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08-28-16, 04:21 AM | #1 |
Born to Run Silent
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I have no idea what you mean.
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SUBSIM - 26 Years on the Web |
08-28-16, 05:05 AM | #2 |
Dipped Squirrel Operative
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I think this sounds too good to be true, this would be the first sub simulation ever to give you such control!
We err you cannot model each and every aspect of a rather complicated U-boat unless we had 50 trained online players, which will be unreasonable anyway, so this looks like a reasonable compromise
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>^..^<*)))>{ All generalizations are wrong. |
08-29-16, 03:48 AM | #3 |
Born to Run Silent
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Thanks Kai. Yeah, any game requires some compromises to keep it manageable for the player(s), but at the same time include activities that are enjoyable, add to the gameplay, and are tactically necessary. We want to include more ship management activities, since we have 4 real people managing the boat instead of the solo single player; plus we think it will be more interesting that simply pressing the "D" key or other keyboard commands. This was the dev's original concept and one of the things about Marulken that got me so excited to work with them. They don't want Wolfpack to be another subsim in the mold of SH and most of the others before it. It's time to play a different way.
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SUBSIM - 26 Years on the Web |
09-16-16, 01:14 PM | #4 | |
Hellas
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Quote:
hello Neal, i think that sh series (i mean sh3 ,sh4 and sh5) are very overestimated in regard to be considered as simulators. From sh1 till sh2 things were developed smoothly in sim parts but ,after that, sh3 (...sh4...sh5) brought nothing new on sim development. With sh3 they presented additionally on sh2 : a)some nice 3d graphics (thats ok) , b) a crew 'management' system (which is non interesting part for a simulator and the devs themselfs 'admited' that by making it automatic in sh4) and c) -and most interesting feature- the dynamic campaign.Which campaign proved not so 'dynamic' becuase of the repetation of known sunk ships or the randomness of ships following allways the same route from the same startpoints. This feature was really interesting but needed development,something that left unfinished to the next versions too.End result is that campaign left half 'dynamic' and were no any development to the only (imo) new interesting feature that sh3 presented. On the other hand in sh3 ,sim elements that were allready built in sh2 vanished ,things like the target's dial heading,the torpedo's run time dial , the impact angle dial (which reappeard in sh4) or the elevation degrees scale in scopes and they added nothing new. From my point of view,the point that 'saved' these 'simulators' all these years is exactly the fact that they were very easily moddable and people loved that. For these been said and from what i am reading from subsimers all these years ,their deep desire (and mine) is a pure sub simulator.We never had that (after sh2) and next sh versions failed to deliver. i don't believe that anyone really wants one more reproduce of sh series as you wrote in your message. One more thing that history show is that 3d graphics is not making the trick anymore so the gameplay is what must be the top priority. ( graphics can be up leveled any time later) I agree with you that it is time to play a different way but by 'different' i mean that it is time to play (at this life) a real sub simulator.That is what is really missing ,we don't have it all these years so it is wrong to say that we had it with sh3,4,5 becuase we didn't. Don't take me wrong, i am not shooting the project here.On the contrary,i really like the project and some of its features (i have written about it on some other of my posts) , i am just putting my thoughts for a constructive (future?) development that i believe will be a real success. Closing my message and resuming it , i would suggest to focus on three things (with that order): 1. sim elements , 2. gameplay and 3. as possible it can be...moddable. 3D Graphics can wait and can be done any time later,allready they are at an ''acceptable'' level. ps: ''Danger from the Deep'' were on a good road and it was really sad that they discard it. Atmospheric and focused all the best to the efforts for a making a really good game
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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05-15-19, 06:29 PM | #5 |
Watch
Join Date: Jul 2006
Posts: 19
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First; awesome sim, congratulations and about how to operate ballast tanks, looking at the diagrams, I think: handwheel on the stern bulkhead of the control room was for ballast tank no 1 vent valves and handwheel on the forward bulkhead of the control room was for ballast tank no 5 vent valves. The levers controlling vents of both chambers of the ballast tank no. 3 starboard and port were above in the control room( and maybe no.2 and 4) so in Wolfpack we operate no 1, no 5 and negative.
Last edited by mambo; 05-15-19 at 08:12 PM. |
05-15-19, 06:57 PM | #6 |
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Join Date: Jul 2006
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http://www.subsim.com/radioroom/atta...1&d=1557964388
http://www.subsim.com/radioroom/atta...1&d=1557964531 http://www.subsim.com/radioroom/atta...1&d=1557964593 |
08-30-16, 11:49 AM | #7 |
Grey Wolf
Join Date: Feb 2009
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#1. A lot of orders, included criticals (closing voicetube / tower hatch).
I'm afraid to ask: what with singleplayer / 2-players procedure of crash diving? #2. Remembering this scene of Duke Nukem 3D (1996)... Will we able to close toilet valve after using it to prevent fate like U-1206?
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08-31-16, 08:12 AM | #8 |
Dipped Squirrel Operative
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Yes, and there will be an olfactorial smell generator to be plugged into the USB port, for immersion. Dial-a-shtink.
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>^..^<*)))>{ All generalizations are wrong. |
08-31-16, 10:59 AM | #9 | ||
Gefallen Engel U-666
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It wasn't a pig boat fer nuthin'!
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Quote:
of a US Navy chief emptying the communal Engineroom steel can prior to towing (no one else would do it) a very large two-handled affair used aboard the captured U-505. Now that's reality! Any one with access to the photo please help (<thnx Firefighter)
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Onkel Neal; 09-01-16 at 02:49 AM. |
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08-31-16, 04:48 PM | #10 |
Machinist's Mate
Join Date: Sep 2014
Location: Onakushcloud
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09-01-16, 02:04 AM | #11 |
Dipped Squirrel Operative
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^ So you can sniff and smell in stereo?
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>^..^<*)))>{ All generalizations are wrong. |
Tags |
ballast, tanks, valves |
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