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Old 06-05-11, 07:02 AM   #1531
urfisch
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yep, this is great news. just waiting for the note, the sh4 water shader was successfully adapted in sh3!!!

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Old 06-05-11, 08:19 AM   #1532
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Quote:
Originally Posted by urfisch View Post
yep, this is great news. just waiting for the note, the sh4 water shader was successfully adapted in sh3!!!

You saying it has?
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Old 06-05-11, 08:57 AM   #1533
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Woot A thing that I love about SH4 is the sea floor grass and rocks,I even like it more than SH5.Wonder if that could be ported?
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Old 06-05-11, 03:32 PM   #1534
Myxale
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Edit: Lost in Communication...
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Old 06-05-11, 03:55 PM   #1535
Volk2
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You misunderstood him, he is WAITING for sh4 water adaptation - sad, because this post at first made me also excited
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Old 06-05-11, 04:43 PM   #1536
Wolfstriked
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LOL,I should of read it better.Anyway I find that if you make the water look better in SH3 then the other parts of the game look worse or they stick out.The way the game looks now is very cohesive and draws you in.Just waiting for Han's work to flesh out the subs and his "tweaks" for the water fit in this world.
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Old 06-06-11, 06:01 AM   #1537
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@ Reaper7

Beside you, has anyone else had a chance to look at the stuff I sent you?
Do you think it is enough to add to the Project?
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Old 06-06-11, 09:39 AM   #1538
reaper7
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Quote:
Originally Posted by TheBeast View Post
@ Reaper7

Beside you, has anyone else had a chance to look at the stuff I sent you?
Do you think it is enough to add to the Project?
Hi Mate, only myself has tested your mod so far. In my opinion its top class and would make a great addition.
I've made the relevant changes to the TypIIA dat file and repackaged it up, and sent it out to all the Team for testing.
Hopefully we should get some feedback soon .
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Old 06-08-11, 07:19 PM   #1539
Bakkels
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Finally ready on the fishing boat. (Besides rudder and propeller)
Some screens:





I still have to do the AO, but most of the work is done now.
And then I got to figure out which model I'll do next.
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Old 06-08-11, 08:42 PM   #1540
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Awesome Bakkels!! Thanks for filling us in with this excellent work.Can't wait for this mod to emerge.Played SH3 all day today,unmodded except for the ever awesome MaguiF and my own mod to the way the typeIIA responds to the water.Its got to look real to me to immerse myself.Is HAHD gonna have work done to the sub physics?

Hope Hans and crew....Reaper and MakMan are doing well.
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Old 06-09-11, 02:48 AM   #1541
Myxale
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Eye-popping stuff, mate!

Care to share how long it took you??

cheeers!
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Old 06-09-11, 09:54 AM   #1542
Bakkels
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Thanks for the compliment. But I only learned from the master...
As to how long it took me; well, that's hard to say. I had almost no experience working with a 3d modeling program, so I combined the re-texturing on this one with watching Hans' video tutorials. Then following them step-by-step.
Those tutorials alone are a couple of hours worth of video material. So this one took me very long. But now that I (kinda ) know what I'm doing, the next one will probably go a lot faster. On the other hand, the next ship I'll pick (or get assigned) will most likely be a more complex model.
The 3d unwrapping and optimization took me the most time, since had to familiarize myself with it. The time spent painting the actual texture took me less, because I have more experience with that part.
Let's just say it took a pretty hefty amount of time, but you know what they say; time flies when you're having fun..
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Old 06-09-11, 12:04 PM   #1543
Wolfstriked
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....you have never worked with 3D models before and that is your first attempt?I tried once to dabble and its way hard IMO.
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Old 06-09-11, 12:20 PM   #1544
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Quote:
Originally Posted by Bakkels View Post
Finally ready on the fishing boat. (Besides rudder and propeller)
Some screens:
Nice job Bakkels, the model looks great!
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Old 06-09-11, 12:23 PM   #1545
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Excellent job Bakkels, top notch.

Best regards.

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