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Old 09-25-09, 05:59 AM   #31
Anvart
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To all users of my mod.

In last variant of flagS.dat i have increased speed of animation with ~12 FpS to ~20 FpS ...
How you think, it's necessary to make the same in flag.dat (~16 FpS) or no ?
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Old 09-25-09, 06:51 AM   #32
irish1958
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Quote:
Originally Posted by Anvart View Post
To all users of my mod.

In last variant of flagS.dat i have increased speed of animation with ~12 FpS to ~20 FpS ...
How you think, it's necessary to make the same in flag.dat (~16 FpS) or no ?
Not necessary, but would be better, I think.
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Old 09-25-09, 06:55 AM   #33
SquareSteelBar
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Quote:
Originally Posted by Anvart View Post
To all users of my mod.

In last variant of flagS.dat i have increased speed of animation with ~12 FpS to ~20 FpS ...
How you think, it's necessary to make the same in flag.dat (~16 FpS) or no ?
Why not? There are many Kaleuns with different taste...
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Old 09-25-09, 07:01 AM   #34
onelifecrisis
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Downloaded - thanks Anvart
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Old 09-25-09, 07:21 AM   #35
Anvart
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Quote:
Not necessary, but would be better, I think.
Quote:
Why not? There are many Kaleuns with different taste...
OK, guys...
Will be made...
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Old 09-25-09, 10:03 AM   #36
Anvart
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People have different tastes, therefore ...
first post is updated ...
SH4StyleNormFlags_fast.7z
In this addition i have made animation for flag.dat little bit faster (12 FPS ---> 16 FPS)...
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Old 10-02-09, 08:26 AM   #37
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Thanks for this mod Anvart and the hard work you have put into it. Presumably rather than install the main mod then the fast flags additional mod of your choice, you can merge the two before installation so that you have only the one mod that needs to be installed using JSGME?

Nemo
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Old 10-02-09, 08:28 AM   #38
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Thanks Anvart, lonvin' your mod, now the British Merchant's have some eyecandy before they get sunk by me!
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Old 10-03-09, 08:11 AM   #39
irish1958
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Quote:
Originally Posted by Anvart View Post

What hard work...?
I have made this work for 34 minutes... Using S3D, 3D Studio Max (batch import/export) and ... HexEditor (a little) ...
This is the problem with intellectual properties; it took you a little over one-half an hour to make this, so it is "easy." You ignore the hours and hours it took you to master the tools, without which this mod is impossible.
Again, thank you for your HARD WORK
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Old 10-04-09, 04:30 AM   #40
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Quote:
I thought you be able to read and understand... but as i see ... i was mistaken ...
I have not understood for what you have opened a mouth, moralist ...?
...
Today, you can't even to s-hit not using someone's intellectual property ... especially
to write that you has written ...
Anvart you have not understood the meaning of the message! Again teh barrier language, I'm afraid

If I understood the message correctly, Irish1958 wanted to say that it was not as easy as you say because you have needed also the effort of learnig to use the tools (hexeditor, Silent Editor) many hours. He wants to remark that your effort and knowledge is indeed very high and hard to achive, and only because of that you did find it easy. But it would not be easy for any of us
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Old 10-04-09, 05:21 AM   #41
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Default @Anvart

Quote:
Originally Posted by Padvotke
Very nice. Is it possible to make flag to flutter depending on wind speed ? I mean flutter gently when it is calm day and fast in a stormy day ?

Quote:
Unfortunately to make it for AI ships (subs) ... it's impossible...
For Human subs at good level ... it's impossible too ...
wouldn't it be possible to have a state machine declare
the windspeed and then call a different animation set?
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Old 10-04-09, 10:19 AM   #42
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GREAT!
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Old 10-04-09, 12:33 PM   #43
Anvart
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Quote:
Originally Posted by vickers03 View Post
Quote:
Originally Posted by Padvotke
Very nice. Is it possible to make flag to flutter depending on wind speed ? I mean flutter gently when it is calm day and fast in a stormy day ?

wouldn't it be possible to have a state machine declare
the windspeed and then call a different animation set?
In StateMachine System there is no parametre "windspeed" ...
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Old 10-04-09, 01:08 PM   #44
irish1958
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Anvart,
I apologize and in no way intended to criticize you or your work, which I use and admire.
Your knowledge and skill at modeling are second to none.
Hitman: Thanks for expressing better than I my sentiments and admiration for the skill of Anvert.
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Last edited by irish1958; 10-04-09 at 07:19 PM.
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Old 10-04-09, 02:39 PM   #45
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@irish....you've done/said nothing wrong, this is a classic example of language barrier misunderstandings.

@Anvart....irish 1958 was expressing his gratitude and amazement of your modding skills and talent. He used the term "intelectual property" in a supportive way towards yourself.

His last sentence "Again, thank you for your HARD WORK" must surely support his tone.

I would ask you to take his statement in the true context it was meant.....a positive one and certainly anything but that of negativity.

It is often difficult to convey the precise tone when using the written word because the nuance of language is often lost in the translation.

I'm hoping you'll take my word on this matter my friend and also the explanation offered by Hitman.

Respectfully
Jimbuna
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