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Old 06-04-14, 07:22 PM   #121
poor sailor
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I have a question about plotting tool. If I understood correctly, your u boat must be on parallel course with target and after that this tool may be used anywhere on the navmap? No matter where exactly your sub icon is on map. Or I maybe wrong?
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Old 06-05-14, 02:54 PM   #122
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Quote:
If I understood correctly, your u boat must be on parallel course with target and after that this tool may be used anywhere on the navmap?
No, no. You can have whatever course you want (But life becomes easier if you start by putting the target to your 90º or 270º relative bearing), you just will need to later convert the relative (To your uboat) course of the enemy ship to real course.

Because you can't turn the ruler and the speed scale is fixed horizontally, you must plot your uboat's advance that way on your map. That means that on your map the uboat will appear to have a true course of either 90º or 270º, and hence you will later need to conver the results you get.
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Old 06-05-14, 03:44 PM   #123
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Many thanks for the answer.
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Old 06-05-14, 10:15 PM   #124
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Me again, but just trying to understand how this works. Ok, I understand how to plotting works with this tool, only that conversion a little confused me. When I finish the plotting and when I connect all the end of lines together to get a target course, on that number (target course) I just add my real course which I get from my compass? Or I must all the bearning lines separately convert to the taget bearing to the North? Really trying hard to get how this works. Thanks.
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Old 06-06-14, 08:51 AM   #125
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I borrowed this image from Tycho in another thread , hope he doesn't mind.



So here's what we have:

- We have spotted a ship some 10000 metres away and we set a collision course (Our paths will cross somewhere in the future)

- Our intercept course is, as can be seen in the instruments, heading 130º at 6 knots

- We start the stop watch and each 5 minutes we ask the IWO for a report about nearest ship.

- The forward motion of our uboat is represented by the blue arrow, and each 5 minutes it will have moved forward as many marks as knots we are doing. Because we are moving at 6 knots, you can see each bearing line start from 0,6,12 and 18 respectively, as that is how much our uboat as moved on the map.

- On each of those moments we got a bearing (relative to our uboat) and distance report from the IWO, which we plotted accordingly

- Connecting the end of all those lines we have now the target course, as shown by the red arrow

- If you drag the transparent circular 360 degree ruler over the enemy course, you will see that it indicates a heading of 154º

But, that is the heading RELATIVE to our uboat. Because we are not heading 90º true course as shown in the plot but instead 130º as shown in the instruments, that means that the plot is wrong by exactly 130-90=40º

Hence, the enemy ship's course of 154º needs the same correction, and gives us a real course of 154+40=194º


If we could turn the map around in SH3 to make true plots that correction would not be necessary and instead our plot would look like this:

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Old 06-06-14, 09:55 AM   #126
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Ahh, back to school with Hitman
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Old 06-06-14, 10:07 AM   #127
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Many thanks Hitman for this explanation. Now everything is clear for me. Hope that this will be also useful and for others which use this GUI.
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Old 03-28-15, 08:15 AM   #128
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I am trying to edit Hitman's Lagenwinkelscheibe slide rule into my Widescreen MaGui SA. I see the discs and the indicator, and I can turn the indicator, but the discs are not turning. It might be that the TDC autoupdate function is not functioning

I hope someone can give a look at the relevant parts of my menu_1024_768.ini file and the Commands_en.cfg file. Here they are:

[G3F I413]
Name=Lagewinkelscheibe
Type=1026; Menu Group
ItemID=0x3F070090
ParentID=0x3F070000 ;0x3F1C0000;3F000000
Pos=-410,650,615,615;Pos=415,750,600,600
HorizSlide=600
;Color=0xFFFFFFFF

[G3F I414]
Name=indicator
Type=1031;Stat bmp array
ItemID=0x3F070091
ParentID=0x3F070090
Pos=263,-25,74,550
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/Lagewinkelscheibe/indicator.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I415]
Name=LageRad
Type=1031;Stat bmp array
ItemID=0x3F070092
ParentID=0x3F070090
Pos=100,-100,400,400
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/Lagewinkelscheibe/lagerad.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I416]
Name=KursRad
Type=1031;Stat bmp array
ItemID=0x3F070093
ParentID=0x3F070090
Pos=25,-25,550,550
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/Lagewinkelscheibe/Kursrad.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I417]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F070094
ParentID=0x3F070090
Pos=0,0,600,600
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Lagewinkelscheibe/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I418]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F070095
ParentID=0x3F070090
Pos=0,0,600,600
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/Lagewinkelscheibe/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


and this is what I have in Commands_en.cfg and Commands_de.cfg:


[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1
Key0=0x54,c,"CTRL T"


Can someone spot a mistake there, or otherwise throw me a hint about what might be wrong?
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Old 03-28-15, 09:13 AM   #129
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Originally Hitman's Lagenwinkelscheibe slide rule work like:
- The user rotates only the inner disk, Name=LageRad
- Name=KursRad rotates automatically according to the boat course.
- Name=indicator rotates automatically according to the scope bearing.

Commands_en.cfg is nothing to do with that. Check carefully ItemID in menu_.ini and dials.cfg
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Old 03-28-15, 11:57 AM   #130
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dials.cfg of course! Thanks a lot Tycho! I wouldn't have figured that out by myself, even though it's the obvious place to look for the mistake.

Edit: FIXED! (well technically I still got a couple of menu error messages but the thing works and I'm sure I can fix the rest easily)
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Last edited by sublynx; 03-28-15 at 12:48 PM.
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Old 04-13-15, 11:19 AM   #131
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Icon2 Is this GUI compatible with a Widescreen Mod?

Sorry if this is already asked somewhere in this thread (I read just the OP) but I dowenloaded this mod just for the documentations, and now I found myself intrigued by the idea to really try it out as a GUI mod.

My only uncertanity arise from the fact that I'm sorting out things to try and build a new mod soup for my SH3 experience of the kind:
BASE: GWX 3.0 + h.sie patch + stielber add on as a base;
GUI: Widescreen (MaGui was my first choice but I'm thinking about Hitman's one...)
ENV: MEP5 (SH5 water for SH3 could be an alternative)
plus another 10-15 mods...

The question: is this GUI (Hitman's) a 4:3 aspect GUI only or could it be used in widescreen mode on a native 1366x768 screen?
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Old 04-13-15, 12:33 PM   #132
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Quote:
Originally Posted by BL!TZKR!EG View Post
Yes. And yes, that has been answered by Hitman himself here:
http://www.subsim.com/radioroom/show...44#post2246544
Hey, thank you sir, your help is much appreciated... So much, in fact, that now I realize I have a real reason to use your fantastic front end...
I'm planning to go for two separate installations of SH3, one for playing with Hitman GUI & SH5 water for SH3 and the other for Widescreen MaGui & MEP5. Both on top of GWX with h.sie and stielber patch!
Hmmm... I have lot of work to do...

Last edited by banryu79; 04-13-15 at 01:15 PM.
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Old 10-27-15, 12:07 PM   #133
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Thank you for your mod! At 1600x1200 the cursor appears on the Start button torpedoes and push it. How to fix it?
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Old 10-27-15, 01:42 PM   #134
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Old 10-27-15, 01:46 PM   #135
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The only way to solve that would be to move the torpedo firing button in the graphics. You need to know how to edit the menu.ini to do that, and think of a new location for the button that looks good.

It is easier to learn not to click once you go to the peri station

Quote:
The question: is this GUI (Hitman's) a 4:3 aspect GUI only or could it be used in widescreen mode on a native 1366x768 screen?
I had hoped to be able to do the conversion to widescreen this summer during my holidays, but in the end it became a quite busy month and the plans never materialized.

I still hope to do it somewhen.
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