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Old 03-20-11, 03:52 PM   #16
stoianm
Ocean Warrior
 
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Quote:
Originally Posted by gap View Post
Thanks Stoianm
how do I contact him? I'm quite new here
Click here and type the message for him and press submit message after that

http://www.subsim.com/radioroom/priv...newpm&u=215911
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Old 03-20-11, 03:57 PM   #17
gap
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Thank you mate, I'll PM him.

btw: I am currently watching your video tutorials. Very well done!
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Old 03-20-11, 04:01 PM   #18
Magic1111
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Quote:
Originally Posted by gap View Post
Released. Link in the first post.

btw: how can I change the thread title to "[REL] gap Alternative Cursors & Kriegsmarine Maptools"?
Megaupload tells me "File is not available" !

Can you check this please or can anyone else for me upload the MOD please ?!

Best regards,
Magic
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Old 03-20-11, 04:11 PM   #19
gap
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Quote:
Originally Posted by Magic1111 View Post
Megaupload tells me "File is not available" !

Can you check this please or can anyone else for me upload the MOD please ?!

Best regards,
Magic
Magic, one day your patience will be awarded!

Just checked the link: it is correct, though when trying to use it I get myself the message: "the file is temporarily unavailable".
Let's wait until tomorrow. If problem will persist I will upload the package again, possibly in another server.

Sorry for the inconvenience
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Old 03-20-11, 05:47 PM   #20
Magic1111
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Quote:
Originally Posted by gap View Post
Magic, one day your patience will be awarded!

Just checked the link: it is correct, though when trying to use it I get myself the message: "the file is temporarily unavailable".
Let's wait until tomorrow. If problem will persist I will upload the package again, possibly in another server.

Sorry for the inconvenience
Now the D/L work !!!

Many thanks for the very nice MOD, I like it very much !

Best regards,
Magic
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Old 03-20-11, 06:25 PM   #21
gap
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Hehe thank you Magic,
this is my very first attempt at Silent Hunter modding (not new at graphics editing for games, though...) and it seems I got already a fan!

Criticisms and suggestions from anyone for improving this mod are very welcomed, indeed.
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Old 03-20-11, 07:12 PM   #22
pascal4541
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Great job! Even the mouse cursor from the start menu changes. Just this mouse cursor a little big and gum in the game.
Thanks for this job
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Old 03-20-11, 07:47 PM   #23
deuys
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Default may be a bug?

great work tools work perfect for me but their shortcuts r still the same but all work and show on map perfectly.
im using TDW's new uis 6.4.0 and some other mods but cant figure why i cant see the shortcuts as seen on your post.
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Old 03-20-11, 08:42 PM   #24
gap
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Quote:
Originally Posted by pascal4541 View Post
Great job! Even the mouse cursor from the start menu changes. Just this mouse cursor a little big and gum in the game.
Thanks for this job
so, what do exactly bothers you about mouse cursor's size? Maybe I should reduce it, or at least rotate it a bit, because I think it is overlapping shortcut labels, making difficult to read their first word. It was something I wanted to correct before release, but I forgot to do so. Another fix could be changing the labels offset. I could ask TDW how to do it, if this is your problem.

As for the eraser and other basic maptools cursors, I made them quite big on purpose, because I wanted to keep the same size as the big map tools shortcuts. I think it is cool to see them desappearing from the bottom right map corner and reappear as pointers of same shape and size on the center of the map!

Quote:
Originally Posted by deuys View Post
great work tools work perfect for me but their shortcuts r still the same but all work and show on map perfectly.
im using TDW's new uis 6.4.0 and some other mods but cant figure why i cant see the shortcuts as seen on your post.
if you're using TDW UIs, there's an option for enabling them in TheDarkWraithUserOptions.py.
Look for this row...

Code:
# this will add support for the IO Strategic Map mod by Obelix
# change below to either True or False
MapToolsAsObjects = False
...and change its value to True.
They will show also with no IO Strategic Map enabled.
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Old 03-21-11, 02:14 AM   #25
charognard
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On my install, i have a bug with you mod and equatool too, all work fine except the compas, when i try to use it, i have 5cm lag between where i want use it, and where it mark on the map...
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Old 03-21-11, 03:41 AM   #26
-PriLLi-
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Good job! Another step forward, for a nice simulation......
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Old 03-21-11, 04:22 AM   #27
PL_Andrev
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Why are the nazi gaps (german black addlers) looking at the different directions?
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Old 03-21-11, 08:59 AM   #28
gap
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Quote:
Originally Posted by charognard View Post
On my install, i have a bug with you mod and equatool too, all work fine except the compas, when i try to use it, i have 5cm lag between where i want use it, and where it mark on the map...
mmm... weird, my maptools and EQUAtools share the usage of custom size .tga files instead of .dds files, but if that was the problem it would show with any tool and cursor, not only with compass. Can you post a screenshot? Anyone having the same problem?

Quote:
Originally Posted by Antar View Post
Why are the nazi gaps (german black addlers) looking at the different directions?
this small incostintency belonged to an early version of my tools. It got fixed before the final release, but I forgot to update the screenshots.
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Old 03-21-11, 11:50 AM   #29
SashaKA001
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Quote:
Originally Posted by charognard View Post
On my install, i have a bug with you mod and equatool too, all work fine except the compas, when i try to use it, i have 5cm lag between where i want use it, and where it mark on the map...
mistake, because all the files are not made in DDS format.
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Old 03-21-11, 02:47 PM   #30
Magic1111
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Quote:
Originally Posted by SashaKA001 View Post
mistake, because all the files are not made in DDS format.
No, not an mistake, because we can have in sh5 .tga files, when all .dds files are disabled. And in this MOD the .dds files are disabled by .dds "Dummy-Files", so that .tga format files work !

Best regards,
Magic
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