SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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09-04-14, 09:24 PM | #1 | |
Best Admiral in the USN
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09-04-14, 09:31 PM | #2 |
Canadian Wolf
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09-05-14, 03:13 AM | #3 |
Eternal Patrol
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Image removed. Problem solved.
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“Never do anything you can't take back.” —Rocky Russo |
09-05-14, 06:13 AM | #4 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Awesome.
Quite impressive GUI.
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SH3+GWX SH5+WoS Still Sailing....still Deep |
09-05-14, 07:58 AM | #5 |
Soundman
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Hey there!
Thanks guys for the feedback! I made it for myself and so tried, and I hope you also come in handy. Maybe somewhere, and there are some bugs (one for all will not follow), but together can be corrected. Thanks for vanjast push, with the filing of his couture NYGM and I decided to rework the interface GWX. Yes, this GUI is designed for GWX and they supported, as was done on the basis of Conus' SH3GWX WS 2.3 1360x768. However, during the time of use GUI from Conus I have some files then reworked and renamed, so part of the image files from the original GWX will not work, and will show my (I did not change anything in the creation of the GUI, much time has passed and not just hard to remember that I am). But all that was renamed and remade me, everything is working correctly, your problems will not be. To BigWalleye ..... At periscope observation I used a grid of mod from vanjast, for the attack periscope and UZO made myself based on that found on other sites, in particular Russian-speaking that were the many conversations on the optics of the German submarines. Compatible with GWX full, although much will be checked by tests, most importantly, that the main time-consuming and extensive work has already been done, to eliminate some bugs (if there are) is easier. Hours of Tycho I did not shifted, the position on the screen at a resolution of 1920x1080 abound, so there was no point them somewhere to hide, just fixed them in the right place and everything, and of course fitted a second hand look was much better. If you want to detach, it is easier to block menu_1024_768.ini G3F I322 in line Drag = false replaced by Drag = true. fitzcarraldo, as well laugh laugh about the sextant. By the way, I look at you talking imposition Salvo.tga, so you also need to find a record with menu_1024_768.ini TDC1_2.tga and replaced by standard TDC1.tga, and my file from the TDC to remove. In general, once again thank you all and well used, I hope, I spent my time is not wasted. All the best and good hunting !! P.S. I apologize for the online translation, but I think the point is made. Last edited by Ahnenerbe; 09-05-14 at 02:11 PM. |
09-05-14, 12:17 PM | #6 | |
Argentinian Skipper
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And yes...I see the "60"....My mind wasn´t thinking in Real Navigation... Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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09-05-14, 12:53 PM | #7 | |
Sea Lord
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09-05-14, 02:42 PM | #8 | |
Soundman
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All good !! ++ Ahnenerbe ++ |
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11-19-14, 02:33 PM | #9 |
Nub
Join Date: Feb 2012
Posts: 2
Downloads: 330
Uploads: 0
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Ahoy mates i have crash to desktotop problems when i use this superb mod in conjunction with "TKSS 18German Uboat compilation" any solutions please?
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11-19-14, 02:50 PM | #10 |
Growing Old Disgracefully
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Hi guys I have enjoyed reading all of your fascinating posts regarding Ahnenerbe’s excellent work on the 1920 x 1080 resolution.
I am afraid I am a bit thick and need a bit of help. Could someone explain please what I need to do to install this correctly as there I cannot see any documentation or a readme with it. Ahnenerbe WideGui 1920 x 1080 Final When you unzip the mod there are 2 main folders Folder 1 > Ahnenerbe WideGui 1920 x 1080 Final Folder 2 > SH3 Commander My installation is SH III + GWX3.0 + SH3 Commander + GWX cfg files for SH3 Commander My mods GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Captain America's Officer Icons GWX - Enhanced Damage Effects GWX - Integrated Orders GWX - Main movie - 'Das Boot' GWX - Axis Mediterranean Aircraft Skins GWX - No Medals on Crew GWX - Open Hatch Mod GWX - VIIC41 Player Sub I am using a 1920 x 1080 resolution and it would be nice to see completely round shapes especially when using the tools rather than the slightly oval shapes I am currently seeing. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-19-14, 05:47 PM | #11 | |
Argentinian Skipper
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The SH3 Commander optional is for the German U-Boats Compilation. If you don´t use it, it is not needed. Before activation of the mod, remove all d3d9.dll of the SH3 main folder, and apply the mod. Maybe JSGME don´t overwrite your existent d3d9.dll (if you have one). Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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11-19-14, 08:28 PM | #12 |
Growing Old Disgracefully
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Hi fitzcarraldo thank you for your reply.
I cannot see a d3d9.dll in the SH3 folder. Quote > The SH3 Commander optional is for the German U-Boats Compilation. If you don´t use it, it is not needed. By optional are you referring to the "SH3 Commander" folder 2 that comes with Ahnenerbe WideGui 1920 x 1080 Final? I do not know what you mean by the “German U-Boats Compilation”? So do I just need to place the 1st mod folder "Ahnenerbe WideGui 1920 x 1080 Final " last in JSGME is that right? I do not have the 1980 x 1080 resolution that you have. Do I need to start a new career or can I just add the mod when back in port? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
11-21-14, 08:19 AM | #13 | ||
Sea Lord
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I have a couple of observations regarding your mod list: GWX - Alternative Flotillas should only be enabled if you are planning to start a career or transfer to the 3rd Flotilla. It has some minor incompatibilities and removes the 11th Flotilla from the game entirely. GWX - Axis Mediterranean Aircraft Skins should only be used if you are going to be operating in the Med TO during the current game session. This is one of those mods that is safe to enable mid-patrol. It changes all Axis aircraft to the Med paint scheme, regardless of where you actually are. GWX - VIIC41 Player Sub should only be enabled if you are planning to upgrade to a Typ VIIC41 during this session, or have already done so. It is a graphics change only. It replaces the 3D model of the Typ VIIC with a 3D model of the VIIC41. So your VIIC in 1939 will look like a VIIC41. As to the use of Ahnenerbe WideGUI 1920x1080 Final, you should be able to just enable this mod last, over the mod list you posted, and be good to go. You can also enable the German U-boat Compilation as a mod for SH3 Commander, if you are using SH3C. This mod just changes a couple of dials on the TDC to match torpedo tube configuration. Highly optional. |
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11-21-14, 09:54 AM | #14 |
Soundman
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In principle, the conflict between the mods German Uboat compilation and Ahnenerbe WideGui 1920 x 1080 Final can not be, since I use them both at home and create them. Probably you have conflicts with some other mods, if you can, put a list of your mods. And more .... If your system is x64, patched she? ........
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05-17-15, 06:37 AM | #15 |
Argentinian Skipper
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Welcome aboard Pamelaro!
Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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