SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-09-08, 03:28 AM   #16
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
It could have been worse.

It might have been a merchant instead.

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

A big, juicy, slow moving large tanker worth 15k tons with a british flag waving...
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 03:33 AM   #17
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Kpt. Lehmann
It could have been worse.

It might have been a merchant instead.

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

A big, juicy, slow moving large tanker worth 15k tons with a british flag waving...
Or even worse... a Panamanian coastal tanker with a bofors gun.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-09-08, 03:40 AM   #18
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Kpt. Lehmann
It could have been worse.

It might have been a merchant instead.

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

A big, juicy, slow moving large tanker worth 15k tons with a british flag waving...
Or even worse... a Panamanian coastal tanker with a bofors gun.
Why not a fishing boat? A schooner... A surf board... the shark from shark 3... we could even do the modelling for the bite mark in the hull... :rotfl:

lol... well im done hijacking this...
goodnight! o/

Last edited by Philipp_Thomsen; 01-09-08 at 10:20 PM.
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 06:58 PM   #19
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

Ok ! downloading for testing

One of the things that i hate more in sh3 is the death screen of "Death"
i like sims like sub command, Il-2 series, and others where you can see the action after your submarine or unit is destroyed.
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 01-09-08, 07:06 PM   #20
USS Sea Tiger
XO
 
Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
Default sounds very interesting

Can not down load there, any cance some kind soul could port it to file front?

I too would love to just watch my doomed creww disapear vice the dreaqth screen,
USS Sea Tiger is offline   Reply With Quote
Old 01-09-08, 07:15 PM   #21
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,545
Downloads: 64
Uploads: 1
LOL@Lehmann-Thomsen.
__________________



Paajtor is online   Reply With Quote
Old 01-09-08, 07:23 PM   #22
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by USS Sea Tiger
Can not down load there, any cance some kind soul could port it to file front?

I too would love to just watch my doomed creww disapear vice the dreaqth screen,

For all of you that can't download for somereason, send me a PM with your email for me to send the mod. It's really small, can email it no problem!!

Last edited by Philipp_Thomsen; 01-09-08 at 09:59 PM.
Philipp_Thomsen is offline   Reply With Quote
Old 01-09-08, 10:01 PM   #23
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

360 views but no posts... is anyone trying this already? any feedback?
Philipp_Thomsen is offline   Reply With Quote
Old 01-10-08, 01:10 AM   #24
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

You'll want to test the mod in ramming conditions. Theoretically, what you've done will cause the player U-boat to survive being rammed by a battleship. Its been nearly two years since I've tested an arrangement such as yours so I cannot recall the details.

Good luck.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 01-10-08, 02:02 AM   #25
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

well yes, you are right about that...

But there are something to take in count.

1) You never should let your submarine be rammed by a surface vessel, and its very hard to happen.

2) If in real life the u-boat is rammered by a destroyer, for exemple, and its a very hard hit against the hull, the uboat would have a very serious damage, lots of flooding and equipment destroyed and deaths, but still the biggest part of the crew would be alive and would see their very ending moments, while they would sink to the depths.

3) In sh3, modded or not, if you are rammered really hard, you would berely hear the hit on the metal and would get the death screen. With my mod, there are flooding, there are deaths, there are equipment destroyed and you will sink to the botton and you wont be able to recover yourself, coz most parts of the uboat will be destroyed, you wont have any reliable equipment to help you out and save your life. I tested it myself. The exterior hull is much tougher, but the inside equipment is just as fragile as it was before. Dont matter if your hull is at 99%, if your eletric motors are destroyed and you have flooding all over the place, there is nothing you can do, you will sink and die, but at least you will be able to experience this. This mod is not intended to give you a second chance, its intended to show you whats happening AFTER YOU ARE ALREADY DOOMED!

As I said, the only real problem I can see so far is that one damaged uboat has the same crush depth as a brand new one. And who knows? Maybe even in a damaged uboat, the sinking crew would be able to experience really horrible last moments passing the 300 meters. There is not how to know that for sure, coz dead crew cant talk. But I deeply belive that those uboats could take a lot more that they were intended to, and not always the pressure hull would just implode all together in a bang. It would most probably collapse in fragments and with some time difference, and until the very last breath, the very last blink, there is no death screen for those poor sailors.
Philipp_Thomsen is offline   Reply With Quote
Old 01-10-08, 07:40 AM   #26
JCWolf
Admiral
 
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
Default

I like the Mod idea,

But I also have a sugestion!

Being able to see the sinking U-Boat ???!!!

Let me say that I do not understand the purpose!
If you can not play anymore or save the boat what
is then, the purpose of seeing it go down??!!!

Realistic ??!!!

That sure is on some part, but the reazon the game pops up
such a End screen is because the boat is away from being
saved no matter what you do!

So this brings us to the same question, what is then the
purpose of watching your crew man dieing???!!!

I truthly prefer a Mod that changes the screen to a
song with maybe a message of farwell!:hmm:


But this is just mi 2 cents !
__________________


JCWolf Mediafire SHIII Page

User name : JCWolf
Password : stefre@jcm
JCWolf is offline   Reply With Quote
Old 01-10-08, 03:48 PM   #27
rik007
Seasoned Skipper
 
Join Date: Jan 2002
Location: Holland
Posts: 716
Downloads: 117
Uploads: 0
Default

I tested it but we are a very long way off: see #30: http://www.subsim.com/radioroom/showthread.php?t=128575
rik007 is online   Reply With Quote
Old 01-10-08, 05:49 PM   #28
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Im here to say that Im enjoying all the opinions and the feedback, and also that Im working on a update for my mod. There are some people saying the uboat is too lightly damaged by gunfire and able to sustain heavy fire for long periodes and still travel. I'll increase the damage models and flooding rates, and I'll run some tests.

Anyone volunteers for beta testing?
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 01-10-08, 07:42 PM   #29
Wildhawke11
Lieutenant
 
Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
Default

Philip

Thank you so much for making this attempt to give us something which in my opinion and i have heard others say is something that is missing from this great little simulation.
Wildhawke11 is offline   Reply With Quote
Old 01-10-08, 07:47 PM   #30
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Welcome to modding Sir!
It's a thankless obsession at times.
But,
for every mistake and assumption you fall upon?
Progress is made in advanceing your understanding
of SH3 and how it works!
Do not get discouraged and keep at it!
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.