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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Hello!
can you help me please? I use the following mods: (not necessary in order) MEP v6 and fixes SH5 water for SH3 plane and ship fire and smoke damage moonlight mod Ahnenerbe Wide Gui with both tweaks by Izgud TKSS German U-boats compilation Thomsen Sound Pack and a few minor mods I also use Large Address Aware to SH3.exe (I don't use H.sie patch because I didn't want to loose saves from current good campaign) Without Large Address Aware I always had CTD when loading campaign patrols whenever TKSS or Thomsen SP was installed . Only training missions were loading fine (Single Missions I didn't check) Now, with LAA my campaign is loading well and completely. HOWEVER when i go to any of Periscopes or external wiev, the game crashes to desktop. Please help! |
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#123 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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I would like to retain my saves which could be impossible with hardcode patch.
Why do you think LAA and SH3 doesn't work wery well together? I read the effect should be the same to memory usage as with patch... Did you test it somehow? |
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#124 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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First, of I am not talking about Hsies patch. Hsies patch has the 4gig patch as an option already in it.
Second, LAA does something a little different than the actual 4 gig patch SPECIFICLY DESIGNED FOR SH3 I don't know what because I don't have the source code for either so there is no way for me to compare Third, you don't need a new career. even with HSIE I have installed in mid game when I first found it and it worked fine. fourth without seeing what your load order is and without seeing all of your mods we can't isolate the possibility its a mod. Rereading your mod list and where your issue is it really sounds like you have conflicting mods somewhere likely dealing with the environment outside the submarine. |
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#125 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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I didn't realize there is a standalone 4 GB patch. I'll give it a try.
is what you posted http://www.subsim.com/radioroom/down...o=file&id=2888 the same as this: http://www.ntcore.com/4gb_patch.php ? Independently, I'll also check if my current sh3.exe file is somehow protected, read-only or not run as administrator, to ensure proper LAA operation. Surely it is installed outside x86 Program Files. A'propos environmental issues - does TKSS change something in environment? Why would it crash only when i go to Periscope or bridge? I'll try to disable current environmental mods. Thanks for the previous help. I will write later what I observed. Maybe someone can use it. |
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#126 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Ok. So i checked everything again and it turned out that after i got rid of M.E.P v6 i got rid of CTD too. Maybe different order of mods could also help and MEPv6 could turn out to work well with TKSSGUC, but I also can play without MEP. LAA works fine for me. Another test will be with Merchant fleet mod which seems to be heavy.
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#127 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 913
Downloads: 1333
Uploads: 0
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Is better you post really your MOD list in jsgme.. If you don't know like export list...make screenshot. The installation order is very important!!!!
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#128 |
Growing Old Disgracefully
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#129 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Hi.
Now I have the following mods (in order as exported from JSGME) Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui Izgud Tweaks Ahnenerbe WideGui Izgud Tweaks 2.0 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3 Torpedo damage Final ver2.0 SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default) Rbs1_SH4_Effects_GWX_30_71 Sh3_volumetric_clouds&fog_V2.2 Thomsen's Sound Pack V3.2cg TKSS18 German U-Boats Compilation WB's Renown Replacement With this order and mods + LAA everything works fine. I am planning to include Merchant Fleet Mod. When I was having crashes I had: MEP v6 and fixes for flat sun SH5 water for SH3 plane and ship fire and smoke damage moonlight mod Ahnenerbe Wide Gui with both tweaks by Izgud TKSS German U-boats compilation Thomsen Sound Pack and a few minor mods The list above without LAA caused crashes after red bar filled up. With LAA it crashed after going to bridge or periscopes. When I removed MEP and set the proper order everything worked. The only bug is when you go to conning tower and click periscope (instead of just pressing f3 you can go there) - so the view with periscope column, lens and chair is rotated 90 degrees. |
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#130 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 913
Downloads: 1333
Uploads: 0
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Hi BK I would advise you the "FixAllSubGWX "mod for the U-boat compilation 2.
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Parked under the balcony with my U-27 waiting Juliet finish makeup |
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#131 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Tried, no joy.
And i had it installed at the end of list which caused another problems with menu and cameras files - for example it caused Izgud tweaks for Ahnenerbe Wide Gui inoperable. What does this mod do, by the way? |
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#132 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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Try use only one, I suggest you MEP - it's a piece of good work.
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
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#133 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Dzień dobry, Panie Kapitanie:-)
Próbowałem już wielu kombinacji i niestety w moim przypadku tylko MEP nie współpracował z TKSS, natomiast współpracował z SH5 water ale będę jeszcze próbował umieszczać MEP na końcu i zobaczę. Now the same in English, as we are both from Poland. I tried many different combinations and only MEP seemed to conflict with TKSS, while simultaneously MEP worked well with SH5 water, but I will also try to place MEP at the end of list and we will see. Now as far as TKSS is concerned, I noticed funny bug: when I go to conning tower, click the attack periscope column to enter the place where you see periscope chair, lens and column, (instead of simply press f3 you can go there "manually") this view is rotated 90 degrees. Does anyone see it too? |
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#134 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,485
Downloads: 413
Uploads: 0
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Hej, dobrze widzieć tutaj rodaka
![]() Sad to see that MEP causes the problem ![]() In my opinion TKSS isn't solid stable in many configs, I always had problems using it. You should find the proper mods soup for you checking all - it's boring, but neccessary.
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
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#135 |
Bosun
![]() Join Date: Nov 2011
Posts: 68
Downloads: 63
Uploads: 0
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Suprisingly, finally, MEPv6 started to work yesterday. I removed SH5 water and placed MEP at the end.
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