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Old 02-19-11, 06:16 PM   #2941
fitzcarraldo
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Ok, so all I see in Feb 41 SE of Taiwan are ASW patrols, and the DD's are spotting my boat before my crew can see them. One ASW group found me in a storm, at night and moving past me at 12 kts. I was at silent running, at periscope depth.

I thought that the bad guys weren't supposed to be "Allied tough". They are. Actually, tougher than the escorts I ever saw in the Atlantic.

Losing interest....
If you use RFB, you need RSRDC for RFB. The campaign in pure RFB is stock...RFB is only a mod for realistics subs and ships.

And, of course, donīt sink a japanese ship in Feb 41...The japanese can declare the war to USA...Do you want to change the history?

Best regards.

Fitzcarraldo
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Old 02-19-11, 06:18 PM   #2942
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Never mind. I can see that I'm not getting any help here.

I meant to write Feb. 42. I'm in Feb. 42. It's 1942. After PH. 1942.

OK?
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Old 02-19-11, 06:22 PM   #2943
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Quote:
Originally Posted by HMCS View Post
misprint. February 42.
Figured it was. I just wasn't sure what year you had actually meant.

It's been a while since I've sailed in early '42. Those ASW groups can be a pain, so I try to stay as far away from them as I can.

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Is there an easier AI mod somewhere?
There is an easier AI mod somewhere. I don't think it's packed with any of the TMO downloads, but if you poke around, you should be able to find it.
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Old 02-19-11, 06:23 PM   #2944
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Okeydoke.
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Old 02-19-11, 06:57 PM   #2945
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Okeydoke.
TMO 2 Easier AI:

http://www.mediafire.com/file/43tblb...asier%20AI.zip

I donīt tell you if this mod is compatible with TMO 21. Iīm not sure about that.

For an easy ASW, try FOTRS, or add RSRDC to TMO. The TMO ASW is hard, the mod is famous because the agressive ASW. Easier AI only down that a little, only a little...

In FOTRS, the Midway mission is easy, I sunk two carriers and the ASW only drop some depth charges, no fishes are dudes. The same mission in TMO 2 (or 21), only I sunk a battleship, a lot of dude fishes, and the destroyers make a festival of depth charging of my sub, ram me, and, mostly damaged, I get to run to a safe position. I could survive, but...

Best regards.

Fitzcarraldo
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Old 02-19-11, 07:05 PM   #2946
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I'm not looking for beginner easy, it's just a balance I'm looking for. Thanks for your help.
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Old 02-19-11, 09:13 PM   #2947
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The Hogan's Alley there isnīt in TMO 21. Only After battery and the special abilities sailor. If you have a Hoganīs Alley, there isnīt TMO 2.1, or the crew management screen (F7) is affected by other mod installed after TMo 20 to 21.

SCAF change the menu screen; replaces the TMO 21 by TMO 20 with SCAF.

A recommendation for changing the text in menu screen:

Uninstall the SCAF mod, via JSGME.

Search the file:

SCAF Folder\Data\Menu\menu.txt

Open this file with Notepad (or another text editor), and search for "Trigger". You have this (for example, in the version of SCAF for RSRDC, I use it):

1944=TRIGGER MARU OVERHAULED_2 and S.C.A.F.
1945=VIDEO SETTINGS
1946=SOUND SETTINGS
1947=ACADEMY
1948=PROFILES

Change by:

1944=TRIGGER MARU OVERHAULED 2.1
1945=VIDEO SETTINGS
1946=SOUND SETTINGS
1947=ACADEMY
1948=PROFILES

Install via JSGME the SCAF mod.

And you have the "Trigger Maru 2.1" identified in the menu...

That works fine on my installation of SH4.

Screenie of the Crew Management (F7 key) in TMO 21:

I made the recommended change. It was a success. My Hogan's Alley crew disappeared and was replaced by a damage control team. I did the change mid mission, and when I resumed the saved game it worked fine. Thanks.
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Old 02-19-11, 09:32 PM   #2948
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I made the recommended change. It was a success. My Hogan's Alley crew disappeared and was replaced by a damage control team. I did the change mid mission, and when I resumed the saved game it worked fine. Thanks.
Congratulations, but...your Hoganīs Alley disappeared with the changes of the txt file? I think that changes only the legend in the menu screen...

Welcome to TMO 2.1! Thanks to Ducimus!

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Old 02-20-11, 12:53 AM   #2949
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Quote:
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Congratulations, but...your Hoganīs Alley disappeared with the changes of the txt file? I think that changes only the legend in the menu screen...

Welcome to TMO 2.1! Thanks to Ducimus!

Fitzcarraldo
I activated SCAF after Max Optics when I made the change to the txt file and that must have fixed the Hoagan's Alley issue. Regardless, it is working now. If I could only find some ship's to sink. All I am finding are allied destroyers....
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Old 02-20-11, 08:00 AM   #2950
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I activated SCAF after Max Optics when I made the change to the txt file and that must have fixed the Hoagan's Alley issue. Regardless, it is working now. If I could only find some ship's to sink. All I am finding are allied destroyers....
Well, I have SCAF before Max Optics and have TMO 21 F7 screen.

Do you use RSRDC? When I donīt find any ship to sunk, I make an incursion in a japanese base...Dangerous, but one o two ships go to bottom Depth of fishes minimum, and fire from 1200-1300 yards.

Regards

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Old 02-20-11, 10:12 AM   #2951
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What should I install over TriggerMaru_Overhaul_2:

TMO_20_Beta_update" or "TMO_Update_20_to_21" ?
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Old 02-20-11, 12:25 PM   #2952
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What should I install over TriggerMaru_Overhaul_2:

TMO_20_Beta_update" or "TMO_Update_20_to_21" ?
TMO 20 to 21. The Beta is included in TMO 21.

Best regards.

Fitzcarraldo
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Old 02-20-11, 01:58 PM   #2953
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Thanks mate


I must be doing something wrong...i still have the hoogan alley.


This is how my install looks like...


Last edited by Kruger; 02-20-11 at 02:31 PM.
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Old 02-20-11, 02:18 PM   #2954
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what is the point of the battery compartment? Is it just a replacement for Hogan's alley or is there some other function?
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Old 02-20-11, 03:13 PM   #2955
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what is the point of the battery compartment? Is it just a replacement for Hogan's alley or is there some other function?
I believe the after battery compartment was developed by Ducimus for realism purposes. See his support docs for the mod. The Damage Control team replaces Hogan's allley and has fewer personnel. I am not sure what is wrong in your set up. I will think about it and see if I have a suggestion. As for as RSRDC, you need to activate the mod on the left of your JGSME screen to have the current/updated version. That could be the fix you are looking for, but I am not sure.
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