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11-21-07, 11:19 AM | #1 | |
The Old Man
Join Date: Apr 2005
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Quote:
I'm returning home with about 35,000 tons, which seems a bit extreme and I'm assuming that it won't continue like this. But the convoys I did see were well constituted and escorted (they were really troop transport task forces more than merchant convoys, which makes more sense for these first few weeks after the war begins) and the escort behavior was impressive when I challenged them for some testing purposes. I've spent a lot more time screwing around testing things than actually playing, so this was the first real patrol I've run in a long time, and the RFB/NSM/ROW/RSRD combination is looking pretty good at this point
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11-21-07, 12:22 PM | #2 |
Lieutenant
Join Date: Jun 2007
Location: Lausanne/ Switzerland
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[/quote]I love it too, although I've had a very opposite experience so far regarding ship traffic. I'm just returning to Java from my first patrol out of Manila, and I must have seen at least 5 or 6 convoys already (sank 2 tankers and a small liner/troop transport out of the first 3 convoy's I found, but with all the duds and prematures that took all my torps and I've had to dodge the last 2 or 3 convoys after reporting them by radio) as well as 3 solo freighters (sank 2 with my 4"/50 deck gun - the last one was a big one that survived my remaining shells and escaped from me).
I'm returning home with about 35,000 tons, which seems a bit extreme and I'm assuming that it won't continue like this. But the convoys I did see were well constituted and escorted (they were really troop transport task forces more than merchant convoys, which makes more sense for these first few weeks after the war begins) and the escort behavior was impressive when I challenged them for some testing purposes. I've spent a lot more time screwing around testing things than actually playing, so this was the first real patrol I've run in a long time, and the RFB/NSM/ROW/RSRD combination is looking pretty good at this point [/quote] I think the combination ROW+TM+RSRD is awesome! Thanks a lot to all modders! SH4 with these modds is another game, a real sub simulation... About the ship traffic I can say that I found few ships during my first patrol because I was in the wrong place... far away from the trade route. In my second patrol, I found it and I sunk 9 freighters and tankers for 43'072 tons! But when I spotted a convoy, even a small, attack it was very hard because DD's escort. Have been twice hardly depth-charging during hours... The game is becoming very-very interesting...
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11-21-07, 12:57 PM | #3 |
The Old Man
Join Date: Jan 2007
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Excellent work man, excellent, thanks for the prompt attention.
Looking forward to this fine mod. Cheers! Wilcke |
11-21-07, 09:37 PM | #4 |
The Old Man
Join Date: Apr 2005
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Any idea how/whether this RSRD (version for RFB) can be made to coexist with the Depth Charge Shake mod from NVDrifter? I see that Leovampire has made a ROW-compatible version of NVDrifter's mod, but when I tried to activate it JSGME said that it would conflict with/over-write a couple of the files from RSRD (Bombs.sim and DepthCharges.sim), which I was reluctant to do 'cause I didn't want to lose the work that went into those files for RSRD.
Any chance that NVDrifter's changes to those two files are already included in RSRD (didn't see anything in the readme about that), or that they could be incorporated into an RSRD-compatible version somehow?
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11-30-07, 05:54 PM | #5 |
Grey Wolf
Join Date: Sep 2006
Location: NY
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Trigger Maru 1.7 (Updated November 30th)
http://www.subsim.com/radioroom/showthread.php?t=115258 Last edited by Mikemike47; 12-01-07 at 10:19 AM. Reason: grammar |
11-30-07, 08:11 PM | #6 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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I’ve download TM1.7 and its going to take some time to integrate in the changes to RSRDC so it’s compatible. I’m sorry put you’re just going to have to wait. |
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11-30-07, 08:31 PM | #7 | ||
Rear Admiral
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RSRD fans and Lurker can blame me for that probably. I focused on the job at hand, and i didnt document anything because it took too much time to do so. Normally i annoated changes to some degree,, but this time i didn't. I had TM broken apart and in pieces, reconstructed it for patch 1.4, and I changed alot of stuff on the fly as needed or warranted. For anyone working with the TM mod itself, it will make things alot harder for them. This wasn't my intention and i apologize for that. |
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12-06-07, 11:30 PM | #8 |
Loader
Join Date: Nov 2007
Posts: 82
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v112 ?
Anyone know where I can download RSRDC P1 TM v112 or the patch from 110 to 112 ? The links to filefront don't appear to be current.
Thanks, Beartooth91 |
12-06-07, 11:55 PM | #9 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Quote:
Those versions are no longer valid |
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12-07-07, 12:14 AM | #10 |
Loader
Join Date: Nov 2007
Posts: 82
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v112
Ok....?
What version of RSRDC would I play with TM-1.6.5 and patch 1.3 ? |
12-07-07, 12:17 AM | #11 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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12-07-07, 12:23 AM | #12 | ||
Loader
Join Date: Nov 2007
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Quote:
1. If I want ROW and TM - I have to use the 1.3 compatible TM-1.6.5 and RSRDC with it is NOT an option. 2. If I want to play TM & RSRDC; I have to use TM-1.7x and one of the current RSRDC releases, and patch to 1.4, and ROW is NOT an option. |
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12-23-07, 09:41 AM | #13 | |
Gunner
Join Date: Apr 2007
Location: Reno, Nevada.
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12-23-07, 12:07 PM | #14 |
Frogman
Join Date: Jul 2005
Location: Ipswich, England
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RSRDC
Hi There,
I've D/Ld 2 of the mods, one for stock sh4 (works perfectly) and one for RFB. This is installed over 01-RFB_1.4_for_stock_RC1. Everytime I start a career it CTDs. Am I doing something wrong? The error I get is simdata.dll Any help appreciated. RR Last edited by ridgewayranger; 12-23-07 at 12:40 PM. Reason: Added info. |
12-23-07, 02:04 PM | #15 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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Quote:
What your start date and homebase |
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