SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
04-13-19, 11:27 AM | #1 |
Sonar Guy
|
Engines inoperative on first supply drop mission
I'm at a point 850 meters from the drop zone star but can't get any closer, or leave, for that matter. The engines suddenly won't engage in forward or reverse, although the rudder operates normally. I've stayed on site over a week but there's nothing to activate the unloading. I've tried submerging, then surfacing; I've tried keeping the crew at GQ for a couple days; there's nothing on shore to lock on to; nada.
Any ideas? |
04-13-19, 11:41 AM | #2 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
|
When the crew is called to battle stations, after an extended period they are too tired to run the boat and will not respond to requests for engine/motor power... When they are removed from battle stations, operation returns to normal...
|
04-13-19, 12:44 PM | #3 |
Sonar Guy
|
Good point, but in this case, they were off duty for days before and the rest of the week after the 2-day general quarters experiment.
Could be wrong, but this doesn't feel like a glitch but rather an intentional feature I'm missing. I would simply restart the game but I've done a lot of CM work that would be lost (again) if I do. |
04-13-19, 05:30 PM | #4 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
|
Strange... At the risk of asking the obvious, does the boat have fuel?
|
04-13-19, 07:40 PM | #5 |
Sonar Guy
|
Yes, straight run up to New Guinea from Brisbane, no patrolling.
|
04-13-19, 08:21 PM | #6 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
|
I'm stumped, but perhaps the resident SUBRON admirals can shed some light...
Stock game? Version? Mods? |
|
|