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Old 03-29-24, 01:19 PM   #2161
John Pancoast
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Originally Posted by yagura View Post
As far as I know, Leigh lights do not exist in NYGM!
Yes they do and have since NYGM was started. However, stock NYGM has them all the time vs their historical entry of 6/42.
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Old 03-29-24, 01:41 PM   #2162
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SCR campaign file half done

Had some bad surprises, like double ships at same exact place (British harbors mainly)
Only way to see this is to move each ship slightly, and we see they are double!
Also many ships had wrong place & orientation

Re-organized harbors ships placement & ships class according to all the new ships available actually (around 300 models)
Very long work for all those thousands units…
Also added the harbor name to all units (when in harbor) so we can easily find them back, in case…

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Old 03-29-24, 01:49 PM   #2163
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Thank you for the update!
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Old 03-29-24, 02:20 PM   #2164
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Originally Posted by John Pancoast View Post
Hi rik007. If by "work" you mean light up an area, then yes. They illuminate the u-boat and have been around since shortly after the game's release via a mod and then added into the megamods of the time. But the lights only indicate that the ships are searching for you, or that planes are attacking you. In terms of game mechanics, they really have no effect on the unit behavior.

Very easy to add via a plane's .eqp file.
Thanks John, I even found out that you are the specialist :

https://www.subsim.com/radioroom/dow...o=file&id=5929

I looked into the equipment files and understands the trick
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Old 03-29-24, 04:57 PM   #2165
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Quote:
Originally Posted by rik007 View Post
Thanks John, I even found out that you are the specialist :

https://www.subsim.com/radioroom/dow...o=file&id=5929

I looked into the equipment files and understands the trick
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Old 03-30-24, 12:16 AM   #2166
Silentmauri89
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Quote:
Originally Posted by Fifi View Post
SCR campaign file half done

Had some bad surprises, like double ships at same exact place (British harbors mainly)
Only way to see this is to move each ship slightly, and we see they are double!
Also many ships had wrong place & orientation

Re-organized harbors ships placement & ships class according to all the new ships available actually (around 300 models)
Very long work for all those thousands units…
Also added the harbor name to all units (when in harbor) so we can easily find them back, in case…

Thanks for the job you are doing.
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Old 03-30-24, 02:09 AM   #2167
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Quote:
Originally Posted by rik007 View Post
Thanks John, I even found out that you are the specialist :

https://www.subsim.com/radioroom/dow...o=file&id=5929

I looked into the equipment files and understands the trick
If using this mod in my NYGM (that I don’t recommend) be careful of the corresponding bombs loads for each plane in RND & SCR file!
Otherwise planes could not drop anything …
Anyway with next update this will be outdated.

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Old 03-30-24, 02:49 AM   #2168
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Quote:
Originally Posted by Fifi View Post
If using this mod in my NYGM (that I don’t recommend) be careful of the corresponding bombs loads for each plane in RND & SCR file!
Otherwise planes could not drop anything …
Anyway with next update this will be outdated.

Thank you very much Fifi. During all these years I never had the experience of a Leigh lights attack - or at least I cannot remember - so I'm very curious. I am certainly looking forward to your next update.

I really appreciate the effort you put into it and your drive for quality!
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Old 03-30-24, 05:55 AM   #2169
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Fwiw regarding a/c not dropping bombs, this has long been known to be a problem with scripted a/c placed in the .rnd file and to a lesser extent even in the .scr file. They also tend to be blind as a bat even if placed in the .scr file, another known problem. The a/c in SH3 have a number of very bad hardcoded problems that still exist that make them no where near as dangerous (and somewhat silly to boot) as they were irl and therefore much to weak in the game. Stiebler explained the whys behind all this long ago and if one plays the game a bit they will be obvious.

I can't remember the details but it was also discovered long ago that the crew rating of veteran or elite affected their attacks with veteran being the better compromise iirc; whether bombs released, etc.

In terms of my old mod above, as Fifi says, don't use it as is in his mod. It was made for stock NYGM campaign files.
It's .eqp files can be used as a reference/how to though for anyone wishing to know about placing leigh lights in a campaign.
Just don't use them actually in an install of anything but stock NYGM campaign files.
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Last edited by John Pancoast; 03-30-24 at 06:05 AM.
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Old 03-30-24, 06:54 AM   #2170
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Hi John, thank you very much for your additional info

I will use it in the naval academy in a seperate install so no worries...
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Old 03-30-24, 10:07 AM   #2171
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My pleasure rik007. Now that you've solved the moonlight problems in the game (mod of the year, it's that important) how about fixing the next biggest problem with the game; the silly and poorly done sub damage model in relation to depth charge attacks?
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Old 03-30-24, 01:08 PM   #2172
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Well John, my and I think also your hope is that we will soon have an AI Decompiler-Text-To-Sh3 bot like OpenAi Sora to fullfill any of your requests ...

Though it will make Fifi unemployed
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Old 03-30-24, 04:28 PM   #2173
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Old 03-31-24, 03:10 AM   #2174
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Hi Fifi, is it possible to play with 1360 x 768 screen resolution with your mod?
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Old 03-31-24, 11:19 AM   #2175
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Quote:
Originally Posted by hauangua View Post
Hi Fifi, is it possible to play with 1360 x 768 screen resolution with your mod?
Never tried! But I don’t think so …

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