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Old 09-14-10, 07:50 AM   #16
tater
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Wonder if you could make it sort of like your retractable deck gun.

Default is deployed, but have a command to stow it.
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Old 09-14-10, 08:19 AM   #17
keltos01
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is the dinghy we release on supply runs the CMD_small_boat ?
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Old 09-15-10, 04:13 AM   #18
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Thanks to Miner1436's model I edited his landing craft and made an Unpoto :






She has news spheres in the .zon too and the AA gun is moved aft and to the starboard side.

She has twin props with torpedo body as in RL.

She is still missing a filed artillery piece as cargo though..

keltos
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Old 09-15-10, 08:11 AM   #19
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It's miner's model, I just rescaled it to the right size.
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Old 09-15-10, 09:50 AM   #20
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Quote:
Originally Posted by tater View Post
It's miner's model, I just rescaled it to the right size.
corrected..

keltos
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Old 09-15-10, 02:10 PM   #21
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Quote:
Originally Posted by privateer View Post
I wonder what would happen if another node was placed at the back of the Sub.
Then give it a damage model with a low setting.
Attach the towable object to that node.
When you reach the drop off?
You shoot the node to destroy it.
The object should float off then.

In a rough theory that is.
After some more thought, this idea would not work for the object I was "towing". I would have to come up with a new idea for a "tow-able" object. Mine was actually a 3D model attached to a node that linked it to the sub thus making it a part of the sub, same idea as a conning tower being attached to the sub, it became part of the sub. It was not a separate ship/sub/barge object it was actually "part of the sub".
So I would have to come up with an idea to attach another "real" object to be linked to the sub. So far I have been unable to get anything to actually follow a playable sub without being part of the sub. I would require more time to come up with a idea, if I can actually find one that will work.
At this point I don't have the answer.

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Old 09-15-10, 02:20 PM   #22
tater
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What about doing it like a periscope?

Scope is "safe" when retracted, but can be damaged when deployed.

You start mission and deploy the towed (or stowed on deck) object, and it can be damaged. To cut it loose you retract it. Not perfect, I'll admit.
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Old 09-16-10, 10:14 AM   #23
keltos01
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Quote:
Originally Posted by tater View Post
What about doing it like a periscope?

Scope is "safe" when retracted, but can be damaged when deployed.

You start mission and deploy the towed (or stowed on deck) object, and it can be damaged. To cut it loose you retract it. Not perfect, I'll admit.
it would be big to fit in the hull if retracted ?

best would be some node that would trigger a launch and make one appear like the dinghy, but how to make the one lashed on deck disappear after that I don't know...

keltos
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Old 02-21-17, 04:35 AM   #24
keltos01
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Default Type 4 Ka-Tsu

Type 4 Ka-Tsu





The Ka-Tsu's primary purpose was to transport cargo and/or troops ashore.[2] It was unarmored apart from some light shielding for the crew. Its engine compartment and electric final drives were hermetically sealed, as it was intended to be launched from a submarine.[3] The twin drive propeller shafts were designed to retract "into their ducts" once the vehicle reached the beach.[2]


https://www.shapeways.com/product/EF...tank-1-285-6mm
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Old 04-05-17, 07:02 AM   #25
keltos01
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Quote:
Originally Posted by keltos01 View Post
Thanks to Miner1436's model I edited his landing craft and made an Unpoto :






She has news spheres in the .zon too and the AA gun is moved aft and to the starboard side.

She has twin props with torpedo body as in RL.

She is still missing a filed artillery piece as cargo though..

keltos
And can't find it anymore....
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Old 04-05-17, 07:11 AM   #26
keltos01
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Am looking for good free models of Daihatsu barge, unpoto and underwater tanks to use as deck cargo

K
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