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Old 07-02-09, 11:41 PM   #1
Fleet Command CC
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Default Weapon Loads Limits

Have you ever wanted to change the weapon loadout amounts Limits?

For example I've always wanted 50+ capacity of missile and torpedoes on the Seawolf SSN221.

If you would like to know post a message.
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Old 07-03-09, 12:16 AM   #2
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Here the Original Weapon Loadout of the Seawolf SSN221.



Here the New Weapon Loadout of the Seawolf SSN221.



Now I know you would never get a 10066329 capacity of missiles and torpedoes on any Submarine of today, I'm not sure any one Nations has got so many Sub base weapons, may be the USA or Russia has.
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Old 07-04-09, 09:57 AM   #3
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I'ld like to know how to change the weapons loadout. Can you send me a PM?
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Old 07-04-09, 01:20 PM   #4
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Ummm.......no thanks
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Old 07-05-09, 02:26 AM   #5
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Quote:
Originally Posted by cj95 View Post
Ummm.......no thanks
That's cool, I'm guessing it's something you don't want to mess with ham I right?
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Old 07-05-09, 02:23 AM   #6
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Quote:
Originally Posted by LoBlo View Post
I'ld like to know how to change the weapons loadout. Can you send me a PM?
Hey LoBlo.

All I did was I modify some of the code in one of the .dll files form the Interfaces\ssn21 folder.

May I ask have you got a Hex Editor, and also do you know the basics of using it?
I only know the basics myself.
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Old 07-05-09, 01:44 PM   #7
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Quote:
Originally Posted by Fleet Command CC View Post
Hey LoBlo.

All I did was I modify some of the code in one of the .dll files form the Interfaces\ssn21 folder.

May I ask have you got a Hex Editor, and also do you know the basics of using it?
I only know the basics myself.
I've downloaded and deleted a hex editor a couple of times, but didn't really have a knowledge of it, so erased it. Which one do you use?
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Old 07-05-09, 10:47 PM   #8
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Quote:
Originally Posted by LoBlo View Post
I've downloaded and deleted a hex editor a couple of times, but didn't really have a knowledge of it, so erased it. Which one do you use?
Oh I see, would it be easier for you to tell me what weapon loadout limits you would like. Then I can do the modifications for you and then I could post it has a simple Mod download?

In answer to your question I'm using Hex Editor Neo, here is the link below.

http://www.hhdsoftware.com/
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Old 07-06-09, 08:20 AM   #9
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You wouldn't happen to have knowledge on how to change reload times would you?
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Old 07-13-09, 08:57 AM   #10
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Quote:
Originally Posted by Fleet Command CC View Post
Have you ever wanted to change the weapon loadout amounts Limits?
No.
Quote:
Originally Posted by Fleet Command CC View Post
For example I've always wanted 50+ capacity of missile and torpedoes on the Seawolf SSN221.
What for ? Why not 1000 ?
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Old 07-13-09, 06:29 PM   #11
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Quote:
Originally Posted by Nexus7 View Post
No.


What for ?
Nexus7

Mainly because I wanted too, and also the 50+ missiles or torpedo's are on a real SSN-21 Seawolf.

http://www.fas.org/programs/ssp/man/...wolf.html#spec

Quote:
Originally Posted by Nexus7 View Post
Why not 1000 ?
I did get it up to 10066329, but that is a bit over and top.
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Old 07-14-09, 02:32 AM   #12
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Well, actually it says

50 Tomahawk cruise missiles or
50 Harpoon antiship missiles or
50 Mark 48 ADCAP torpedoes or
up to 100 mines
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Old 07-17-09, 10:34 PM   #13
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Quote:
Originally Posted by Nexus7 View Post
Well, actually it says

50 Tomahawk cruise missiles or
50 Harpoon antiship missiles or
50 Mark 48 ADCAP torpedoes or
up to 100 mines
The number of weapons that any ship or sub carrys is never 100% accurate, they can always carry a few more than what is put out into the public eye, so that is why I said 50+.
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Old 07-30-09, 07:50 AM   #14
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Can we also change the Harpoon cap of 4 in FFG this way, and if so how?
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Old 09-06-09, 10:44 AM   #15
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can you send me your file of ssn21?
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