SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-08-10, 04:05 AM   #31
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Bill Nichols View Post
As I said, yes, on the surface, you can hear sounds of the sea. But not when submerged. Then the ballast tanks and the space between the hulls are completely waterfilled, no room for 'sloshing'.
sloshing from outside , ocean sea waters hitting against the hull as well.
boats not sound proof from outside elements .
also air bubbles from hull going to surface,steel amplifies the outside elements ..

modern subs this has been addressed to a degree , hull coatings and sound proof panels installed rubber shock absorb mounted motors etc.

again if you dont like the audio mod simply dont use it..
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-08-10 at 04:18 AM.
capthelm is offline   Reply With Quote
Old 03-08-10, 04:07 AM   #32
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by Mark75 View Post
Just watched the youtube preview movie for your sound package. I'm very much impressed, superb work. Oustanding improvement!

Thanks a lot

thx glad you like it enjoy the realism.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8

Last edited by capthelm; 03-08-10 at 04:19 AM.
capthelm is offline   Reply With Quote
Old 03-08-10, 04:15 AM   #33
Gotmilk
Planesman
 
Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
Default

wow thanks a lot. This will certainly add immersion to the game.
Gotmilk is offline   Reply With Quote
Old 03-08-10, 05:38 AM   #34
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

nice ambient work
__________________

kapitan_zur_see is offline   Reply With Quote
Old 03-08-10, 09:00 AM   #35
redcoat22
Sailor man
 
Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
Default

I wish the crew voices outside didnt sound like they were in a recording studio.. Do you have some friends that speak German so you can you fix these?
redcoat22 is offline   Reply With Quote
Old 03-08-10, 09:35 AM   #36
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by redcoat22 View Post
I wish the crew voices outside didnt sound like they were in a recording studio.. Do you have some friends that speak German so you can you fix these?
sadly only one set of audio works for the uboat, no internal or external voices ..can be done.
also take into account performace issues , 2 sets of the same voices.

only HD eax audio trickery could do this i think. thats all code for the dev team ..building a new audio engine.

....not going to happen.

voices imo are great and a lot better compared to the last sh3 sh4 series.
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 03-08-10, 09:36 AM   #37
DevilofEchoes
Swabbie
 
Join Date: Mar 2010
Posts: 12
Downloads: 4
Uploads: 0
Default

awesome sound mod. +1

i only keep a few stock sounds namely the blur for the cinematic feeling. XD and the P02_$ stock sound cause i like the pinging sound. i left out the diesel exterior cause i felt like my brain was being scrambled when i was out on top. but am liking the rest alot.

and for the underwater "bubbling" sound mentioned. you can still hear it on relatively modern subs. can hear it on the USS Toledo depending on how fast you were going. if you were going relatively fast when submerged you can hear it. but if you are going slow you cant hear it. dunno about the seawolfs or virginias. assuming it would be a similar occurrence with those 2 being considerably larger.
DevilofEchoes is offline   Reply With Quote
Old 03-08-10, 09:54 AM   #38
capthelm
Captain
 
Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
Default

Quote:
Originally Posted by DevilofEchoes View Post
awesome sound mod. +1

i only keep a few stock sounds namely the blur for the cinematic feeling. XD and the P02_$ stock sound cause i like the pinging sound. i left out the diesel exterior cause i felt like my brain was being scrambled when i was out on top. but am liking the rest alot.

and for the underwater "bubbling" sound mentioned. you can still hear it on relatively modern subs. can hear it on the USS Toledo depending on how fast you were going. if you were going relatively fast when submerged you can hear it. but if you are going slow you cant hear it. dunno about the seawolfs or virginias. assuming it would be a similar occurrence with those 2 being considerably larger.

think how it must have been in real life for uboat crews onboard. noise levels.

VIIC engine specs

Propulsion:2 × supercharged Germaniawerft, 6-
cylinder, 4-stroke M6V 40/46 diesels
totalling 2,800–3,200 hp (2,100–
2,400 kW). Max rpm: 470-490[1]

submerged BBC GG UB 720/8 electric motors giving a total of 750 hp
(560 kW) at 322 rpm


btw little tip if you close the compartment doors youll reduce noise levels just like real life, find this a nice touch of realistic simulation in SH5
__________________

"One torpedo ... one ship"
my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo
my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8
capthelm is offline   Reply With Quote
Old 03-08-10, 10:18 AM   #39
DevilofEchoes
Swabbie
 
Join Date: Mar 2010
Posts: 12
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by capthelm View Post
think how it must have been in real life for uboat crews onboard. noise levels.

VIIC engine specs

Propulsion:2 × supercharged Germaniawerft, 6-
cylinder, 4-stroke M6V 40/46 diesels
totalling 2,800–3,200 hp (2,100–
2,400 kW). Max rpm: 470-490[1]

submerged BBC GG UB 720/8 electric motors giving a total of 750 hp
(560 kW) at 322 rpm


btw little tip if you close the compartment doors youll reduce noise levels just like real life, find this a nice touch of realistic simulation in SH5
yah no kidding. all that noise and no ear muffs. no wonder going deaf was way more common.

and aye i noticed that too. when i was exploring the sub closing doors to isolate sounds and whatnot. very cool.
DevilofEchoes is offline   Reply With Quote
Old 03-08-10, 05:23 PM   #40
Bill Nichols
Master of Defense
 
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
Default

Quote:
Originally Posted by capthelm View Post
sloshing from outside , ocean sea waters hitting against the hull as well.
boats not sound proof from outside elements .
also air bubbles from hull going to surface,steel amplifies the outside elements ..

modern subs this has been addressed to a degree , hull coatings and sound proof panels installed rubber shock absorb mounted motors etc.

again if you dont like the audio mod simply dont use it..


Only trying to suggest an improvement. I guess I don't know what I'm talking about.

__________________
My Dangerous Waters website:
Bill Nichols is offline   Reply With Quote
Old 03-08-10, 05:43 PM   #41
piri_reis
Seasoned Skipper
 
Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
Default

Quote:
Originally Posted by Bill Nichols View Post
Only trying to suggest an improvement.
Nice to have you here Sir
__________________

Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB
Oct.29.1939, 2nd Patrol Eastern English Waters
Running SH5/TWOS
piri_reis is offline   Reply With Quote
Old 03-08-10, 05:46 PM   #42
DevilofEchoes
Swabbie
 
Join Date: Mar 2010
Posts: 12
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by Bill Nichols View Post
Only trying to suggest an improvement. I guess I don't know what I'm talking about.
you can download the mod then unzip the folder and delete amb_SubmarineInterior_Q.wav file for the bubbling. lol.

and then youd have all the sounds and none of the bubbling. i dont use that JGMSME?-whatever i always insert my files manually. you only have to cut and paste them into the right spot under.. C:/ubisoft/SH5/data/sound. in this particular case.

my brother was a sonar tech. so he got to listen to everything. maybe we should put in some whale sounds.. now that would be awesome.
DevilofEchoes is offline   Reply With Quote
Old 03-08-10, 05:51 PM   #43
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by DevilofEchoes View Post
you can download the mod then unzip the folder and delete amb_SubmarineInterior_Q.wav file for the bubbling. lol.

and then youd have all the sounds and none of the bubbling. i dont use that JGMSME?-whatever i always insert my files manually. you only have to cut and paste them into the right spot under.. C:/ubisoft/SH5/data/sound. in this particular case.

my brother was a sonar tech. so he got to listen to everything. maybe we should put in some whale sounds.. now that would be awesome.
That would only be cool if there actually were whales in the game.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 03-08-10, 05:56 PM   #44
DevilofEchoes
Swabbie
 
Join Date: Mar 2010
Posts: 12
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by oscar19681 View Post
That would only be cool if there actually were whales in the game.
yah thats what i meant. be able to hit em with torpedoes. =D would rain whale meat for hours!
DevilofEchoes is offline   Reply With Quote
Old 03-08-10, 06:00 PM   #45
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by DevilofEchoes View Post
yah thats what i meant. be able to hit em with torpedoes. =D would rain whale meat for hours!
Good luck setting up a solution!
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.