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10-11-15, 03:59 AM | #1 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
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patSH3r - Reborn
patSH3r patSH3r changes the way Silent Hunter III works by bringing new functionality to the game. It uses a technique called code injection, which adds/replaces code in live memory while running the game. Thus it doesn't make modifications to any of the original game files. When the files belonging to this project are removed, the game is left as nothing ever happened._ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ I'm restarting this project from scratch... again. After getting a new interest in SH3. This time I'm going full assembly because it's easier to implement. And since no one ever joined in on the C-code, there is not much use of making things more accessible/complicated. !!! patSH3r is no longer compatible with hsie-patched exe's !!! FEATURES: Read the manual for more information.DOWNLOADS: Current revision: 48CREDITS & Special Thanks:
Known Bugs: NoneHave a nice day! /Fader Berg Last edited by Fader_Berg; 12-24-18 at 05:37 AM. |
10-11-15, 04:04 AM | #2 | |
Sonar Guy
Join Date: Oct 2013
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Quote:
What do you write in? C#? I do have some other information that may be of assistance to you. Let me know if you need it. It regards information about the EXE. |
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10-11-15, 04:28 AM | #3 | |
中国水兵
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Quote:
I write in plain good old C and assembler. You're more than welcome to contribute in one or another way. Code snippets or just general findings. All small contributions will sum up to the big whole. Last edited by Fader_Berg; 10-11-15 at 04:44 AM. |
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10-11-15, 04:44 AM | #4 |
Ace of the Deep
Join Date: Mar 2006
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Hi Fader_Berg,
good news! There is still much room for improvements! One question: Why don't you start from H.Sie's patched exe for injecting the new code? I guess this would save a lot of work and time because re-doing H.Sie's work will be A LOT of work without benefit for the community. Regards, LGN1 |
10-11-15, 05:06 AM | #5 | |
中国水兵
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Quote:
There is a huge benefit for the community. First of all, I share my code to you all and everyone is welcome to join in at any time. Second; it's mainly written in C, which is far more simplier than assambly to cope with. I think we'll reach a larger developer base. |
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10-11-15, 06:27 AM | #7 |
中国水兵
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I'll look into it, but I don't know when.
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10-11-15, 11:53 AM | #8 | |
Sonar Guy
Join Date: Oct 2013
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10-12-15, 12:12 PM | #9 |
中国水兵
Join Date: Jun 2009
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r16:
Watch Officer Experience Range estimation will suffer penalties if the WO don't have the Watchman qualification and/or is inexperienced. |
10-12-15, 04:51 PM | #10 |
中国水兵
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r17:
Watch officer targeting Watch officer will give bearing and range to locked target (or pointed to with UZO). If no target is locked, the closest ship is reported. |
10-13-15, 09:29 AM | #11 |
Hellas
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The sun is rising again for the moding of sh3
did i get it right ? no patching the .exe is needed ? just dropping the files in sh3 folder ? this is...heaven mate also, this new feature you added ,WO giving range estimations for the locked target (and not for the closer ship) is more that needed and usefull !!! i still remember the damn destroyer getting into WO eyes as closer item when i was looking for the large cargo thank you very very much for these stuff Fader_Berg question: do you believe that is doable to alter the target's behaviour (routines) and make them 'smarter' ? you know , i am talking about if we can get rid of this silly zig-zagging (but staying on their current course) when the u-boat is detected or when they are attacked by torpedo
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
10-13-15, 11:35 AM | #12 | |
中国水兵
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10-13-15, 12:24 PM | #13 |
The Old Man
Join Date: Mar 2005
Location: Poland
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It's really very interesting, especially new WO behaviour depending on his experience .
What would you like to include in this mod in near future? |
10-13-15, 12:24 PM | #14 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Range to the locked target!?! That's extremely useful Thanks a lot!
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
10-13-15, 02:00 PM | #15 | |
中国水兵
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Quote:
Personally I miss a lot of things regarding the crew when I play. I want them to become a bigger part of the game. Make the experience more important than it is today. They should leave a bit of grief when they die or get transfered, 'cause you've worked so hard and long with them. |
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