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Old 10-05-09, 11:40 AM   #946
billko
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Quote:
Originally Posted by SilentTEO View Post
Hi

Thanks for the reply, mi native language is Portuguese

I have some mods instaled yeah:
Real Environment (latest version)
Some Skins for Gato; Balao and S-18
A Mod for decrease the size of the rocks and plants
Poul-Sound (its fantastic)
NSM4 Classic

(And mutch more, but in this time, they are not instaled)

Why?, the hull damage dont show because une of this mods?
(i hope not)
I'm not totally sure about this, but with Real Environment, you might need to get NSM-related content from earlier versions of the Real Environment mod.

Can anyone verify this? Thanks!

Bill
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Old 10-05-09, 12:39 PM   #947
Rockin Robbins
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Any environmental mod is going to impact all of the rest of the game EXCEPT for the target damage effects. That should remain untouched, so NSM shouldn't be impacted by RE at all.

It's interesting that you mentioned the keel shot as the reason you use the mod. I was a long time NSM user until Werner put in the keel shot. Until then every ship sank differently depending on how you hit it. Then he puts in an arcade game gimmick where every single ship takes one hit to the keel and splits in two exactly the same. That's when NSM jumped the shark and became a parody of its former self in my way of thinking.

Just shows that players are different and more options is always good!
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Old 10-05-09, 02:00 PM   #948
billko
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Quote:
Originally Posted by Rockin Robbins View Post
Any environmental mod is going to impact all of the rest of the game EXCEPT for the target damage effects. That should remain untouched, so NSM shouldn't be impacted by RE at all.

It's interesting that you mentioned the keel shot as the reason you use the mod. I was a long time NSM user until Werner put in the keel shot. Until then every ship sank differently depending on how you hit it. Then he puts in an arcade game gimmick where every single ship takes one hit to the keel and splits in two exactly the same. That's when NSM jumped the shark and became a parody of its former self in my way of thinking.

Just shows that players are different and more options is always good!
Thanks, I guess I was wrong, but I wasn't very sold on what I said, either, which is why I asked if this were true or not.

With that in mind, isn't there a setting in the game that you can control how much damage you see on the hull?

Just trying different ideas!

Bill
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Old 10-05-09, 02:10 PM   #949
Bubblehead1980
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Is there an NSM for 1.5 TMO+RSRD? Would be great.
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Old 10-05-09, 02:54 PM   #950
Rockin Robbins
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Nope. When Werner left nobody took up the gauntlet. Most of us were peeved about the keelshot arcade thing and reworking is a target by target laborious tweaking of each individual ship file. There is no global setting that makes flooding happen in a certain way.
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Old 10-30-09, 10:59 PM   #951
Stealth Hunter
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Anybody have a working download link for the file? Just started back to SH4 and remembered how great this thing was. Keltos' link isn't working for me for some reason. Hasn't been for the last few hours.

And out of curiosity, does anybody know what happened to Werner?
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Old 10-30-09, 11:14 PM   #952
billko
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Quote:
Originally Posted by Stealth Hunter View Post
Anybody have a working download link for the file? Just started back to SH4 and remembered how great this thing was. Keltos' link isn't working for me for some reason. Hasn't been for the last few hours.

And out of curiosity, does anybody know what happened to Werner?
Give me an email address and I'll get you the file!

Bill
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Old 10-31-09, 04:13 PM   #953
Stealth Hunter
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Hey thanks for the file, Bill.
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Old 10-31-09, 04:14 PM   #954
billko
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Quote:
Originally Posted by Stealth Hunter View Post
Hey thanks for the file, Bill.
NP!
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Old 10-31-09, 06:37 PM   #955
Webster
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Quote:
Originally Posted by billko View Post
NP!

why dont you upload it to subsim so everyone can use it?

im suire he isnt the only one who will be looking for it
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Old 10-31-09, 06:41 PM   #956
billko
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Quote:
Originally Posted by WEBSTER View Post
why dont you upload it to subsim so everyone can use it?

im suire he isnt the only one who will be looking for it
Can you say, "Duh?" as in, "That is so obvious!" Thanks a bunch because it honestly did not occur to me! I'll do that shortly.

Edit:
Actually it's already there.
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Last edited by billko; 10-31-09 at 07:12 PM.
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Old 11-01-09, 03:59 AM   #957
keltos01
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Quote:
Originally Posted by Stealth Hunter View Post
Anybody have a working download link for the file? Just started back to SH4 and remembered how great this thing was. Keltos' link isn't working for me for some reason. Hasn't been for the last few hours.

And out of curiosity, does anybody know what happened to Werner?
re uploaded Natural Sinking Mechanics 4.0 :

http://www.mediafire.com/file/ifg4my...chanics_40.zip

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Old 11-01-09, 06:04 AM   #958
billko
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Quote:
Originally Posted by keltos01 View Post
re uploaded Natural Sinking Mechanics 4.0 :

http://www.mediafire.com/file/ifg4my...chanics_40.zip

keltos
Quote:
Originally Posted by billko View Post
Can you say, "Duh?" as in, "That is so obvious!" Thanks a bunch because it honestly did not occur to me! I'll do that shortly.

Edit:
Actually it's already there.
Thanks for the second link!
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Old 11-01-09, 09:09 AM   #959
keltos01
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Quote:
Originally Posted by billko View Post
Thanks for the second link!
no probs

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Old 01-10-11, 11:23 PM   #960
irR4tiOn4L
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Is there an analogue or equivalent to this in TMO or RFB?
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