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Old 02-12-10, 11:39 AM   #61
ReFaN
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Quote:
Originally Posted by Antar View Post
Hey Neal!!!

Do you have any surprise for us???


But wait a minute...
Why on this my screen is shadow under a gangway?


OK, I forgot... I did it in Paint.NET
:O Hax!
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Old 02-12-10, 11:39 AM   #62
oscar19681
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Quote:
Originally Posted by Antar View Post
Hey Neal!!!

Do you have any surprise for us???


But wait a minute...
Why on this my screen is shadow under a gangway?


OK, I forgot... I did it in Paint.NET
Where the hell did you get that screenshot from! I really hope we will get some animated crew members entering the boat via the gangway and have them remain topside till we leave port.
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Old 02-12-10, 11:41 AM   #63
ReFaN
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The gun even casts a shadow, nice.
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Old 02-12-10, 11:45 AM   #64
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Originally Posted by Galanti View Post
I never said anything about realistic, I'm talking about immersive. It's a game that takes place in world war 2. It's not too much to expect that all the UI elements look like they belong in that era, too. Especially when Ubi claims to be delivering the most immersive sub experience yet.
.
^^ This.
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Old 02-12-10, 11:46 AM   #65
ichso
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Looks indeed pretty
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Old 02-12-10, 11:55 AM   #66
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Something else to keep in mind with software development is you have a limited budget and schedule. You have to be very disciplined about project scope. You have to have it chisled in stone early on exactly what your finished product will be. Anything out of scope, no matter how cool it may be, has to stay out or you kill your budget/schedule. That's part of what killed Duke Nukem Forever.

As you progress, you may find that some things take longer/more expensive or, very rarely, quicker and cheaper, so you may have to scale back on things you'd hoped to originally include. It sounds like SH5 had some of these things happen. Originally the scope was broader.

It all comes down to prioritizing what you can include with a given budget and schedule. There's simply just not enough time and money to do all the things you want. You have to compromise. People put their hearts and souls into it. They want to release a product they can be proud of.

The same thing goes for bugs. You try like hell to make a bug free product, but the software is so complex it is literally impossible to test every scenario/hardware configuration. And the testing is under the same budget and time constraints. You do the best with the resources you have.
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Old 02-12-10, 11:55 AM   #67
PL_Andrev
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Quote:
Originally Posted by oscar19681 View Post
Where the hell did you get that screenshot from!
Hehe...
It is located on SUBSIM resources, but not published by Neal yet.

Unfortunately, I found only this one..
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Old 02-12-10, 11:58 AM   #68
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I saw that screenshot in some other thread. Don't remember which one. Neal is dropping Easter Eggs all over the place.
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Old 02-12-10, 12:08 PM   #69
dangrey
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I'm very happy that it seems that we can turn off 'Highlight objects'

http://www.subsim.com/2010_02/sh5/previe12.jpg
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Old 02-12-10, 12:10 PM   #70
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Quote:
Originally Posted by dangrey View Post
I'm very happy that it seems that we can turn off 'Highlight objects'

http://www.subsim.com/2010_02/sh5/previe12.jpg

Does that actually turn them off? I figured it activated the highlight for everything in the scene that's clickable.
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Old 02-12-10, 12:10 PM   #71
Lanzfeld
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Quote:
Originally Posted by dangrey View Post
I'm very happy that it seems that we can turn off 'Highlight objects'

http://www.subsim.com/2010_02/sh5/previe12.jpg
That may not turn off highlighted objects but highlight ALL of them at the same time so you can see all clickable areas. We dont know.
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Old 02-12-10, 12:11 PM   #72
Darkbluesky
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http://www.subsim.com/2010_02/sh5/previe12.jpg

14 fps! Gosh! I don't know in which computer Neal is testing it, but I hope, not too modern...
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Old 02-12-10, 12:11 PM   #73
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I guess the old "Time to course end" and "Range and current speed" functions are history, unless they just don't have keyboard mappings?
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Old 02-12-10, 12:13 PM   #74
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Nice to see a positive thread about the game. I know I'm one of the leading critics regarding the DRM issue, but, beyond that issue, I want the very best for this game, and some of the things featured here are really nice, Dan.
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Old 02-12-10, 01:18 PM   #75
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Quote:
Originally Posted by Sailor Steve View Post
I LIKE it! Many are the times I've been creeping along in the dark and hit 9 when I meant to hit F7. This will be easy to learn and there won't be any more accidents.

I hope.
Ever check out a Logitech G15 keyboard or something similar? Backlighting is your friend!
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