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11-24-16, 04:34 PM | #1 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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This has probably become the most complex and most "experimental" of your ships, VonDos. Can't wait to see the troopship version
Yet another of my notes: I see the AMC version is still manning the red ensign. I don't remember if civil ensigns are used by default in game for type 13 - Auxiliary Cruiser units (in case you already switched to that type for the early-mid war version of the ship). In any case, after commissioning in the RN, the ship should sail under the white ensign... if the game doesn't switch to it automatically, you can force it manually by replacing the FLG node with a regular equipment node, and by assigning cloned versions of the two flags (stored in the library folder, as usual) through eqp file |
11-24-16, 06:16 PM | #2 | ||
Admiral
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Flag idea is really interesting, must try it! BTW, Voilà the island: Best regards, Vd
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11-24-16, 06:32 PM | #3 |
Stowaway
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Hello,
Great work here ! Could you just replace the wood deck texture with a better one ? (I think The_Frog has already proposed his help). And I agree with Gap for a metal deck during the war. All the best ! |
11-24-16, 06:58 PM | #4 |
Admiral
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Sure this will be done =)
Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-24-16, 07:37 PM | #5 |
Admiral
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Hi!
Those for example are tests for different decks colors: Wood effect is maybe better, but on metal decks in war time i need more work, too "low res" appareance, i think; what do you think? Best regards, Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
11-24-16, 09:34 PM | #6 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Anyway, all of them can point to the same 3DModelFileName (no need to clone the main model three times). Model's paint schemes and outfits can be customized through individual roster cfg files and eqp files, the way you already know, but separately for each ship version. You can make the three versions not to overlap temporally by setting Appearance/DisappearanceDate(s) appropriately in each roster cfg file. Check first if changing UnitType is enough for switching to the white ensign, though I am afraid the merchant/navy ensign usage is rather dictated by the naming of the flag node (cfg#FLG=war flag, large, cfg#FLS=war flag, small, cfg#FLGC=civil flag). If that is the case, you will need to clone the two flags in a library file, placing/customizing them manually the way you would do with a regular equipment. Not too much work though, as the ship would only appear in the British roster. Talking about the flag more appropriate for the AMC version, I am a bit undecided wether the white or the blue ensign defaced with an anchor should be used. The latter was and it is still adopted by the Royal Fleet Auxiliary, but I think it is only flown on vessels manned by a civilian crew (such as replenishment, ammunition, tender, etc. ships, whose name is denoted by the RFA prefix). On the contrary, the Queen of Bermuda, similar to other AMCs of her time, was requisitioned by the RN and commissioned directly within its ranks, as the HMS prefix was denoting, meaning that she would have sailed under the white ensign rather than the blue one. Good, but maybe you should make it a bit wider (from beam to beam) and shorter (from prow to stern), and you should also prolong abaft the deck that the island is raising from (hence reducing the length of the deck immediately below it), as can be seen in the previously mentioned scale model: Yep, I agree, and I also think you should make it a bit darker Last edited by gap; 11-24-16 at 09:44 PM. |
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11-25-16, 05:04 AM | #7 |
Stowaway
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There is a very good textures for the decks in The_Frog's models. Maybe you should ask him if you can use the same ?
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Tags |
kriegs marine, ocean liners, regia marina, royal hellenic navy, warships |
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