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Old 01-03-13, 04:27 PM   #1
Jimbuna
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Quote:
Originally Posted by Spectre-63 View Post
ttt
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Old 01-03-13, 10:16 PM   #2
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Originally Posted by Jimbuna View Post
Hope it's not a problem...just was tagging the thread while I was at work so I could come back and download tonight
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Old 01-31-13, 11:23 PM   #3
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Sorry. I can not download this mod.
But I am desired for getting it. Can some one give me some workable ways?
Thanks in advance.
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Old 02-01-13, 12:12 AM   #4
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Originally Posted by seaplate hitman View Post
Sorry. I can not download this mod.
But I am desired for getting it. Can some one give me some workable ways?
Thanks in advance.
Where do you live? One thing about Subsim, there's always someone who will put a copy on disc and mail it to you.
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Old 02-08-13, 10:18 AM   #5
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Installed this a few days ago concurrent with a new career and at first didn't notice many changes, just some new ship types while cruising off of Northern Ireland (I like the area around AM51).

Found a nice large convoy on my 4th patrol and as I'm looking through the scope, all I could think was WOW and marvel at the variety. I wound up flying around in F12 view for a while checking out the different ships. Awesome mod and well worth installing all of the skins in Commander.

Question:

This convoy had a few (apparently) neutral ships mixed in with the Tommies. Are they legitimate targets since they are running with an enemy convoy?
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Old 02-08-13, 10:32 AM   #6
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Quote:
Originally Posted by Singed View Post
This convoy had a few (apparently) neutral ships mixed in with the Tommies. Are they legitimate targets since they are running with an enemy convoy?
No, they still count as neutral. You can sink them of course (and might by accident in a convoy attack) but any penalties the game dishes out for sinking neutral shipping will still apply.

In addition I'm pretty sure that if you attack a neutral ship, the country whose flag it flies under will consider you an enemy (even though they are not at war with Germany) and any and all of their forces will be hostile to you on sight for 24 hours of in-game time.
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Old 02-08-13, 11:29 AM   #7
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Wow an answer all the way from Skyrim!

Thanks for clearing that up.
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Old 02-10-13, 07:32 PM   #8
iambecomelife
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Quote:
Originally Posted by frau kaleun View Post
No, they still count as neutral. You can sink them of course (and might by accident in a convoy attack) but any penalties the game dishes out for sinking neutral shipping will still apply.

In addition I'm pretty sure that if you attack a neutral ship, the country whose flag it flies under will consider you an enemy (even though they are not at war with Germany) and any and all of their forces will be hostile to you on sight for 24 hours of in-game time.
You can actually get full credit for some MFM neutrals. If a ship has hull flags but is not flying a flag it can be sunk for full renown. If you can't see the flag staff, check for things like tanks/trucks/planes on deck. Or zigzagging when they sight you.

These ships were my way of representing the neutrals that illegally carried cargo to Britain. And the Allied ships that were re-registered to Ireland, Panama, etc because of the war. In real life sometimes re-registering worked; other times they got torpedoed anyway.
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Old 01-02-15, 11:47 AM   #9
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Quote:
Originally Posted by iambecomelife View Post
MERCHANT FLEET MOD - INITIAL RELEASE INFO

This mod's designed to replace Stock SH3's paltry merchant roster with a huge variety of surface craft, from motor launches to tramp steamers to fleet oilers. It has its roots back in the early days of Silent Hunter 3, when I noticed that the existing merchant ships were sometimes crudely detailed, or were types that would rarely have been encountered during the Battle of the Atlantic.

The mod uses about 60-70 base models and over 3,000 skins to create profuse variety amongst shipping in both convoys and random merchant encounters. Skins from dozens if not hundreds of historical companies are represented. Nations featured in this initial release are as follows:

United Kingdom
United States of America
Denmark
Norway
Sweden
The Netherlands
Belgium
Ireland
Argentina
Brazil
Panama
Canada

Whereas before you encountered a monotonous selection of C-2's and coastal merchants in all nations' rosters, now almost anything is possible. That speck on the horizon could be a brand-new, 10,000 ton tanker or a rusty old tramp making its rounds from coast to coast. It could be a bulk freighter loaded down with minerals, a tiny steam launch, or a fast freighter-transport, carrying troops and war materiel for an Allied invasion.

Neutral ships will be common, and they may or may not be carrying cargo to the enemy. As commander, it will be up to you to decide based on vessel location, paint scheme, deck cargo, and behavior whether or not a target is legitimate. This mod is intended for serious players - sink anything that moves and you may well end your patrol with a huge renown hit.

Installation is quick and easy, using Jonesoft's Generic Mod Enabler.

PRIMARY FEATURES:

1) Dozens of ship models inspired by photographs of typical ships constructed between 1900 and 1945




2) Tremendous paint scheme variations, based on hundreds of historical shipping companies and wartime camoflage patterns




3) Neutral ships, which may or may not be legitimate targets. Hull flags, lettering, and shipping company names printed on the sides of vessels.









4) Different amounts of smoke affect ship visibility. Particle effects for coal-burning steamers and modern motorships.





4) Changes in armament and coloring as the war goes on. Weapons range from light AA guns to Hurricane fighters. By 1942, expect most ships to be camoflaged and armed.



5) Varied damage resistance depending on vessel size and age.







6) Easy installation/uninstallation with the click of a mouse (JSGME required).

7) Compatibility with existing Silent Hunter 3 supermods.

************************************

GET IT HERE [UPDATE: REUPLOADED 1/03/2012]:

http://www.gamefront.com/files/21149818/Merchant_Fleet_Mod_3_2_rar

SKIN PACKS (Not required but recommended)

http://www.gamefront.com/files/21149864/MFM_v3_Skin_Packs_7z

Version 3.2 (improved ships removed to prevent crashes with supermods. Changed eqp file to tanker T14B. Recompressed due to error messages following downloads.)

SKIN PACKS as of 6/09/10 (~ 3,000 skins, with hundreds of variations):

[LINKS REMOVED]

LIGHT VERSION (IMPROVED STABILITY FOR GWX INSTALLS & OLDER MACHINES. NO NEUTRAL SHIPS EXCEPT AMERICAN VESSELS.)

[LINK REMOVED]

Version: 3.1 (improved stability to prevent career & museum crashes, especially with GWX. Added tanker T19A.)

[LINK REMOVED]

************************************

Skin Packs:
Great Mod. I installed this mod over GWX via JSGME but Im not sure if it is working. None of the mercahnts have the hull marking like I see in the pic posted. Am I doing something wrong? Any help would be appreciated thanks!
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Old 01-02-15, 12:16 PM   #10
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Quote:
Originally Posted by Akula17024 View Post
Great Mod. I installed this mod over GWX via JSGME but Im not sure if it is working. None of the mercahnts have the hull marking like I see in the pic posted. Am I doing something wrong? Any help would be appreciated thanks!

Also when I go tho the museum SH3 crashed after about 2 mins into the loading process.
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Old 01-02-15, 06:59 PM   #11
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Akula:

You need to add this in your data\sea\englishnames.cfg:

;Iambecomes MF mod
L01B=Heavy Merchant 01
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Medium Merchant 10
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M13B=Medium Merchant 13
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
M22B=Medium Merchant 22
M23B=Medium Merchant 23
M24B=Medium Merchant 24
M25B=Medium Merchant 25
M26B=Medium Merchant 26
M27B=Medium Merchant 27
M28B=Medium Merchant 28
M29B=Medium Merchant 29
M30B=Medium Merchant 30
M31B=Medium Merchant 31
M32B=Medium Merchant 32
M33B=Medium Merchant 33
M34B=Medium Merchant 34
M37B=Medium Merchant 37
M38B=Medium Merchant 38
M39B=Medium Merchant 39
M40B=Medium Merchant 40
S01B=Light Merchant 01
S02B=Light Merchant 02
S03B=Light Merchant 03
S04B=Light Merchant 04
O01B=Ore Freighter 01
O02A=Ore Freighter 02
Q01B=Medium Merchant 17
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T11B=Tanker 11
T12B=Tanker 12
T13B=Tanker 13
T14B=Tanker CAM-Ship
T16B=Tanker 16
T18B=Tanker 18
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02A=Heavy Merchant 02
L03A=Heavy Merchant 03
M01A=Medium Merchant 01
M03A=Medium Merchant 03
M05A=Medium Merchant 05
M06A=Medium Merchant 06
M07A=Medium Merchant 07
M09A=Medium Merchant 09
M10A=Medium Merchant 10
M13A=Medium Merchant 13
M15A=Medium Merchant 15
M16A=Medium Merchant 16
M17A=Medium Merchant 17
M18A=Medium Merchant 18
M19A=Medium Merchant 19
M20A=Medium Merchant 20
M22A=Medium Merchant 22
M25A=Medium Merchant 25
M30A=Medium Merchant 30
M34A=Medium Merchant 34
M39A=Medium Merchant 39
M40A=Medium Merchant 40
S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04
M01X=Medium Merchant 01
M02X=Medium Merchant 02
M03X=Medium Merchant 03
M06X=Medium Merchant 06
M07X=Medium Merchant 07
M08X=Medium Merchant 08
M09X=Medium Merchant 09
M10X=Medium Merchant 10
M11X=Medium Merchant 11
M12X=Medium Merchant 12
M13X=Medium Merchant 13
M14X=Medium Merchant 14
M15X=Medium Merchant 15
M16X=Medium Merchant 16
M17X=Medium Merchant 17
M18X=Medium Merchant 18
M19X=Medium Merchant 19
M20X=Medium Merchant 20
M22X=Medium Merchant 22
M24X=Medium Merchant 24
M25X=Medium Merchant 25
M26X=Medium Merchant 26
M30X=Medium Merchant 30
M31X=Medium Merchant 31
M32X=Medium Merchant 32
M33X=Medium Merchant 33
M34X=Medium Merchant 34
M37X=Medium Merchant 37
M39X=Medium Merchant 39
T01A=Tanker 01
T03A=Tanker 03
T09A=Tanker 09
T10A=Tanker 10
T11A=Tanker 11
T13A=Tanker 13
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
T19A=Tanker 19
RP01A=Repair Ship
AK01A=Naval Cargo Ship 01
AK02A=Naval Cargo Ship 02
AK03A=Naval Cargo Ship 03
AM01A=Ammunition Ship 01
T01X=Tanker 01
T02X=Tanker 02
T03X=Tanker 03
T04X=Tanker 04
T05X=Tanker 05
T08X=Tanker 08
T10X=Tanker 10
T16X=Tanker 16
T17X=Tanker 17
T18X=Tanker 18
AO01A=US Oiler 01
AO02A=US Oiler 02
O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04


Copy these lines and add they with a text editor and save.

Also, you need the 4GB Patch for run this mod.

Regards.

Fitzcarraldo
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Old 01-03-15, 06:31 AM   #12
Akula17024
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Quote:
Originally Posted by fitzcarraldo View Post
Akula:

You need to add this in your data\sea\englishnames.cfg:

;Iambecomes MF mod
L01B=Heavy Merchant 01
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Medium Merchant 10
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M13B=Medium Merchant 13
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
M22B=Medium Merchant 22
M23B=Medium Merchant 23
M24B=Medium Merchant 24
M25B=Medium Merchant 25
M26B=Medium Merchant 26
M27B=Medium Merchant 27
M28B=Medium Merchant 28
M29B=Medium Merchant 29
M30B=Medium Merchant 30
M31B=Medium Merchant 31
M32B=Medium Merchant 32
M33B=Medium Merchant 33
M34B=Medium Merchant 34
M37B=Medium Merchant 37
M38B=Medium Merchant 38
M39B=Medium Merchant 39
M40B=Medium Merchant 40
S01B=Light Merchant 01
S02B=Light Merchant 02
S03B=Light Merchant 03
S04B=Light Merchant 04
O01B=Ore Freighter 01
O02A=Ore Freighter 02
Q01B=Medium Merchant 17
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T11B=Tanker 11
T12B=Tanker 12
T13B=Tanker 13
T14B=Tanker CAM-Ship
T16B=Tanker 16
T18B=Tanker 18
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02A=Heavy Merchant 02
L03A=Heavy Merchant 03
M01A=Medium Merchant 01
M03A=Medium Merchant 03
M05A=Medium Merchant 05
M06A=Medium Merchant 06
M07A=Medium Merchant 07
M09A=Medium Merchant 09
M10A=Medium Merchant 10
M13A=Medium Merchant 13
M15A=Medium Merchant 15
M16A=Medium Merchant 16
M17A=Medium Merchant 17
M18A=Medium Merchant 18
M19A=Medium Merchant 19
M20A=Medium Merchant 20
M22A=Medium Merchant 22
M25A=Medium Merchant 25
M30A=Medium Merchant 30
M34A=Medium Merchant 34
M39A=Medium Merchant 39
M40A=Medium Merchant 40
S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04
M01X=Medium Merchant 01
M02X=Medium Merchant 02
M03X=Medium Merchant 03
M06X=Medium Merchant 06
M07X=Medium Merchant 07
M08X=Medium Merchant 08
M09X=Medium Merchant 09
M10X=Medium Merchant 10
M11X=Medium Merchant 11
M12X=Medium Merchant 12
M13X=Medium Merchant 13
M14X=Medium Merchant 14
M15X=Medium Merchant 15
M16X=Medium Merchant 16
M17X=Medium Merchant 17
M18X=Medium Merchant 18
M19X=Medium Merchant 19
M20X=Medium Merchant 20
M22X=Medium Merchant 22
M24X=Medium Merchant 24
M25X=Medium Merchant 25
M26X=Medium Merchant 26
M30X=Medium Merchant 30
M31X=Medium Merchant 31
M32X=Medium Merchant 32
M33X=Medium Merchant 33
M34X=Medium Merchant 34
M37X=Medium Merchant 37
M39X=Medium Merchant 39
T01A=Tanker 01
T03A=Tanker 03
T09A=Tanker 09
T10A=Tanker 10
T11A=Tanker 11
T13A=Tanker 13
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
T19A=Tanker 19
RP01A=Repair Ship
AK01A=Naval Cargo Ship 01
AK02A=Naval Cargo Ship 02
AK03A=Naval Cargo Ship 03
AM01A=Ammunition Ship 01
T01X=Tanker 01
T02X=Tanker 02
T03X=Tanker 03
T04X=Tanker 04
T05X=Tanker 05
T08X=Tanker 08
T10X=Tanker 10
T16X=Tanker 16
T17X=Tanker 17
T18X=Tanker 18
AO01A=US Oiler 01
AO02A=US Oiler 02
O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04


Copy these lines and add they with a text editor and save.

Also, you need the 4GB Patch for run this mod.

Regards.

Fitzcarraldo
Hey thanks for the help. the only 4gb patch I can find is for SH4. Any idea where it is?
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Old 01-03-15, 06:49 AM   #13
Akula17024
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[QUOTE=Akula17024;2274463]Hey thanks for the help. the only 4gb patch I can find is for SH4. Any idea where it is?

also I have never used a text editor???? Will it work with Magui widescreen do you know??
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Old 02-27-15, 11:16 PM   #14
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Quote:
Originally Posted by fitzcarraldo View Post
Akula:

You need to add this in your data\sea\englishnames.cfg:

;Iambecomes MF mod
L02B=Heavy Merchant 02
L02A=Heavy Merchant 02
L03A=Heavy Merchant 03

Copy these lines and add they with a text editor and save.

Also, you need the 4GB Patch for run this mod.

Regards.

Fitzcarraldo

Thanks for this. I was wondering how to integrate this amazing mod into my game with proper names showing for types of ships added.

I found two tanker names missing in the list, a T04B and another, and I didn't find the three heavy merchants mentioned above in your list. There is only one Heavy merchant in the mod files, i.e., L01B. Should I remove these extra lines from my Englishnames.cfg and where I can get these other heavy merchants?

Thanks.
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Old 02-28-15, 06:00 PM   #15
Sailor Steve
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I have an odd question: I'm not a fan of the 'X' for Neutrals concept. I know I can just delete them from the Sea and Roster folders, but I suspect I'll start getting "Item Not Found" notices. What else to I have to delete to get rid of them altogether?
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