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Old 04-30-08, 05:25 PM   #886
lurker_hlb3
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RSRDC_V371_Patch7 is up to support the latest version of TMO. See first post of this thread for the link
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Old 05-02-08, 07:48 PM   #887
Captain Vlad
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Currently using stock 1.4. Is the correct file for that what I have listed below?

RSRD_V350_for_V14
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Old 05-03-08, 01:30 AM   #888
Quagmire
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Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 05-03-08, 06:16 AM   #889
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Quote:
Originally Posted by Quagmire
Would such high value warships be unescorted in Jan 1944?.
The USS Indianapolis was!!
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Old 05-03-08, 07:34 AM   #890
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Quote:
Originally Posted by Red Devil
Quote:
Originally Posted by Quagmire
Would such high value warships be unescorted in Jan 1944?.
The USS Indianapolis was!!
I think you mean July 1945
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Old 05-03-08, 07:42 AM   #891
lurker_hlb3
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Quote:
Originally Posted by Quagmire
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.

As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.


1 February 1944:
Rendevous with UNYO at sea.



7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm


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Old 05-03-08, 09:44 AM   #892
Red Devil
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Red Devil
Quote:
Originally Posted by Quagmire
Would such high value warships be unescorted in Jan 1944?.
The USS Indianapolis was!!
I think you mean July 1945
Naw. was just thinking of an unescorted capital ship
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Captain!, there's a destroyer on the por........ periscope is flooded Sir!
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Old 05-03-08, 12:16 PM   #893
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Simply amazing Lurker....

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Quagmire
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.

As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.

1 February 1944:
Rendevous with UNYO at sea.


7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm

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Old 05-03-08, 05:49 PM   #894
magnetix
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Default IJN spotted!

Finally with the new mod the IJN is there, just sunk two destroyers, with just TMO I'll be darn if I could find them or if they could find me! Things are working more like SH3 now; sunk a merchant and 15 minutes or so later two destroyers came searching for me, things are getting better! Nice work and thank you!




My crew needs EYES UBI!
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Old 05-04-08, 05:12 AM   #895
thasaint
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Quagmire
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.
As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.


1 February 1944:
Rendevous with UNYO at sea.



7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm


awesome
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Old 05-04-08, 05:20 PM   #896
Carotio
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Default

Just wanted to try this mod out too, I went for a mission in my career, which was started from a stock career campaign. When returned to base, I wanted to see where, I would be sent next time, when I read an error. Huh?

So, sorry for not reading through all 45 pages in this thread to see if anyone else have had this problem, and thus I ask: what is wrong here?

Screencap of problem plus image of mods used:

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Old 05-04-08, 05:58 PM   #897
Syxx_Killer
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Quote:
Originally Posted by Carotio
Just wanted to try this mod out too, I went for a mission in my career, which was started from a stock career campaign.
I think that's where the problem lies. You need to start a new career.
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Old 05-05-08, 09:21 PM   #898
Quagmire
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Quagmire
Quick question for ya Lurker...

I was sent to patrol the Marianas-Truk shipping lanes in Jan '44. Just northeast of Chi Chi Jima I picked up two ships on radar. When I closed to visual I couldn't believe my eyes. A Taiho Escort Carrier and a Heavy Crusier! Anyway as I began the plot I noticed that they both were only doing 5 kts. They also had no destroyer escort. Obviously they were easy pickings.

Did you intend this? Would such high value warships be unescorted in Jan 1944? Why were they only going 5 kts. If I were them I would be zig-zagging at top speed.

Here is my mod list:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
RSRDC_V371_Patch7
ROW PE3 Install #1
ROW PE3 Install less floater
PE3_1 Sky and reflection controls and textures
PE3_1 Ship_debris_SH4_fixed_with bodies
ROW Sound Effect v_9
NSM4 classic
NSM4 Realistic Torpedo Malfunctions

Thanks in advance.
.
As designed

29 January 1944:
Departs Yokosuka for Truk, but is diverted to assist damaged escort carrier UNYO that was torpedoed by USS HADDOCK (SS-231) on 19 January and later temporarily patched up at Saipan.


1 February 1944:
Rendevous with UNYO at sea.



7 February 1944:
TAKAO and UNYO arrive at Yokosuka.


http://www.combinedfleet.com/takao_t.htm


I am humbled, sir! I never thought that you had such detail in RSRD. Little did I know that I had stumbled on a piece of history. Although in my reality both ships didn't make it to Yokosuka!
.
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums

I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums

A sad day has dawned...
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Old 05-06-08, 03:00 PM   #899
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I am using the RSRDC for 1.5 stock with Environmentl Effects 4.4, and when I try to enable EE4.4 it says it will overwrite some sim files in RSRDC...since I thought your mod was mostly for the campaign do you think this is okay...anyone else use these mods together and can recommend an order to install them...something is going to get overwritten, just not sure which files would be better to have over others...thanks.
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Old 05-06-08, 04:16 PM   #900
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Default Newbee question...

After playing only SH2 for the past several years (due my laptop spec limitation), I am excited to finally be able to play SH4 (on my new laptop)!!!!

Can anyone point me to where I can find the RSRD 1.4 version that will work with my stock game (patched to ver 1.4). I read through this forum but did not see any links to the 1.4 RSRD version. After I learn the ropes (which may take a while), I would like to try the modded RSRD campaign.

If the old RSRD 1.4 is no longer available, can I us the RSRD 1.5 version on the Stock SH4?

Any help or suggestions would be greatly appreciated!

Thanks.
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