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Old 06-26-16, 10:03 PM   #1
Benzin1973
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Default Eye candy of LSH3 on GWX3. is it Possible?

Hi guys, im torn between LSH3 and GWX. On one hand, LSH looks just beautiful. The water, enviroment, ports, the best special effects ibe seen in sh3, etc. Are just awesome and far better than those in GWX imo.
On the other hand, i find LSH to be far too easy for my taste. It seems i literally have to go out of my way to even get detected. So Gameplay wise, i must say i prefeer GWX hands down.
The only other issue i have with LSH, is the load times are huge. Just a bit longer than my patience allows.

The obvious solution would be to use the eyecandy of LSH in GWX, and i have tried using the addon mods that come with LSH (effects big, blue water, etc) in GWX, but they dont look the same. I guess besides the aditional mods, LSH also adds some particle/texture/what-not files or something.

So my question is, ¿has anyone succeeded in using the eyecandy of LSH with GWX?
I am particulary interested in the special effects and enviroments.

If else fails, can you recommend the "greatest" enviroment and special effects mods for GWX?
Currently im using the SH4 effects for SH3 (GWX) mod for effects.


thanks!
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Old 06-26-16, 10:58 PM   #2
sublynx
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I doubt that would be possible. It might be possible to change the sensor settings in LSH, thought. I think I remember some threads have discussed how to make the game more difficult.

Another thing to do would be to edit the campaign files so that every enemy unit is elite level. That could work if the enemy in LSH is difficult in 1944-1945.
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Old 06-27-16, 02:24 AM   #3
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All of LSH3's bridges, harbors and locks are included in GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7.7z by BigBoyWooly, with permission. It can be found here:
ftp://hartmuthaas.no-ip.org/Public/S...3COMMUNITYMODS

If it asks, the username is Maik and the password is Woelfe.

I use the SH5 water mod for SH3 myself.
http://www.subsim.com/radioroom/down...o=file&id=3314

For other favorite mods see this thread. Unfortunately the OP has taken down his own pictures, but the links are still there as are all my pics.
http://www.subsim.com/radioroom/showthread.php?t=170090
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Old 06-27-16, 07:39 PM   #4
Benzin1973
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Quote:
Originally Posted by Sailor Steve View Post
All of LSH3's bridges, harbors and locks are included in GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7.7z by BigBoyWooly, with permission. It can be found here:
ftp://hartmuthaas.no-ip.org/Public/S...3COMMUNITYMODS

If it asks, the username is Maik and the password is Woelfe.

I use the SH5 water mod for SH3 myself.
http://www.subsim.com/radioroom/down...o=file&id=3314

For other favorite mods see this thread. Unfortunately the OP has taken down his own pictures, but the links are still there as are all my pics.
http://www.subsim.com/radioroom/showthread.php?t=170090
Thanks Sailor Steve, im downloading that mod from the FTP right now.

I tried SH5 water mod, but for some reason it doesnt look too good on my system. Color is weird, almost like purple.
I made a very small modification to LSH's blue water mod and i got it running with GWX. Its a big improvement!

I have made a mod for GWX wich changes stuff i dont like/disagree with, and also serves as a "compilation" of the small mods i use with GWX (i hate long lists on JSGME hehe). I will add this blue water one to it. And most likely will add that mod you told me after i test it!
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Old 06-28-16, 04:33 AM   #5
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Been poking arround the SFX system of SH3, and the stuff LSH3 adds to it.
Apparently it doesnt modify the .zon files of ships, it just adds a bunch of textures and the particles & materials files.
Adding these and some minor changes to GWX's zones.cfg file shoud be enough...


Note to self: while poking in GWX's zones.cfg, remember to reduce the ship sink time a bit. half of current GWX values would be nice. I hate having to wait arround for hours and hours for a ship to sink.
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Old 06-28-16, 10:25 AM   #6
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Glad to hear you're getting it set up the way you want. That's really all any of us can ask for from a game.
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Old 06-27-16, 07:35 PM   #7
Benzin1973
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Quote:
Originally Posted by sublynx View Post
I doubt that would be possible. It might be possible to change the sensor settings in LSH, thought. I think I remember some threads have discussed how to make the game more difficult.

Another thing to do would be to edit the campaign files so that every enemy unit is elite level. That could work if the enemy in LSH is difficult in 1944-1945.
I belive you are right. I have no idea of wich/how many files would have to be moved and/or modified/adapted from LSH to GWX to get the special effects, im guessing textures, zones, animations, etc.
On the other hand, as far as sensors go, moving GWX stuff to LSH is basically a matter of adapting sim.cfg, sensors.cfg ai_sensors.dat and sensors.dat.
A lot more stuff would need to be adapted to get the whole "GWX feeling", but its a start.
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