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Old 02-01-11, 05:03 PM   #76
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Default Interior update

Hi shipmates,

Here a little overview of our new Carl Zeiss Jena periscope for TYPIIA










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Old 02-01-11, 05:16 PM   #77
Schwieger
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Nice! Can we expect a release sometime this month?
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Old 02-01-11, 05:19 PM   #78
Hans Witteman
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Quote:
Originally Posted by Schwieger View Post
Nice! Can we expect a release sometime this month?
Hi mate,

As i did some mistake in the pass i am not announcing release date but it is not going to be very long.

Best regards Hans
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Old 02-01-11, 05:27 PM   #79
Myxale
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Looks awesome!

The render is quite sweet.

How did you get it so metallic looking?
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Old 02-01-11, 05:35 PM   #80
Hans Witteman
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Originally Posted by Myxale View Post
Looks awesome!

The render is quite sweet.

How did you get it so metallic looking?
Hi mate,

Just play with the shader until it look like i want and i use HDRI for reflexion i even use the HDRI reflexion and baked it in my render to texture to have fake reflexion in game engine.

Best regards Hans
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Old 02-01-11, 07:06 PM   #81
Schwieger
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

As i did some mistake in the pass i am not announcing release date but it is not going to be very long.

Best regards Hans
Haha, don't want to sound like Oleg
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Old 02-01-11, 07:14 PM   #82
Hans Witteman
Kaleun of U-3
 
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Hi fellows shipmates,

I am wondering why some folks who where encouraging me before are not showing up here to give their opinions those people are not outside the country i see activity from them on every post??

I just hope it not some kind of cult stuff i hate cult leaders
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Old 02-01-11, 07:35 PM   #83
Hans Witteman
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Default Periscope head

Hi again shipmates,

Here the periscope head for our TYPIIA




Same but texture and in game with fake lens reflexion

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Old 02-01-11, 08:08 PM   #84
fitzcarraldo
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Quote:
Originally Posted by Hans Witteman View Post
Hi again shipmates,

Here the periscope head for our TYPIIA




Same but texture and in game with fake lens reflexion

Really nice!

Best regards and many thanks!

Fitzcarraldo
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Old 02-01-11, 08:13 PM   #85
Hans Witteman
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Originally Posted by fitzcarraldo View Post
Really nice!

Best regards and many thanks!

Fitzcarraldo
Welcome mate,

I will constantly update the thread to show progress so pay a visit often

Best regards Hans
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Old 02-01-11, 09:06 PM   #86
Hans Witteman
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Default Question?

Hi fellow shipmates,

What would be the best damage model and flooding behavior that could be integrated to U-BOOTTYPIIA_HAHD?

Maybe something that included advanced ai sensors and fatigue model included.

If no complete mod is available i would need help from pro on the matter to help me set it up.

If nobody can help i would have to do it myself and it is going to be longer before release.

Best regards Hans
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Old 02-01-11, 11:15 PM   #87
Hans Witteman
Kaleun of U-3
 
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Default Assets update

Hi shipmates,

I need to reduced polycount on that baby so we can have it on the dock area

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Old 02-02-11, 12:44 AM   #88
Robin40
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

Here a list of the songs included in the videos :


Die_Walkuere_-__Ride_of_the_Valkyries (storm in environment)


lili-marleen by Rina Kitty


Soldatenlieder - Was blasen die Trompeten


Soldatenlieder - Was ist des Deutschen Vaterland (U-boat tour)


Uboot lied


Deutsche Heimatlieder - Oberschlesierlied (Dock area)


Best regards Hans
you can't miss

Trauermarsch (Götterdämmerung)

Verwandlungmusik (Parsifal)

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Old 02-02-11, 01:17 AM   #89
Hans Witteman
Kaleun of U-3
 
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Quote:
Originally Posted by Robin40 View Post
you can't miss

Trauermarsch (Götterdämmerung)

Verwandlungmusik (Parsifal)

Hi mate,

I will included my personal music selection in U-BOOTTYPIIA_HAHD gramophone

Best regards Hans
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Old 02-02-11, 04:11 AM   #90
Robin40
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

I will included my personal music selection in U-BOOTTYPIIA_HAHD gramophone

Best regards Hans
Best wishes for your (our) dream

imho...the best option is to add flesh(graphics) to the skeleton of GWX3.0

You have the best, exhaustive research made on sub warfare...(campaign, scripted operations, sensors, etc)
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