SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-24-07, 09:19 AM   #1
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
Downloads: 53
Uploads: 8
Default GWX Map Update Cheat?

What was the reasoning behind allowing map updates to be turned ON in GWX and not taking the hit on the realism percentage? :hmm:

I would suggest changing that back on a future release so that when people say they're playing at 100% I'll know they're playing at 100%.
__________________
XLjedi is offline   Reply With Quote
Old 07-24-07, 09:40 AM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

IIRC having 'No Map Updates' turned on was such a huge increase in realism (manual plotting, target plotting etc), it was probably deemed to be to much to expect people to adopt just to play at 100% and recieve the added bonus & gameplay changes that comes with 100%.

Personally, I think it's fine as is. I also doubt it will be changed.

I also, don't consider it a cheat!
__________________
danlisa is offline   Reply With Quote
Old 07-24-07, 09:45 AM   #3
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

I hear your pain, brother, but this is clearly an old minefield where the warning signs have long since fallen down.

I'll save Kpt Lehmann the trouble of repeating to you what he said to me when i raised the subject a few weeks ago

Kpt Lehmann "Once again, because map contacts are such a controversial issue, we have removed any "realism" penalty associated with one decision or another.

Valid arguments:

1) The captain would be updated on a regular basis and/or on request by his crew as to the location and bearing of contacts... or the U-boat itself.

2) In GW/GWX, all contacts are grey in color requiring the user to identify the contact before decision is made to fire or not fire. Optics have also had their outermost zoom increased to help alleviate the loss of visual resolution of in-game graphics vs real life visual acuity.

3) The captain, although he should be able to do any job on the sub... cannot do them all simultaneously."

read a bit more at

http://www.subsim.com/radioroom/showthread.php?t=117781

Personally, i think the "map updates on = more realistic" crew are kidding themselves and suspect they may have honed their formidable argumentation skills in the ID debate, but there you go.
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 07-24-07, 09:47 AM   #4
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Well, of course, that's exactly what I should have said.:rotfl:
__________________
danlisa is offline   Reply With Quote
Old 07-24-07, 10:38 AM   #5
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
Downloads: 53
Uploads: 8
Default

I'm sure it's been beaten to death then...

I've never viewed Silent Hunter as a simulation of only the captain's perspective. Cap'n didn't fire the deck gun, or man the AA either...

I think true 100% should only apply to those that are willing to also take up the roll of nav/track officer. We pat ourselves on the back for learning manual targetting but when it comes to determining true course we're content to allow ourselves some room to be lazy I guess.

So how do we refer to real 100% players then? Is it generally understood that when someone says they play at 100% realism setting that they also have the map updates off?

...if they had modelled some variability into the hydro contact line I wouldn't call it a cheat. However, as long as the contact line continues to terminate at the exact location of the contact, I'd definitely call it a cheat. That information is just too perfect. If the contact line could be modded to terminate at a fixed distance or a max range for hydro listening, I think that would be acceptable. :hmm:
__________________
XLjedi is offline   Reply With Quote
Old 07-24-07, 02:11 PM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by aaronblood
I'm sure it's been beaten to death then...

I've never viewed Silent Hunter as a simulation of only the captain's perspective. Cap'n didn't fire the deck gun, or man the AA either...

I think true 100% should only apply to those that are willing to also take up the roll of nav/track officer. We pat ourselves on the back for learning manual targetting but when it comes to determining true course we're content to allow ourselves some room to be lazy I guess.

So how do we refer to real 100% players then? Is it generally understood that when someone says they play at 100% realism setting that they also have the map updates off?

...if they had modelled some variability into the hydro contact line I wouldn't call it a cheat. However, as long as the contact line continues to terminate at the exact location of the contact, I'd definitely call it a cheat. That information is just too perfect. If the contact line could be modded to terminate at a fixed distance or a max range for hydro listening, I think that would be acceptable. :hmm:
I have a fix for that.........
TheDarkWraith is offline   Reply With Quote
Old 07-24-07, 02:22 PM   #7
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,200
Downloads: 53
Uploads: 8
Default

Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by aaronblood
...if they had modelled some variability into the hydro contact line I wouldn't call it a cheat. However, as long as the contact line continues to terminate at the exact location of the contact, I'd definitely call it a cheat. That information is just too perfect. If the contact line could be modded to terminate at a fixed distance or a max range for hydro listening, I think that would be acceptable. :hmm:
I have a fix for that.........

Really! I'd love to see a mod for that incorporated into GWX.

What's your fix?
__________________
XLjedi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:43 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.