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Old 07-18-09, 06:30 AM   #1
karamazovnew
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RFB hydrophone sounds for SH3 (heavy metal version).

Download Link (July 18 2009): http://www.filefront.com/14067825/RF...o%20Sounds.rar
Note that this is a RAR archive (can be opened in 7Zip) and it has around 36MB.


Description:

First let me start by by thanking the RFB team for the amazing sounds they made for SH4 (and not only sounds har har ) and allowing me to use their files in this mod. Also hats off to Thomsen, whose sound mod I've been using for the last year and will continue to do so.

What first started as a simple copy/paste of the RFB sound files over the corresponding SH3 files, soon evolved into the current form, based on 2 main ideas.
1. A submarine going at flank speed underwater would be so noisy to it's own hydropnone that the sonar man's ear would bleed. The vibrations would be imense, the friction of water over the sensors would produce noise, and the propeler sound would propagate in all directions.
2. The earphones and microphones used in the 40's didn't have that much fidelity at low frequency (bass) and had a lot of distortion, hiss and pop. As a former glider pilot, I can state that even current radios and earphones are much worse than what you can bear to hear on your PC.

My original desire was to change the hydrophone sounds completely by translating the amplitude of the signal into a series of electric pops and hisses, and also to filter out any low frequency, starting from the original RFB "exterior" sound files. However, once I finished, the result was a bit too extreme, so I decided to just add distorsion, dynamics and equalizers to the RFB hydrophone files instead to keep their original feel. Since those *_hyd.wav files matched the exterior files, I had to include those also. Some hydrophone sounds were unique to SH3 so I also had to shamelesly include a few of Thomsen's files (exterior and modified hyd sounds). All of the exterior files are unchanged. I did not touch or include any file that didn't have a direct Hydrophone correspondent.

If you think that your current sounds are already a bit too noisy, and you'd like to continue to hear ships from 30km away while going at flank speed underwater, this mod is definitly not for you. Since we all complain about the the sonar man being deaf, my choice was to make you deaf instead. The sounds are now lower in volume, the propeler sounds that you could count and compare to unrealistic speed charts are now gone, and if you go at flank speed while at the sonar station, your ears might bleed (not really, but you won't be able to hear a Battleship at your 180 anymore either).

Tips:
1. If you think that the background and engine noise is a bit too much to bear, simply delete or rename (or edit) these 2 files from the mod: amb_Hydrophone.wav
Submarine_hyd.wav
and remember to disable and reenable the mod in JSGME.

2. Since now you won't be able to hear ships BEFORE you see the words "merchant" or "warship" in your hydrophone notepad, you should do this step to remove the text altogether. It must be done manually since I can't include variants of the menu.ini file for all the existing mods. Open up the Data\Menu\menu_1024_768.ini file and search for this string "Type val" (yours might be different but I don't think so, since interface mods don't usually mess with that page). You'll see this text:

[G33 I5]
Name=Type val
Type=1029;Static text
ItemID=0x33010012
ParentID=0x33010000
Pos=117,-136,115,16
Color=0x111111FF
Font=5
Text=0
TextFlags=0x6

Comment out the Pos line like this:

[G33 I5]
Name=Type val
Type=1029;Static text
ItemID=0x33010012
ParentID=0x33010000
;Pos=117,-136,115,16
Color=0x111111FF
Font=5
Text=0
TextFlags=0x6

And you're done.

Enjoy, download, modify, delete, add to your winamp playlist, scare your cat, you're free to do whatever you want to these files. Just remember to give credit to the RFB team and Thomsen for their work. My own contribution is too small to be of any importance .

Last edited by karamazovnew; 07-23-09 at 07:40 PM.
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Old 08-03-09, 10:05 AM   #2
karamazovnew
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Some might be interested in this link http://www.hnsa.org/sound/index.htm#sealion
Although most of the sounds were recorded with sound buoys, it will show how sounds..uhmm... sounded like underwater, when recorded with 1940's technology. Unfortunately, I couldn't find a recording showing the effect of one's own engine sound. Maybe you can
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Old 08-03-09, 11:05 AM   #3
orbiter28
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It's a good idea, and it will be a very realistic mod. Thx
(filefront don't work ?)
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Old 08-03-09, 11:35 AM   #4
karamazovnew
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Are you sure? The link works for me just fine.
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Old 08-03-09, 11:47 AM   #5
Sailor Steve
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Just downloaded. Can't wait to try it. One of the fun things about Aces Of the Deep was that your soundman couldn't hear anything at standard speed or higher. This sounds like fun.
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Old 08-03-09, 12:05 PM   #6
karamazovnew
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I assure you that the background sound is mostly annoying, not fun . But as I've already said, that was it's main idea. To keep you, the captain, away from checking up on the ear-bleeding sonar man. Since the RFB sounds are very close to reality, they are a pleasure to have by themselves. I have no idea if the engine sounds were that potent around the sub, and in what measure they affected the hydrophone. The game only makes the original sound (the slow speed i think) faster, higher in pitch and louder as the engine revs up. I can't control by how much, so I could only get a loud noise at high speed by starting from a moderately high volume (that you can hear as soon as you leave the "all stop" setting). But any audio application can alter the volume of a wav file, so it shouldn't be a problem to adapt it to your needs. The new sound saved me once from a quick death, as the nav officer went to standard speed while I was approaching a convoy and had to input a new course. Dodging depth charges also seems more... envolving... as you lose contact with your enemy when going to flank speed.
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Old 08-03-09, 12:17 PM   #7
Sailor Steve
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Quote:
Originally Posted by karamazovnew View Post
I assure you that the background sound is mostly annoying, not fun .
My idea of 'fun' isn't everybody's.

Quote:
But as I've already said, that was it's main idea. To keep you, the captain, away from checking up on the ear-bleeding sonar man.
Well, I hardly ever listen to the thing anyway, as I doubt I would be a better soundman than the guy trained for the job. You know, when I was a radioman the captain never once tried to send or recieve messages for us. This just seems pretty cool, is all.
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Old 08-03-09, 12:12 PM   #8
PavelKirilovich
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Superb, thanks! I've been experimenting with soundmods lately. I'll have to ensure none of them conflict with your work, because this is a must-have for those 100% realism folks. I've never understood why GWX didn't try to model flow-noise, they've done everything else to torment us.
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