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Old 11-04-10, 02:04 AM   #5701
Mariman
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Dear Jimbuna!
This the fashions from the beginning not planned, as a new release, but created in support already existent GWX 3.
To begin a new theme I think does not stand.
In fashions mainly brought in change on the areas of transport ships and airplanes. Corrections touched only those yunitov, where position of areas was located not quite in those places where it followed them to be. It is special to touch fuel bunkers and machine engines.
Some areas for example different sizes have port and right sides of ship and set not mirror, but some areas absent. Durability of transports is overpriced so that it is a more cruiser and battleships. And when it is necessary to destroy a transport, and he does not sink and after 4 torpedo hits – it a few irritates.
Changes do not influence on the general atmosphere of game and they are fully consonant with GWX 3. If you need detailer information, write me personally. I will endeavour to answer all Your questions.
Excuse me, but the my English is very bad.
With kind regards, Mariman.
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Old 11-04-10, 02:26 AM   #5702
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Quote:
Originally Posted by privateer View Post
A quick look tells me that changes to the .zon files of the
K-Ship, V-1, NTRW, and Drache are NOT improvements.
They are personnal preferences of the releaseing poster.
Those Units were designed as they are for many reasons.
If you don't like them, Fine, change them.
But don't call them improvements!
You've missed the whole point of those Units in GWX.
I did not talk that these are improvements, and only corrections are directed on the removals of not correct position of Boxings and Spheres in the file of Areas.
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Old 11-19-10, 11:37 AM   #5703
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I'm ordered with my type IXD2 to go patrol in the Indian ocean (ARABMEER) ,will I have traffic there without enabling GWX Merged campaign , or I must install it to have traffic even I'm not going to Penang?
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Old 11-19-10, 09:12 PM   #5704
irish1958
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Quote:
Originally Posted by Dani View Post
I'm ordered with my type IXD2 to go patrol in the Indian ocean (ARABMEER) ,will I have traffic there without enabling GWX Merged campaign , or I must install it to have traffic even I'm not going to Penang?
I think you have to activate the merged campaign if you are using the Atlantic or Med.
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Old 11-20-10, 04:59 PM   #5705
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You can activate the Indian Ocean mod or the Merged Campaign.
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Old 12-25-10, 05:05 PM   #5706
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SH31.4 GWX3.0 SH3Commander activated

F9 F10 F11 keys not working

I cannot go to those stations
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Old 12-25-10, 10:36 PM   #5707
Madox58
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Tested GWX 3 Stock.
Tested GWX 3 with Commander No GWX 3 cfg files.
Tested GWX 3 with Commander Plus GWX 3 cfg files.
All Keys worked for me.
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Old 12-26-10, 02:50 AM   #5708
Robin40
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Quote:
Originally Posted by privateer View Post
Tested GWX 3 Stock.
Tested GWX 3 with Commander No GWX 3 cfg files.
Tested GWX 3 with Commander Plus GWX 3 cfg files.
All Keys worked for me.
Well...it doesn't work for me

Although the commands_en file reports

[Cmd19]
Name=Deckgun_camera
Ctxt=1
MnID=0x3F020005
Key0=0x79,,"F10"
Page=0x38000000,3707
GoBack=Conning_deck_camera

So I modified this file into

[Cmd19]
Name=Deckgun_camera
Ctxt=1
MnID=0x3F020005
;Key0=0x79,,"F10"
Key0=0x56,,"V"
Page=0x38000000,3707
GoBack=Conning_deck_camera

and

[Cmd30]
Name=Focus_on_event_cam
Ctxt=1
;Key0=0x56,,"V"

Well now it works....very strange indeed
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Old 12-27-10, 07:33 AM   #5709
fitzcarraldo
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Hi, kaleuns: I like to use the merged campaign GWX submod, but I use the FM 30 UpDown Final; this mod replace the campaign files as I can see in JSGME. If I put the Merged Campaign after FM30UD, it is possible or I modify this mod (blow the mod...)?

Thanks and regards.

Fitzcarraldo
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Old 12-27-10, 11:40 AM   #5710
Urmel
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Quote:
Originally Posted by Robin40 View Post
SH31.4 GWX3.0 SH3Commander activated
F9 F10 F11 keys not working
I cannot go to those stations
Hi Robin

Mabe u use the DX9HiResFix!?
If this Fix is activated Keys F9 F10 F11 works not! (Press CTRL + F9 F10 F11 an it works)
Mabe this is your problem?

U can use our "DX9HiResFix" Mod-Version for easely de/activation by JSGME.
It works in all JSGME and with all Supermods.

» Download "DX9HiResFix" JSGME compatible here: http://www.lsh3.com/v5/tools_en.html

Hope i can help you
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Old 12-28-10, 12:56 PM   #5711
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Quote:
Originally Posted by Urmel View Post
Hi Robin

Mabe u use the DX9HiResFix!?
If this Fix is activated Keys F9 F10 F11 works not! (Press CTRL + F9 F10 F11 an it works)
Mabe this is your problem?

U can use our "DX9HiResFix" Mod-Version for easely de/activation by JSGME.
It works in all JSGME and with all Supermods.

» Download "DX9HiResFix" JSGME compatible here: http://www.lsh3.com/v5/tools_en.html

Hope i can help you
thx buddy

I used the SP2 Rez fix, I disabled it, however always the same nasty trick
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Old 12-28-10, 01:04 PM   #5712
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Default No grid coordinates?

No Lat and Long in the Nav map of GWX?
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Old 12-28-10, 01:09 PM   #5713
frau kaleun
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Quote:
Originally Posted by Robin40 View Post
No Lat and Long in the Nav map of GWX?
Nope. The Kriegsmarine used the grid system shown on the map, although it was broken down into smaller grids than the game's Navmap will display. You can see an example of this on the pulldown map showing shipping lanes in GWX or here at uboat.net:

http://www.uboat.net/maps/grid.html
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Old 12-28-10, 04:10 PM   #5714
Sailor Steve
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Quote:
Originally Posted by Robin40 View Post
No Lat and Long in the Nav map of GWX?
Nor any Nav Map in SH3. People keep blaming GWX for stock SH3 items.

SH4 however...
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Old 12-28-10, 05:39 PM   #5715
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Quote:
Originally Posted by frau kaleun View Post
Nope. The Kriegsmarine used the grid system shown on the map, although it was broken down into smaller grids than the game's Navmap will display. You can see an example of this on the pulldown map showing shipping lanes in GWX or here at uboat.net:

http://www.uboat.net/maps/grid.html
yep....but when I receive a message with Lat and Long I must look into my granddaughter's atlas....very boring
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