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08-12-07, 06:20 AM | #1 |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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[REL] Natural Sinking Mechanics
NATURAL SINKING MECHANICS Latest Version 4.0 (29.01.2008) ATTENTION: THIS WORKS ONLY ON 1.4. DONT USE TOGETHER WITH U-BOAT ADDON IT WILL CAUSE PROBLEMS I PROMISE by Werner Sobe
Last edited by Webster; 01-15-13 at 07:19 PM. |
08-12-07, 06:29 AM | #2 |
Watch
Join Date: Feb 2007
Posts: 20
Downloads: 10
Uploads: 0
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Can´t wait to try it. When i press download on the filefront page it takes me to the front page so the link is not working.
Thanks for the mod anyway :p |
08-12-07, 06:33 AM | #3 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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CHEERS for this brilliant MOD!
Looks real good this. EDIT: Yep something is up with that link!
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08-12-07, 06:39 AM | #4 |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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hm works for me. well try now...
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08-12-07, 06:42 AM | #5 |
Ensign
Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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When I click download now it takes me to the main front page of Filefront
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08-12-07, 06:45 AM | #6 |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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ah yes i see.
I guess its because they check the new files for porn i.e. before you can download them. |
08-12-07, 06:46 AM | #7 | ||
Nub
Join Date: Aug 2007
Posts: 4
Downloads: 3
Uploads: 0
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Quote:
Thanks for clarifying! Anyway, since the HE rounds have a lesser penetration capability than the AP rounds will here be any instances where they are "better" to be used? |
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08-12-07, 06:53 AM | #8 | |
XO
Join Date: Mar 2007
Location: In your baffles...
Posts: 431
Downloads: 623
Uploads: 7
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Quote:
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06-01-09, 09:10 PM | #9 |
Bilge Rat
Join Date: Jun 2008
Posts: 1
Downloads: 6
Uploads: 0
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08-12-07, 06:50 AM | #10 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Could be my connection at the mo, but is just sits there (blank page) loading...
Will try again in a min or 2. Same when i try to load my stuff on FF...like I said will wait a bit.
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08-12-07, 06:52 AM | #11 |
Ensign
Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Thanks for clarifying..looking forward to thie mod
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08-13-07, 03:56 PM | #12 |
Swabbie
Join Date: Jul 2007
Posts: 7
Downloads: 7
Uploads: 0
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WernerSobe, this is fantastic! I'm amazed at how your contribution has changed the mechanics of the game. If there ever is a SH5, UBI should be offering you a job.
Thank you so much for your efforts. I could never play SH4 without it now. |
08-16-07, 03:35 PM | #13 |
Swabbie
Join Date: Sep 2006
Posts: 8
Downloads: 80
Uploads: 0
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Hi i have problem with gun is very strong i sink ships like med cargo with 5-6 shots in wather line. i use mod v 2.6 and instal 3.0 the torp are exelent and sinking ships
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08-24-07, 02:46 PM | #14 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Werner, I'm using the previous verion of this mod, 3.0 I believe seeing 3.1 is now up. And have had this I've nailed a large merchant( Old Salt something or other) with 4 torpedo hits along it's side leaving large gaping holes, but she would not sink. Only the 5th fish made "Ship Destroyed" come up. But again she didn't sink. I've only seen this happen the one time. Anyother ship that stayed afloat after 4 torpedo hit would sink, and if not the 5th would put her down.
Did this newest version fix this? I've downloaded it but can't use it until I end this patrol. BTW. It might be frustrating they take awhile to go to the bottom, but it sure adds great realism.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
08-24-07, 03:14 PM | #15 |
Commodore
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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ive started reverse engineering to find the problem and ive already surrounded it. It is definetely in zones.cfg. Removing all effects from every zone made the smoke disappear in a bugged savegame. So all i have to do now is to reactivate the effects one by one until i find the one that is responsible for that bug.
so now i know how to trigger it and where the problem comes from. Give me some time and ill fix it. |
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