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Old 04-21-10, 07:31 AM   #781
Nauticalwolf
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TDW,

Happy to help out anytime if I can.

BTW you rock

Cheers
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Old 04-21-10, 08:02 AM   #782
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Yoram777, McHub532,

Sorry took a bit, couldn't find my reference material.

Wire thingy to reduce wake


x2
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Old 04-21-10, 08:04 AM   #783
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DW, had a look at:

NewUIs_TDC_1_4_0_TheDarkWraith\data\Scripts\ Menu\TheDarkWraithUserOptions.py

Did not see where there is an option or value to change the XO position on the screen. I have messed with the UI stuff in the past as far as positioning ( Compass location being one ), but am wondering how to move the XO around.

When I bring the XO up he is in the middle of the screen would like to move him down and to the right a bit. I am thinking this has to do with my resolution and not being as high as what you are using.

Thanks for any help
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Old 04-21-10, 08:07 AM   #784
TheDarkWraith
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Quote:
Originally Posted by reallydedpoet View Post
DW, had a look at:

NewUIs_TDC_1_4_0_TheDarkWraith\data\Scripts\ Menu\TheDarkWraithUserOptions.py

Did not see where there is an option or value to change the XO position on the screen. I have messed with the UI stuff in the past as far as positioning ( Compass location being one ), but am wondering how to move the XO around.

When is bring the XO up he is in the middle of the screen would like to move him down and to the right a bit. I am thinking this has to do with my resolution and not being as high as what you are using.

Thanks for any help
the XO position is dynamic - he repositions himself based on whether the messagebox is visible or not. If you press the hotkey to toggle the messagebox visibility then he should move to a more favorable place.

what screen res you using (just curious to know)?
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Old 04-21-10, 08:21 AM   #785
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Yet Again

Great work per usual TDW

Cheers
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Old 04-21-10, 08:26 AM   #786
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Quote:
Originally Posted by Defiance View Post
Yet Again

Great work per usual TDW

Cheers
I blundered 3 things up in v1.4.0 and had to pull the download. I've fixed them now but I'm fixing something else I just found. This is going to make a new release now (v1.5.0) since it's a feature change

EDIT:

got the marking lines and zoom working in the obs scope now. Still some tweaking to do on it.......
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Old 04-21-10, 08:29 AM   #787
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Quote:
Originally Posted by TheDarkWraith View Post
the XO position is dynamic - he repositions himself based on whether the messagebox is visible or not. If you press the hotkey to toggle the messagebox visibility then he should move to a more favorable place.
The position of the XO is not ideal when using the SH3 style UI, at least not on my screen.
If it was moved just slightly more to the left everything would be visible and clickable.


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Old 04-21-10, 08:31 AM   #788
McHub532
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Quote:
Originally Posted by Nauticalwolf View Post
Yoram777, McHub532,

Sorry took a bit, couldn't find my reference material.

Wire thingy to reduce wake
Coolness.. thanks!
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Old 04-21-10, 08:31 AM   #789
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Quote:
Originally Posted by TheDarkWraith View Post
the XO position is dynamic - he repositions himself based on whether the messagebox is visible or not. If you press the hotkey to toggle the messagebox visibility then he should move to a more favorable place.

what screen res you using (just curious to know)?
I am thinking 1152 x 864, or slightly higher. I am work
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Old 04-21-10, 08:37 AM   #790
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Quote:
Originally Posted by Yoram777 View Post
The position of the XO is not ideal when using the SH3 style UI, at least not on my screen.
If it was moved just slightly more to the left everything would be visible and clickable.


that is an error on my part. I will look into this

EDIT:

YIKES! I left out a whole block of code that should be executed if the messagebox isn't visible in SH3/4 UI modes. That is why you have this problem. I'm fixing it now.

Last edited by TheDarkWraith; 04-21-10 at 08:51 AM.
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Old 04-21-10, 09:26 AM   #791
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all changes/bugs have been made/fixed. Now I'm testing them. Upon successful test I'll be releasing v1.5.0. I have to increment the build number due to a new feature being added.

Here's v1.5.0 change log:

v1.5.0 - (SH3/5 UI styles) fixed bug where if user had disabled the officer icons they could still possibly be shown
- (SH3/5 UI styles) fixed bug where officer icons, order categories, and order bars were visible in full screen event camera view
- fixed bug of missing marking lines and zoom level in obs scope
- raised the heading in the obs, attack, and UZO stations for more clearer view in scope
- increased the zoom level font size for attack, UZO, and obs so it's easier to read (and repositioned the text for better view)
- fixed bug where mask was missing for obs scope in TDC no dials, TDC all dials, and TDC spread angle modes
- (SH3/4 UI styles) fixed bug where when messagebox was hidden the XO TDC dialog box didn't reposition properly
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Old 04-21-10, 10:06 AM   #792
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had to make one more change. The logic for WEPS-->torpedo attack--> take photo had to change. You have to have a contact locked before you can take a picture now.
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Old 04-21-10, 10:14 AM   #793
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Lol,
Just exited game

Wondered if some new mods had fubar'd my obs scope view

Just removed wire of all sub obs scopes, only to read your post lol

Ohh well the wires don't take long to redo

Must say the tdc/new-ui setup is making this a very enjoyable sim

Cheers

ps: am i correct in thinking the obs scope problem was the sizing (i was looking out in cinemascope lmao) or not ? (hope it was as from my mods i have no conflicts/overwrites except tried n tested ones

pps: he he, just noticed the twisty wire options you've added in the package -------- Deffy has a Facepalm Moment roflmao Dohh
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Last edited by Defiance; 04-21-10 at 10:23 AM. Reason: pps
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Old 04-21-10, 10:20 AM   #794
SeaWolf U-57
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I'm sorry that I am using windows 7 so cant screen shot this.
But when using the SH3Style ( by changing the The Dark Wraith options)
I got what seemed like the old sh3 torpedo control IE the fire button with the
green/red lights but they where under the top right hand screen controls (the time compression clock ect.) so I had to use minimal dials tdc option this cleared it
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Old 04-21-10, 10:28 AM   #795
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Quote:
Originally Posted by SeaWolf U-57 View Post
I'm sorry that I am using windows 7 so cant screen shot this.
But when using the SH3Style ( by changing the The Dark Wraith options)
I got what seemed like the old sh3 torpedo control IE the fire button with the
green/red lights but they where under the top right hand screen controls (the time compression clock ect.) so I had to use minimal dials tdc option this cleared it
what screen res? what UI style? what TDC style? I need to know so I can load it up and see what you're talking about.

Ctrl + F11 won't take screenshots for you? I use Windows 7 Ultimate 64bit and have no problems taking screenshots. The screenshots are placed in your \Ubisoft\Silent Hunter 5\
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