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Old 04-23-14, 08:31 AM   #2371
Ekmek
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for those interested. the source code for nexus buddy - which we use to get civ5 gr2s into blender 3D and make our own - is up:

http://forums.civfanatics.com/downlo...=file&id=22631
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Old 08-06-14, 12:17 AM   #2372
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I have little idea about it, is it possible now to add some details on current 3d model which contained in existing gr2 file?

Last edited by schnorchel; 08-06-14 at 01:27 AM.
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Old 08-06-14, 08:21 AM   #2373
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Quote:
Originally Posted by schnorchel View Post
I have little idea about it, is it possible now to add some details on current 3d model which contained in existing gr2 file?
You can't currently add new meshes (it is: separate model parts) to an existing GR2 file, but you can replace any mesh with anorher one having both an identical or different number of vertices (the latter is done through the 'loose import' function).
In other words, you can add any detail to the existing Granny models, as far as you make the new details integral part of one of the current meshes. For doing it you should export the wanted mesh, edit it at wish and weldi separate geometries in one object before re-import the mesh modified with the new details in the GR2 file.
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Last edited by gap; 08-06-14 at 08:37 AM.
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Old 08-07-14, 01:41 AM   #2374
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very interesting, thank you Gap,

I really want to do someting about that, but I have to learn it from zero. how could I edit exported mesh, which tools is the best to do this?
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Old 08-07-14, 06:28 AM   #2375
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Quote:
Originally Posted by schnorchel View Post
very interesting, thank you Gap,

I really want to do someting about that, but I have to learn it from zero. how could I edit exported mesh, which tools is the best to do this?
To the best of my knowledge, there is just one mesh importing/exporting tool fully compatible with SH5's GR2 file format: that's the editor-viewer by TDW discussed in this thread.
Once you select a mesh into the editor, you are given the option wether to export or replace it. I am afraid I can't provide you with a step by step guide at this moment, as my modding/gaming laptop is dead now, and for most functions i can only go by memory. Feel anyway free to ask for help in case you need for any further advice
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Old 08-10-14, 06:05 PM   #2376
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Quote:
Originally Posted by gap View Post
To the best of my knowledge, there is just one mesh importing/exporting tool fully compatible with SH5's GR2 file format: that's the editor-viewer by TDW discussed in this thread.
Once you select a mesh into the editor, you are given the option wether to export or replace it. I am afraid I can't provide you with a step by step guide at this moment, as my modding/gaming laptop is dead now, and for most functions i can only go by memory. Feel anyway free to ask for help in case you need for any further advice
Thank you so much for the infor, gap

I tried sth about the TDW's GR2 editor as following,
open NSS_Uboat7c41.GR2. export the mesh "NSS_Uboat7c41_delt02", then I got the exported file.
NSS_Uboat7c41_det02.mtl
NSS_Uboat7c41_det02.obj
NSS_Uboat7c41_det02_AO.mtl
NSS_Uboat7c41_det02_AO.obj
Uboat7_body.Tga
Uboat7_body_N.Tga
Uboat7C41_O01.Tga
Uboat7C41_structure.Tga
Uboat7C41_structure_N.Tga

I import this export obj back into GR2 again then I got 2 errors about mtl files
********Mtllib NSS_Uboat7c41_det02.mtl contains an invalid map_bump/bump definition formaterial Uboat7C41_structure_subset0: map_bump Uboat7C41_structure_N.Tga. The app does not recognize some of the entries********

*************Failed to read in C:\NSS_Uboat7C41\NSS_Uboat7c41_det02.mtl and /or failed to update Mesh's material properties************

Seems editor cannoteven handle the file exported by itself

Last edited by schnorchel; 08-18-14 at 10:48 PM.
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Old 08-11-14, 07:08 AM   #2377
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Hello all
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Old 08-16-14, 12:33 PM   #2378
schnorchel
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Quote:
Originally Posted by schnorchel View Post
Thank you so much for the infor, gap

I tried sth about the TDW's GR2 editor as following,
open NSS_Uboat7c41.GR2. export the mesh "NSS_Uboat7c41_delt02", then I got the exported file.
NSS_Uboat7c41_det02.mtl
NSS_Uboat7c41_det02.obj
NSS_Uboat7c41_det02_AO.mtl
NSS_Uboat7c41_det02_AO.obj
Uboat7_body.Tga
Uboat7_body_N.Tga
Uboat7C41_O01.Tga
Uboat7C41_structure.Tga
Uboat7C41_structure_N.Tga

I import this exported obj file back into GR2 again then I got 2 errors about mtl files
********Mtllib NSS_Uboat7c41_det02.mtl contains an invalid map_bump/bump definition formaterial Uboat7C41_structure_subset0: map_bump Uboat7C41_structure_N.Tga. The app does not recognize some of the entries********

*************Failed to read in C:\NSS_Uboat7C41\NSS_Uboat7c41_det02.mtl and /or failed to update Mesh's material properties************

Seems editor cannot even handle the file exported by itself

Last edited by schnorchel; 08-18-14 at 10:48 PM.
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Old 08-18-14, 04:50 AM   #2379
BIGREG
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Just to say ... TDW your last editor version work realy great

Ps: TDW can you add the posibility to delete a mesh ?
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Last edited by BIGREG; 08-18-14 at 06:37 AM.
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Old 08-18-14, 07:32 AM   #2380
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Quote:
Originally Posted by BIGREG View Post
Just to say ... TDW your last editor version work realy great

Ps: TDW can you add the posibility to delete a mesh ?
Yes the GR2 Editor/Viewer went through some radical changes while you've been away

Now that someone is actually using the app and giving it a workout I'll carve out some time to work on developing it again
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Old 08-18-14, 12:07 PM   #2381
BIGREG
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Nice

I have clone the QR1 room to do a stand alone TDC with mouse mask and to add the little inner cadrans ,knobs etc ...

But i get not use the all meshes in it ... and that will be great to delete them
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Old 08-18-14, 10:53 PM   #2382
schnorchel
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Quote:
Originally Posted by schnorchel View Post
Thank you so much for the infor, gap

I tried sth about the TDW's GR2 editor as following,
open NSS_Uboat7c41.GR2. export the mesh "NSS_Uboat7c41_delt02", then I got the exported file.
NSS_Uboat7c41_det02.mtl
NSS_Uboat7c41_det02.obj
NSS_Uboat7c41_det02_AO.mtl
NSS_Uboat7c41_det02_AO.obj
Uboat7_body.Tga
Uboat7_body_N.Tga
Uboat7C41_O01.Tga
Uboat7C41_structure.Tga
Uboat7C41_structure_N.Tga

I import this export obj back into GR2 again then I got 2 errors about mtl files
********Mtllib NSS_Uboat7c41_det02.mtl contains an invalid map_bump/bump definition formaterial Uboat7C41_structure_subset0: map_bump Uboat7C41_structure_N.Tga. The app does not recognize some of the entries********

*************Failed to read in C:\NSS_Uboat7C41\NSS_Uboat7c41_det02.mtl and /or failed to update Mesh's material properties************

Seems editor cannoteven handle the file exported by itself
Hello TDW, could you help to look what's wrong I did?
Is it possible that we can have a tutorial for this editor? Thank you very much in advance.
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Old 08-18-14, 11:38 PM   #2383
TheDarkWraith
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Quote:
Originally Posted by schnorchel View Post
Hello TDW, could you help to look what's wrong I did?
Is it possible that we can have a tutorial for this editor? Thank you very much in advance.
I looked into it and followed what you posted...you didn't do anything wrong. I have an incorrect offset set in the material importer for the bump map thus giving the error . I'm very surprised no-one has encountered this bug before as it has been present in many versions now! I will fix it and release an updated version tomorrow

BigReg has a tutorial thread on how to use the app. Check with him Here is one of his: http://www.subsim.com/radioroom/showthread.php?t=198840 (it's based on very old version of the app but many things still apply)

Last edited by TheDarkWraith; 08-19-14 at 12:00 AM.
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Old 08-19-14, 10:10 AM   #2384
TheDarkWraith
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Quote:
Originally Posted by schnorchel View Post
I tried sth about the TDW's GR2 editor as following,
open NSS_Uboat7c41.GR2. export the mesh "NSS_Uboat7c41_delt02", then I got the exported file.
NSS_Uboat7c41_det02.mtl
NSS_Uboat7c41_det02.obj
NSS_Uboat7c41_det02_AO.mtl
NSS_Uboat7c41_det02_AO.obj
Uboat7_body.Tga
Uboat7_body_N.Tga
Uboat7C41_O01.Tga
Uboat7C41_structure.Tga
Uboat7C41_structure_N.Tga

I import this export obj back into GR2 again then I got 2 errors about mtl files
********Mtllib NSS_Uboat7c41_det02.mtl contains an invalid map_bump/bump definition formaterial Uboat7C41_structure_subset0: map_bump Uboat7C41_structure_N.Tga. The app does not recognize some of the entries********

*************Failed to read in C:\NSS_Uboat7C41\NSS_Uboat7c41_det02.mtl and /or failed to update Mesh's material properties************
v1.1.455.1 released. See post #1

This version fixes the problem posted above
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Old 08-19-14, 03:49 PM   #2385
gap
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Quote:
Originally Posted by TheDarkWraith View Post
v1.1.455.1 released. See post #1

This version fixes the problem posted above
Good news. It is nice to know that you are again at work on your application :-)

@ BIGREG

Welcome back mate, we have been missing you!
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