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Old 03-30-10, 01:20 AM   #106
kylania
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Umm.. what did I do wrong? Installed 1.3 beta TDW UI then the 8.5 patch and got this with the obs scope:



Now, that's pretty sweet, but not what's supposed to happen right?

Edit: Figured it out, apparently I'd edited the obs.ini page directly at some point.
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Old 03-30-10, 01:37 AM   #107
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Didn't point to "Periscope_Mask_1024_SH5_OBS.dds"?
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Old 03-30-10, 01:41 AM   #108
kylania
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Quote:
Originally Posted by Arclight View Post
Didn't point to "Periscope_Mask_1024_SH5_OBS.dds"?
Nope, had it pointed to something else. heh I did find another issue too, when you're in the pen and fully extend your periscopes you hit the pen roof on large wave swells!
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Old 03-30-10, 02:09 AM   #109
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"Ahead slow, take us out."
*KLUNK*
"Periscope damaged, Herr Kaleun!"
"BERNAAARD!"
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Old 03-30-10, 03:22 AM   #110
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Old 03-30-10, 06:04 AM   #111
TheBlobThing
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I have absolutely no idea what's going wrong here, but it just doesn't work for me. No change from stock periscopes or UZO.
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Old 03-30-10, 07:00 AM   #112
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Alright:

When you download the mod, you get a .zip containing 2 folders. 1 folder is the standard version and the other includes OPCF. 1 of these 2 needs to go into your JSGME "MODS" folder. You can place them both there, but only enable 1.

So in the left pane of JSGME you should get "MRP 1.2" and/or "MRP 1.2+OPCF". Select 1 and enable.


I suspect you extracted the .zip into a new folder and placed that in JSGME. Most likely it would be called "More Realistic Periscope 1.2". That would cause the folder structure to become messed up, and the files end up in the wrong place.

To put it in another way: the folder containing the "data" folder needs to be moved into JSGME "MODS" folder. For example:

C:\downloads\more realistic periscope 1.2\MRP 1.2\data\...

Hope it helps.
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Old 03-30-10, 07:16 AM   #113
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Thanks for the reply.

I've now double-checked to see if I made that rookie mistake, but alas, no. My problem must be with conflicting mods I fear. Although no conflicts were detected by jsgme.
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Old 03-30-10, 07:22 AM   #114
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Strange, at least the att scope and UZO should overwrite default file, so should be noticed under any circumstances. Obs scope... you're not trying to put the TDW UI version on stock right? That would cause the obs scope to not change.

* and make sure to enable TDW UI first, then MRP.
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Old 03-30-10, 07:36 AM   #115
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Thanks for helping me out, much appreciated.

Just found out I was still using version 1.0 of Darkwraiths UI mod. Installed 1.1 instead and now your mod has overwritten some of his files. I'll just pop in to test out, report back in a moment.

Edit: That worked. Thanks for helping out. Oh, and very nice mod, thank you.
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Old 03-30-10, 07:46 AM   #116
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Ah yes, a thing to note: the mod is designed to be compatible with the latest version of TDW UI.
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Old 03-30-10, 04:31 PM   #117
Yoram777
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Quote:
Originally Posted by Arclight View Post
Upcoming 1.3
- include CCIP's freecam tweaks
- binocular 8x zoom
- further enhanced accuracy for measuring with reticle
- darker masks (light version also available)
- version compatible with TDW UI
- thicker shadow around egde (looked jaggy at some aspect ratios)
- circular UZO and binocs view
- changed reticle on attack scope, essentialy identical to obs. scope
why do you make them the same?

Quote:
Originally Posted by Arclight View Post
also, with this beta in my game the obs scope is the same as the attack scope :S
I use OldStyleSHControls_1_3_1_ByTheDarkWraith

Last edited by Yoram777; 03-30-10 at 05:29 PM.
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Old 03-30-10, 09:43 PM   #118
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Quote:
Originally Posted by Bilge_Rat View Post
unless there is something wrong, I would leave it as is, it feels pretty much complete now.

1.3 beta. my first fully manual kill w. map updates "off", all info (type, range, speed, AOB) derived from visual sightings alone. 3 out of 3 torps hit at estimated 1,300 meters range.













I also have BARF 1.3 installed and the ship went down in under 10 mins.
So, I don't know what the heck I'm doing wrong here but this is NOT the image I see through my scopes.

I have darkwraiths TDC dails and downloaded the most recent compatibility by Arclight. Installed MRP+OPCF for darkwraith and nada...

Stinks too since I've decided to go no map contacts and need some way to measure range.
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Old 03-30-10, 09:47 PM   #119
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Quote:
Originally Posted by Arclight View Post
Ah yes, a thing to note: the mod is designed to be compatible with the latest version of TDW UI.

Well, this could saved me some trouble

I'll take a look at it tomorrow.

BTW Arclight, this mod is very useful but jumping around the different posts is growing tiresome. Can you just put every update in one post?
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Old 03-31-10, 01:38 AM   #120
Arclight
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Quote:
Originally Posted by Yoram777 View Post
why do you make them the same?

Not the same, same scales essentialy. Mkaes sense to have the same markings in both. Should be more historically accurate.

also, with this beta in my game the obs scope is the same as the attack scope :S
I use OldStyleSHControls_1_3_1_ByTheDarkWraith

Checked everything again, it should be compatible with his UI 1.1.0, I'll check the latest version to see if anything changed (shouldn't have).
Quote:
Originally Posted by Fattysbox View Post
So, I don't know what the heck I'm doing wrong here but this is NOT the image I see through my scopes.

I have darkwraiths TDC dails and downloaded the most recent compatibility by Arclight. Installed MRP+OPCF for darkwraith and nada...

Maybe check "page obs periscope.ini" and see if it points to "periscope_mask_1024_SH5_OBS.dds"

Make sure its: TDW UI > MRP > aspect ratio patch.
Quote:
Originally Posted by Fattysbox View Post
Well, this could saved me some trouble

I'll take a look at it tomorrow.

BTW Arclight, this mod is very useful but jumping around the different posts is growing tiresome. Can you just put every update in one post?
1st post has latest "official" release and patches, and a changelog. Made this early 1.3, which is still a WIP, available to add in CCIP's tweaks and TDW UI compatibility.
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