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Old 10-09-09, 03:14 PM   #841
robbythesub
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Thanks- will try it.
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Old 10-09-09, 04:54 PM   #842
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@robbythesub

Yes, you still need to use the patch. SH3 engine can't use more than 2 GB of memory, but on Vista for some reason it uses more memory for WAC, ie more than 2 GB. So this patch is something like a hack that allows the game engine to use up to 3 GB on 32-bit Vista and 4 GB on 64-bit.

Unfortunally, where I am the computer have only 2gb ram.
I'll try the path later.
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Old 10-09-09, 09:40 PM   #843
Topo65
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@ Krabb

Thx you! With your patch, now I can play WAC 4.1 in W7 32 bits.!

@ Han

And of course, very thxs to Han Solo for so great mod!

Can you check the auto-waypoints to leave Kiel function? When I use, I have the spiral patrol, not the way to leave Kiel through the channel.

(Sorry for my english)
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Old 10-10-09, 02:01 AM   #844
robbythesub
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@ Krabb

Yes at last it works! Visata 64 bit with the 4gb patch, 8 gb RAM, 1GB Graphics card and 2.8 GZ Processor!

Thanks for your help and advice.
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Old 10-10-09, 02:45 AM   #845
Philipp_Thomsen
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Worked!

Hans... great mod... really great mod. Just finished my first patrol. Got 57k before got killed... decided to fight head to head against an airplane, and in the second drop, the bastard managed to hit me right in the face. And I mean, IN THE FACE! I was looking at my crewman firing the AA gun and then I saw him dropping the bombs, I saw the bombs coming exactly mid direction, I thought about "right full rudder", but I had not even time to say "oh crap", and one of the bombs actually hitted MY FACE! ... I was throwed down violently to the control room (fell thru the tower stairs) and saw everything vertical for some seconds, dark too... then the image started recovering slowly... awesome!

Got really nothing to complain here, Hans, except for the sound. The vast majority of sounds is chopped off, the sounds stop abruptly. And they are also unleveled on volume. Some are very high, some I can beraly hear. The sounds itself are great, but they need some editing, badly. Its really an immersion killer to hear someone screaming and the voice gets chopped off before the end of it, and a LOT of sounds are like this. I played using very good headsets, so I could notice a lot.

The ships are a little too much out of water, bouncing up and down too much, they look light as a feather... you need heavier ships.

The destroyers stay quietly on the surface when they lose you, waiting for you to return... I never saw this before, really awesome. I could detect only one of them thru hydro, but when I got up to look, there were three... stopped dead on the water, and as soon as I torpedoes a dead ship to finish it off, they came right at me. Very very good.

The ports are incredible... really, wordless...

This was the first time I played with LRT, and I must say, I really like it... The flooding times are a little out of order (takes forever to flood) but the rest is very good. The torpedo loading times are a little weird, tho... 13 minutes to load a fish, with the maximum crew avaliable... even a torpedo officer. Dunno about historical accuracy at all, but Im used to 7-8 minutes. The deckgun has only 80 HE? I readed in books that some uboats managed to carry over 400 shells... I think the standard was around 200-250, not sure... but why only 80?

Also, whats wrong with the uboat buoyancy? Keeps sinking down very fast. I was taking care of some stuff for 5 minutes and it sinked from 13 meters to 117 and I had no flooding. Happened during all mission. IX-B.

The overall is very good, Hans! Really got me impressed!
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Old 10-10-09, 01:17 PM   #846
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Hi all,
I have a problem getting this mod running under windows 7. Even in XP compatibility mode it will not run. I think it has got something to do with the starforce protection and windows 7.
Any good ideas?
Can't wait to play this mod!
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Old 10-10-09, 01:59 PM   #847
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Hi all,
I think it has got something to do with the starforce protection and windows 7.
Any good ideas?
Can't wait to play this mod!
PM me with your email address. I will send you something. Don't post your email in the forum.

Also, welcome to Subsim

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Old 10-10-09, 07:47 PM   #848
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PM me with your email address. I will send you something. Don't post your email in the forum.

Also, welcome to Subsim

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Black market, huh...

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Old 10-10-09, 07:50 PM   #849
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Yes Phil, I don't talk about this in the forum, but I use it. I know you know what it is, but Jaco is a nube, and needed some help. And we succeeded.
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Old 10-10-09, 10:53 PM   #850
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Yes Phil, I don't talk about this in the forum, but I use it. I know you know what it is, but Jaco is a nube, and needed some help. And we succeeded.
Yeah... I know what it is...
I can't play without it...
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Old 10-10-09, 10:56 PM   #851
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Welcome back Thomsens...
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Old 10-11-09, 12:24 AM   #852
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Thanks, TF!

Hey Hans, how does it works with WAC 4.1 and SH3 Commander?

I tried over here and no donut...
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Old 10-11-09, 07:14 AM   #853
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Originally Posted by Philipp_Thomsen View Post
Thanks, TF!

Hey Hans, how does it works with WAC 4.1 and SH3 Commander?

I tried over here and no donut...
Hi there!

I nerver tried.. but from german ubi forum I just read that it is not compatible.
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Old 10-11-09, 08:08 AM   #854
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Quote:
Originally Posted by HanSolo78 View Post
Hi there!

I nerver tried.. but from german ubi forum I just read that it is not compatible.
I knew that, when testing WAC 4.1 Beta version and Release Candidate 1, that's the reason I wrote a "no fatigue" for people, which is compatible with the newest WAC 4.1.

Information here: http://www.subsim.com/radioroom/down...o=file&id=1364
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Old 10-11-09, 09:13 AM   #855
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Quote:
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Vista users!
I want to recall about my post https://www.subsim.com/radioroom/showthread.php?p=1122792. I'm still not sure about Vista 32, but on my Vista 64 it works.
I have Vista64bit, but I can't get it to work on my machine.
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