SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-24-15, 03:50 PM   #1
scubamatt
Mate
 
Join Date: May 2008
Location: Lithonia, GA
Posts: 51
Downloads: 21
Uploads: 0
Default Question about TMO start dates

So after running some short 'test starts' to get back into the swing of SH4, I'm ready to start my 'real' campaign game...but I (just) noticed there are like 15 different start dates available.

In the TMO manual it says there are 8 TMO starts (and lists them as examples). If I start with one of the other dates available (like Dec 8, 1941) am I still playing TMO same as the 8 mentioned in the manual, or do I have to pick one of those 8 to get TMO to work? Ive never noticed that before, and thought I should ask before I commit my Sunday to serious SH4 time.
scubamatt is offline   Reply With Quote
Old 10-24-15, 05:48 PM   #2
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Absolutely not. If you are playing with RSRDC (and I suspect you are) you can toss out the TMO manual entirely. You are no longer playing TMO. Same is true if you layer Traveller's mod on there. They may say they are TMO compatible, and they are, if your definition of "compatible" means nobody dies and the game doesn't crash. But they change TMO into not TMO, so in that regard they are not compatible.

If you want to experience Ducimus' vision of how the game should be played, and I really like his vision, then TMO should not be layered with either RSRDC or Traveller's mod. Those are entirely different mods that just happen to require TMO in order to function.

Last edited by Rockin Robbins; 10-24-15 at 06:45 PM.
Rockin Robbins is offline   Reply With Quote
Old 10-25-15, 05:48 AM   #3
scubamatt
Mate
 
Join Date: May 2008
Location: Lithonia, GA
Posts: 51
Downloads: 21
Uploads: 0
Default

Aha! That explains a couple of things being different than what the TMO manual describes.

I noticed that the original problem of 'too many officers' and 'too many petty officers' is happening as well, and I don't recall that being an issue in TMOwTw.

I'll go disable RSRDC in JSGME, and try again.
scubamatt is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.