provide bunks and space for personnel in conducting special missions etc. - a task these big boats were better equipped for.

I apologize for leaving my post up there without updating it with the latest however I just came across the 1931 refit yesterday. Now it all makes sense.

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Old 06-03-10, 03:45 PM   #814
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I just D/L'd Narwhal 1.8.4 and my 6" is drooping.
I don't have a program called S3D so I'm guessing an announcement will be made when this is healed, er um, fixed?
Looking forward to taking the ol' gal out on a war patrol; this is one beautiful mod, thanks !!!!!

Last edited by chris455; 06-03-10 at 04:28 PM.
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Old 06-03-10, 04:51 PM   #815
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Originally Posted by chris455 View Post
I just D/L'd Narwhal 1.8.4 and my 6" is drooping.
I don't have a program called S3D so I'm guessing an announcement will be made when this is healed, er um, fixed?
Looking forward to taking the ol' gal out on a war patrol; this is one beautiful mod, thanks !!!!!
Check your PM! I've uploaded a fixed Narwhal.dat for you!


Standing by for taking flak from Neal/Keltos/Peabody/anybody!
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Old 06-03-10, 06:12 PM   #816
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Quote:
Originally Posted by chris455 View Post
I just D/L'd Narwhal 1.8.4 and my 6" is drooping.


I sent an email to Neal with a new version. I fixed a few things and Keltos fixed a few. He is away for a while and asked me to upload it.

@Jay Kyster: No flak from me. I am not part of the Narwhal team, just helping out. But the .dat file is not the only problem. It will fix the guns, which as I explained earlier, I was working in degrees and Keltos was set for Radians, that is what created the problem. I didn't send the file only the numbers, so instead of being rotated 180 degrees it was rotated 180 radians, so the gun was very dizzy.

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Old 06-03-10, 06:59 PM   #817
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Originally Posted by peabody View Post
...I was working in degrees and Keltos was set for Radians, that is what created the problem. I didn't send the file only the numbers, so instead of being rotated 180 degrees it was rotated 180 radians, so the gun was very dizzy...
Didn't NASA loose one of the Marsian orbiters this way?? Inch/mm, degrees/radians thingy?

Chris got his tilting gun problem solved btw., so all's well here!
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Old 06-03-10, 07:03 PM   #818
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Default Is this mod compatible with FOXTRS?

Im currently running FOXTRS with the "pseudal" Narwhal? Is this modded Narwhal compatible? Also, does the crew fire both guns or do you have to fire one? Thanks!
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Old 06-03-10, 07:10 PM   #819
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Originally Posted by MADLOU View Post
Also, does the crew fire both guns or do you have to fire one? Thanks!
Regarding the guns it is up to you, you have the default gun that your career assigns you and the other crew fires the 2nd gun.

I prefer to let the gun crews fire them - it is really something to see & hear as those 6" guns go to work!

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Old 06-03-10, 07:23 PM   #820
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Originally Posted by Jan Kyster View Post

Chris got his tilting gun problem solved btw., so all's well here!
The gun was not the only problem that got fixed.

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Old 06-03-10, 09:35 PM   #821
Jan Kyster
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Originally Posted by peabody View Post
The gun was not the only problem that got fixed.

Peabody
I know!

But couldn't give him nothing more but the best public available version...


Btw. I haven't found anything "wrong" with 1.8.4? Care to share what changes you have made?

Running a Narwhal career, but atm. seriously sidetracked by SubRon
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Old 06-04-10, 02:06 AM   #822
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Default I need the gun fix

Hi. I downloaded the mod but also need the dat file fix. Can someone send it to me? Thanks!
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Old 06-05-10, 05:12 PM   #823
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Quote:
Originally Posted by MADLOU View Post
Hi. I downloaded the mod but also need the dat file fix. Can someone send it to me? Thanks!
still away for a whole week, but as Peabody stated he sent a fixed 1.84 version to Neal, you should then ask Neal for it.

regards

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Old 06-06-10, 08:38 AM   #824
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Thanks, the update is uploaded, please email me as before and I will send you the link.

best
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Old 06-08-10, 01:21 PM   #825
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I think I may have found a bug.

I was playing a career, and for my last sub upgrade I got the Narwhal (this was my "shiny, new submarine." Somebody LIED TO ME!!). On my last patrol this morning, I took damage. It said my dive plane transmission was destroyed, but the sub responded just fine to dive commands. It went down when I told it, and stopped where it should. But then I noticed, I couldn't turn! Although I had no rudder transmission damage indicated at all, it's what was actually destroyed. Even after all the other damage was repaired, it still wouldn't turn at all. I had this happen once before, that time with the rudder indicated as destroyed, so I that's how I know what it was, and that the damage indicator was wrong this time.

EDIT: I probably should've been a little more clear that the previous time my rudder was destroyed was well before the Narwhal mod existed, and was on another sub. The way I phrased it above could be interpreted to say it was earlier with the Narwhal.

Last edited by fred8615; 06-09-10 at 09:26 AM.
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