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Old 01-07-19, 03:24 PM   #1
Seaowl
Sailor man
 
Join Date: Nov 2018
Posts: 43
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Default Lighthouses in SH5

This thread is in some way a spin-off from the SH3 lighthouse thread. I cannot see much sense in it, to have two threads for discussing the creation of new 3D models, historical and technical issues or localization of lighthouses. If you want to do that, do it in the SH3 lighthouse thread. Doing it this way will confirm that all this information will stay bundled at one place.

The one and only goal of his thread shall be to achieve something for SH5, that was present right from the beginning in SH3: a working lighthouse model; one, whose flare you are able to see from far away and one you are able to place where ever you want.

How cool would it be to return at port at night by following the flare of a lighthouse or to regain orientation by it during a storm after one week of dead reckoning.

With the help of Gap or better: only throught the help of Gap, I was able to import Flakmonkeys beautiful lighthouse model to SH5.
Jeff-Groves helped me to make the fresnel shine, which where shut down, because I complicated the controller stuff.

Nothing more at the moment.
A raw imported SH3 lighthouse in SH5.

In the near future, I will try to do some basics: Creating ambient occlusion- and normalmaps, tweak the controllers (the range of the light is way too short), maybe importing it into some GR2 object, who knows.
None of this I have ever done before. So expect a lot of questions.

It would be nice, if someone could tell me, how to contact Flakmonkey for permission to use his lighthouse.

Although no screenshotmaster, here some pics (1,2,5 taken in Ecomod-ambiance):









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