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01-20-15, 03:58 PM | #1 |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
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h.sie and Campaign_SCR about wolpacks.
Hi
Im using h.sie hardcode fixes but im not sure it works like it should. Its about wolfpack part when you merge Campaign_SCR file with Campaign_SCR inside GWX merged campaign in my case. I don't know how to test it works correctly. Or maybe there is "ready to eat" Campaign_SCR correctly merged with GWX merged Campaign_SCR file in vast belly of subsim threads? |
01-20-15, 08:07 PM | #2 | |
Canadian Wolf
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From the read-me:
Quote:
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01-20-15, 11:06 PM | #3 |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
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01-21-15, 03:12 AM | #4 |
Canadian Wolf
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Good luck :-)
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01-21-15, 09:55 AM | #5 |
Planesman
Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
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So!
Just tested wolfpack mission and Bdu give me middle finger all the time after 10 times: "Freedom of manuvre granted blablabla locally fog bla bla" There was hope when Bdu responds something like: "We expect hourly report" or something like that,but this occured only once. I think i getting all wrong when it comes to add wolpack units to Campaign file. Can someone direct me to correct merged campaign.scr with "gwx merged campaign"? I feel too dumb to make it on my own. Confusing part is: "e. Now search for the last waypoint of the last Unit. In my installation it is [Unit 5632.Waypoint 1]. f. Copy all 12 AI-Uboat units and place them AFTER the last waypoint of the last unit you found in e)." The thing is there is no "[Unit xxxx.Waypoint 1] in gwx campaign file in the end of script entry. |
03-13-15, 07:18 PM | #6 |
Sailor man
Join Date: Dec 2006
Posts: 46
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