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Old 07-07-16, 04:23 PM   #1
Onkel Neal
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I'm in DC this week. Stay tuned for fresh radio traffic.
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Old 07-11-16, 06:16 PM   #2
Einhanded
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Icon14 Huzah!

Incredible news! I backed this game and I'm really stoked to see that a community I've been supporting was ready to swipe it up! Great work Subsim!
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Old 07-16-16, 03:41 PM   #3
PL_Andrev
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No offence here, but if this project is supported by Subsim - would it be supported by community?

I mean work done by Subsim community for outher game producers like Silent Hunter series or others. These products are sell indepedently and have their own business model to sell. Marulken will have their business model I guest...

But now I'm reading that devs working with Uboat type VII interior... WHY???
Subsim modders may build ship models, campaigns, mission scenarios, interios from german uboats to japanese submarines.

In my opinion devs (and Onkel Neal) waste their time and money - devs should focus on game engine only, mods supporting and maybe further development plan like playing versus human-controlled destroyers as it was in old, good Destroyer Command.

Neal and devs, please: do not ignore power of community. See what modders did for SH3/4/5. Focus on engine. Playing italian Calvi class or british DD Tribal versus other players may be funny too. Make project open for modders activation and focus on engine.
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Old 07-17-16, 02:01 AM   #4
Lost At Sea
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Fantastic news
A Uboot sim produced / co-developed by subsim. Can the community really ask for anything else?

Cheers,
Lost
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Old 07-17-16, 01:45 PM   #5
CabbageMS
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If this ends up becoming a simulation with the fidelity of say DCS, this could be incredible. Good effort so far!
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Old 07-23-16, 06:52 AM   #6
Jax von May
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That's great news. Count me in.
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Old 07-23-16, 01:21 PM   #7
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Oh boy I can't wait for this to be released
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Old 07-23-16, 05:26 PM   #8
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Old 07-24-16, 05:43 AM   #9
Onkel Neal
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The devs just wrapped up some labor-intensive work for a part of the game that ...well, it's amazing. Without getting too far into the weeds, they wanted to ensure the game would be compatible with VIVE VR. I got to sample a bit of the VR thing and it's impossible to describe...except that it works 1000 times better than I would have guessed. Nothing beats standing on the bridge of a surging U-boat and seeing the stormy Atlantic Ocean all around you.

This week it's back to work on the game code, U-boat texturing, campaign outline (see other thread) and prepping for the trip to Kiel to survey U-995. Then the rebranding and press release.
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Old 07-24-16, 05:54 AM   #10
Jimbuna
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Onward and Upward
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Old 07-24-16, 10:41 AM   #11
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This nothing short of amazing!


Sent from my iPhone so pardon any autocorrect bollocks
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Old 07-24-16, 01:56 PM   #12
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As a member who hasn't been around for quite a while, this project is exciting news to return to. Great to see some of the old timers still here too.
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Old 07-25-16, 08:54 PM   #13
THE_MASK
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Could we have a thread that has some progress photos . Anything that creates some interest .
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Old 07-26-16, 01:30 AM   #14
Onkel Neal
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We will have an update in a couple weeks, until then here is the latest article. We were able to include some examples of the gameplay we have in mind.
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Old 07-26-16, 04:14 PM   #15
PL_Andrev
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Ok, already tested in multicrew mode (only two players).

Spotted disadventages:
  • Persicope permanent depth - hide / rise made by mechanist only,
  • Battery level is going highly down (only few minutes of dive possible) and can be charged with... seconds on surface? (very, very fast),
  • Surfaced speed is 30 kts / submerged 16 kts both direction (forward / backward),
  • Reloading torpedo time: approx 1 minute per torpedo,
  • Uncorrected depth of Bay of Puck (90-100m, wiki says that should be 2-6m depth average),
  • Ships are hided by horizon line much much closer than in reality (2000-3000 meters I think),
  • Tutorials are YT movies only (no TDC / gun training for non-SH fans)
  • Starting mission with cruising destroyers? Hmmm... to difficult for non-SH fans...

Adventages:
  • all team have something to do, no boring game for everyone.
  • game looks extremelly fast, but this is extremelly good playable
  • playability, playability and once again playability

It looks like is much more disadventages than adventages, but playability with team-cooperation beats all disadventages. And again: a lot of unrealistic changes matches to team / crew cooperation.
Really good game with bright future!
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