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Old 02-03-12, 04:43 AM   #811
Magic1111
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Quote:
Originally Posted by peterthegreeksailor View Post
nice mod!!!!!!!
Welcome aboard!!!
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Old 02-03-12, 03:13 PM   #812
Jimbuna
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Quote:
Originally Posted by peterthegreeksailor View Post
nice mod!!!!!!!
Welcome Matey
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Old 02-04-12, 08:52 AM   #813
Rubini
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Quote:
Originally Posted by peterthegreeksailor View Post
nice mod!!!!!!!
Thanks and welcome mate!
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Old 07-22-12, 02:49 AM   #814
willi pape
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so how do i install the lot this is my first mod and i want to know how to install everything properly.

thanks

-willi pape
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Old 07-22-12, 03:58 AM   #815
Fubar2Niner
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Hi will and welcome to susbsim.

From your post I would guess you're not using GWX, if that is the case then you need to get Jonesoft Generic Mod Enabler (JSGME)

http://www.subsim.com/radioroom/down...o=file&id=3559

1 Unzip/unrar it to your SH3 installation dir
2 Click the JSGME.exe within that dir, (Be a good idea to make a shortcut to your desktop at this point
3 You will now see a new dir called MODS
4 Unzip all your future mods into this new dir
5 run the JSGME shortcut on your desktop and you will see the mods you have available, simply enable them by
6 highlighting the desired mod and clicking the > tab at the top of the util


If there are any conflicts they will show in the small window that opens when enabling.

Hope this helps. BTW I do recommend installing GWX Gold prior to any other mods or addons including JSGME. It makes SH3 a whole new game, it can be found on my GF acct, link in my sig below, install instructions can be found here;

http://www.thegreywolves.com/

You will need the 7 GWX.bin files plus the GWX.exe file. Place them all in one dir, when you want to install GWX simply click the .exe

Last edited by Fubar2Niner; 07-22-12 at 04:16 AM.
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Old 07-22-12, 06:14 PM   #816
Jimbuna
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Quote:
Originally Posted by willi pape View Post
so how do i install the lot this is my first mod and i want to know how to install everything properly.

thanks

-willi pape
Welcome...you've already received sound advice
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Old 07-23-12, 01:45 AM   #817
willi pape
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after talking to you about modding that modification tosh3 i donloaded and installed gwx 3.0 gold

once again thank you for your help it seems like a great mod

-willi

U-69
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Old 07-23-12, 02:49 AM   #818
willi pape
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when i play it the cargo is the same and no lifebots when i installed it do i leave it all in the life boats and debris or split them up into the too files. data and optional or leave it in the one file lifeboats and debris v4

sorry for the trouble
once again thanks for all the help i can get.

-willi

U-69
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Old 07-23-12, 03:04 AM   #819
Magic1111
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Quote:
Originally Posted by willi pape View Post
-willi pape
Welcome aboard!!!
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Old 07-23-12, 05:50 AM   #820
willi pape
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Quote:
Originally Posted by Magic1111 View Post
Welcome aboard!!!
well i would like to thank every one for bringing me aboard this great big sub and this nice radio room haha thanks

:Salute:

-willi

U-69
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Old 07-23-12, 06:21 AM   #821
Jimbuna
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Quote:
Originally Posted by willi pape View Post
when i play it the cargo is the same and no lifebots when i installed it do i leave it all in the life boats and debris or split them up into the too files. data and optional or leave it in the one file lifeboats and debris v4

sorry for the trouble
once again thanks for all the help i can get.

-willi

U-69
If you have v4 you don't need to add any additional internal files....simply add the mod as it is.
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Old 07-24-12, 12:00 AM   #822
willi pape
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so what i leave it all in the one file lifeboats ad debris v4 in the same folder as i extracted it to sh3 root folder not the two files
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Old 07-24-12, 07:36 AM   #823
Jimbuna
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From the readme:
Quote:

Privateer's crews animations and motions are now default (no need to apply his rowers mod update on top of this)
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Old 07-25-12, 12:01 PM   #824
Fubar2Niner
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Quote:
Originally Posted by willi pape View Post
so what i leave it all in the one file lifeboats ad debris v4 in the same folder as i extracted it to sh3 root folder not the two files
@willi

If I'm reading this correctly you have extracted the mod to sh3 root and not the MODS directory ? Aren't you using JSGME in any form? If you are using JSGME the mod should be extracted to the MODS directory. It sounds like none of the data is in the correct directories. JSGME will correct this
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Old 07-25-12, 11:15 PM   #825
willi pape
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thank you and yes i am using jsgme and the mod does work finnlay thank you for your help



-willi

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