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09-06-06, 10:02 AM | #721 | |
Sonalysts Inc.
Join Date: Jul 2002
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Quote:
http://www.sonalystscombatsims.com/p...hp?p=5288#5288 Progress on patch v1.04 has not ceased, it is just moving at a snail's pace due to paying work from government customers. Take that as you will. Thanks, - Jamie |
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09-07-06, 01:10 AM | #722 |
Sea Lord
Join Date: Feb 2004
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Was that a nod or a wink ?
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09-07-06, 05:26 AM | #723 |
Silent Hunter
Join Date: Jun 2004
Location: Along the Watchtower
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More like a consoling pat on the back.
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09-07-06, 06:49 AM | #724 |
Sonalysts Inc.
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No, it is what it is... I always try to be honest with the community and that's what I did.
It's not over yet, but sometimes we all need to partake in a "dose of reality" so that people can gain perspective when it is sorely needed. If anyone that needs consoling, Molon Labe, it's me. No one wanted DW to succeed more than I did. |
09-07-06, 11:16 AM | #725 | |
Silent Hunter
Join Date: Jun 2004
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Quote:
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09-07-06, 11:25 AM | #726 |
Sea Lord
Join Date: Feb 2004
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Rather than beeing explicit in attempting to read between the lines sufficient to compare the position of Xavius software.
The community has eagerly awaited the release of ATC 2 for years and it has been announced that the development has been shelved. Here also we are told that the project has had to give way to the commercial imperative of catering for the professional market. There are other examples, where this mantra is becoming repetitive, from which it is reasonable to infer that there may well be additional hidden pressures at play. We should expect and accept that we live in a very dangerous world and ultimately decisions must be taken about the security of certain aspects of available software. Expect strong denials - software houses have a delicate juggling act to perform in maintaining their customer bases whilst under pressures to haul in their sails or at least keep them well trimmed.
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Liberty, Equality, Fraternity Last edited by Bellman; 09-07-06 at 01:46 PM. |
09-19-06, 08:59 PM | #727 |
Ocean Warrior
Join Date: May 2005
Location: Free New York
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I'm considering several options that will allow me to do a version of LWAMI with the advanced torpedo controls without having to mess with the parts of the engine that are really bothering me.
The LWAMI 4.xx ATC demo that I released is in fact a fully working version of the game. The only thing that prevents it from being an "official" LWAMI Mod is that 1)it lacks any kind of proper documentation 2) it has the same helo bugs as LWAMI 3.02 and there are a lot of extra things I want to add. In other words, I'm thinking of doing a few extra things to the demo and writing a readme for it and releasing it, hopefully soon. I'll keep you guys posted on what I'm going to do. For my part, and I suspect Amizaur's, the Advanced Torpedo Controls really represent the "creative work" that we have done on the sim, all the other changes are really mechanical, or covering up bugs, work that was previously much more interesting, as it helped us figure out the sim... and now that we have a good grasp on what's going on, it really just becomes an ugly landscape. Not to give the impression that DW is not a good piece of software, it is very good... but that makes the rough spots all that more hard to deal with, because they could be fixed so easily with some moderate level of attention. Cheers, David
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LW |
09-20-06, 11:23 AM | #728 |
Swabbie
Join Date: Nov 2002
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LWAMI Mods
Luftwolf,
I just wanted to thank you (and all the other contributors as well) for all the hard work you've put into the Mod. People like you really take the game to a new level, and it wouldn't be half of what it is without your efforts.
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SaxMan |
09-20-06, 12:37 PM | #729 | |
Silent Hunter
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Quote:
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09-20-06, 05:00 PM | #730 | ||
Chief
Join Date: Apr 2004
Location: Western NC
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Quote:
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Retired US Army Paratrooper Virtual Sub Skipper |
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09-23-06, 10:07 AM | #731 |
Sea Lord
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Many thanks for all your work.
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09-25-06, 08:56 PM | #732 | |
Chief
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Quote:
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Retired US Army Paratrooper Virtual Sub Skipper |
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09-27-06, 05:38 PM | #733 |
Ocean Warrior
Join Date: May 2005
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Yep, the whole ATC mod works almost perfectly.
I've almost come to a decision about what I'm going to do. Incidentially, the ATC Demo also has a perfectly working SLAM-ER with ASuW function. Just set the last waypoint as the enable point over water (or set it over land for the missile to operate in Strike mode as before). Cheers, David
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LW |
09-27-06, 05:47 PM | #734 |
Chief
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LW, forgive me for being a little on the dense side (I've slept since I downloaded these mods ) I've got 4.0, 4. V101, and Playtest One. Which one is the most complete/current one?
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Retired US Army Paratrooper Virtual Sub Skipper |
09-28-06, 05:32 PM | #735 |
Ocean Warrior
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The most current version is available at this link: www.commanders-academy.com/luftwolf/LWAMI4_Playtest_101_NoReadme.zip .
Most notably, it has the ATC and Physics, updated UUV with more plausible sonar and advanced controls (enable button=speed control, preenable=depth control, passive sonar always on, no active mode [because of hardcoded DW 1.03 bug]), and the multirole SLAM-ER, plus all the other good stuff from LWAMI 3.02. Also, it has a cadre of new playable hulls added for the existing classes, as well as an update to the SW sonar systems to better reflect its actual capabilities (forward looking hull sonar, basically...). I really ought to get this out in some good version... but I just have no steam left (no pun intended) to make changes that will take a lot of time but may just have to be done over (if SCS corrects the bugs themselves). I'll try to make a decision in a few days or so... in the meantime, enjoy the ATC demo. Cheers, David
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LW Last edited by LuftWolf; 09-28-06 at 05:34 PM. |
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