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Old 11-09-11, 10:25 PM   #361
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Old 11-10-11, 04:52 AM   #362
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Nhancer does not work with Nvidia drivers past 257 version (which is old in itself) - could some one kindly share how to tweak AA for SH3 for modern cards/drivers?
There's a new tool on th block: nvidia Inspector.

Gets the job done, though it isn't as intuitive.
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Old 11-10-11, 03:56 PM   #363
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Yep, thanks, I've tried it yesterday and it is working with the big problem being that whenever the AA is on the game looses the sun glare, and if you have the sun glare you loose the AA.
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Old 11-10-11, 04:03 PM   #364
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Aye it's a bit troublesome. Turn of gamma correction and no more than 4x MSAA, and hope for the best. It worked for me for a while, think I lost the halo at some point though.
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Old 11-11-11, 08:50 AM   #365
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Originally Posted by Arclight View Post
Aye it's a bit troublesome. Turn of gamma correction and no more than 4x MSAA, and hope for the best. It worked for me for a while, think I lost the halo at some point though.
Ok I'll copy the solution to this problem from another thread:



Woot! It works! BOTH sunglare AND AA!! On my Nvidia 460 with latest drivers!





Step 1: Set Nvidia Control Panel "adjust image settings with preview" option to "let 3d app decide".
Step 2: Set Nvidia Nspector (nHancer no longer works with current drivers) settings. AA compatibility to 200000000, force AA, AA x4 Multisumpling.

Step 3: enjoy SH3 with AA and proper sun graphics

Thanks ryanwigginton, couldn't have done it without you!
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Old 11-11-11, 10:33 AM   #366
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Which is exactly what is described in the first post.

Apart from turning off gamma-correction, if it is on.
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Old 01-17-12, 11:14 AM   #367
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Originally Posted by Arclight View Post
There's a new tool on th block: nvidia Inspector.

Gets the job done, though it isn't as intuitive.
I think I've cracked the Holy Grail: near flawless, full-scene AA in Silent Hunter 4! Use NVIDIA Inspector to set transparency AA to "4X Sparse-Grid Supersampling", set your LOD bias to -100 or thereabouts, and you will get the best AA experience I've ever seen in the SH series.

I've been using Sparse-Grid SSAA lately in every game I can because it corrects the three areas of aliasing that plague all modern games: polygon aliasing, transparency aliasing, and finally shader aliasing.

The downside is that it's brutal on the hardware, but in an older game like SH4 I see no hit on my GTX 560.
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Old 01-17-12, 11:36 AM   #368
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It's very fancy, but yes, very costly. Haven't tried sparse grid yet, but the old "straight-up" supersampling is just too costly to be practical for real-time rendering (not in a current game, at any rate).
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Old 01-17-12, 01:14 PM   #369
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Quote:
Originally Posted by Arclight View Post
It's very fancy, but yes, very costly. Haven't tried sparse grid yet, but the old "straight-up" supersampling is just too costly to be practical for real-time rendering (not in a current game, at any rate).
Give it a shot, it's less of a hit than supersampling's brute force methodology. Like I said, no hit on my 560ti, I'm running everything maxed at a solid 60fps at 1920x1080 with 4x SGSSAA enabled. It's simply the shiznit, no flaws that I can see.
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Old 01-17-12, 01:25 PM   #370
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Weird that it does full scene though, it's really a transparency AA thing.
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Old 01-17-12, 01:57 PM   #371
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Weird that it does full scene though, it's really a transparency AA thing.
From what I understand, there was bug introduced with Nvidia drivers some time ago that actually became a feature, and was therefore never rectified. What happens is that the driver engine now always fails the alpha channel check for every surface, and therefore treats everything in the scene as though it requires transparency antialiasing. So whatever method you designate in the transparency antialiasing dropdown is applied to the entire scene.. I may have some details/terminology wrong, but that is the gist of it. Hopefully, it never gets fixed, and I doubt it will. The image quality maniacs love it too much.

Seriously, give it a whirl. I have SGSSAA running on most of my games, and I'll never go back to anything else. It blows the doors off FXAA, MSAA and SSAA.

It's especially effective in Unreal engine games, where there is an arseload of evident shader aliasing that no other method will address. That jaggy text you see on bulkheads on the Normandy in Mass Effect, for example, is completely smoothed out by SGSSAA.
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Old 02-02-12, 03:56 PM   #372
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Quote:
Originally Posted by Galanti View Post
I think I've cracked the Holy Grail: near flawless, full-scene AA in Silent Hunter 4! Use NVIDIA Inspector to set transparency AA to "4X Sparse-Grid Supersampling", set your LOD bias to -100 or thereabouts, and you will get the best AA experience I've ever seen in the SH series.

I've been using Sparse-Grid SSAA lately in every game I can because it corrects the three areas of aliasing that plague all modern games: polygon aliasing, transparency aliasing, and finally shader aliasing.

The downside is that it's brutal on the hardware, but in an older game like SH4 I see no hit on my GTX 560.
Could you kindly post, your settings, about NVIDIA Inspector for SH4??


Thanks a lot in advance!!!!
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Old 02-09-12, 02:09 PM   #373
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Seconded.

Unfortunatly my SSD die a few months ago, and it seems I`m not getting out of SH4 what I had before. Especially these artifacts moving on the horizon when the boat rolls are annoying. GTX570 here btw.

TIA

Karsten
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Old 02-29-12, 12:40 PM   #374
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Hello, i need help if someone knows, i have a problem with the sun glare, it worked ok until today i lost it and i cant find it again , maybe delete a specific file, reset something i don't know. Even with all the settings exactly as known to work still i can't use aa without losing the sun glare. So i turned aa off .

--Edit
I found the solution thanks to the post of 89.

Quote:
Originally Posted by 89 View Post
Ok I'll copy the solution to this problem from another thread:
Woot! It works! BOTH sunglare AND AA!! On my Nvidia 460 with latest drivers!

Step 1: Set Nvidia Control Panel "adjust image settings with preview" option to ["let 3d app decide"].
If i choose "Use the advanced 3D image settings." i don't get sun glare...
---/

But the post is because other thing i discovered when trying to fix it.

What you think of this:



Normal (OFF):



Ambient occlusion High Quality:
See the shadows details near the bridge compass



Normal (OFF):



Ambient occlusion High Quality:




------

Last edited by Nicolas; 03-04-12 at 06:39 AM.
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Old 03-10-12, 09:27 PM   #375
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Quote:
Originally Posted by Nicolas View Post
Hello, i need help if someone knows, i have a problem with the sun glare, it worked ok until today i lost it and i cant find it again , maybe delete a specific file, reset something i don't know. Even with all the settings exactly as known to work still i can't use aa without losing the sun glare. So i turned aa off .

--Edit
I found the solution thanks to the post of 89.



If i choose "Use the advanced 3D image settings." i don't get sun glare...
---/

But the post is because other thing i discovered when trying to fix it.

What you think of this:



Normal (OFF):



Ambient occlusion High Quality:
See the shadows details near the bridge compass



Normal (OFF):



Ambient occlusion High Quality:




------

yes, it works on my gtx460...you are the man, sh4 is even more impressive...again, respect!
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