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Old 05-04-10, 01:07 AM   #1561
SteelViking
The Old Man
 
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No, I was actually out on the stern decking, watching the exhaust you made drift away. Glad to hear it was easy. Great job on this by the way.
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Old 05-04-10, 01:19 AM   #1562
kylania
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I'm a little confused by this rotatable compass deal. Everything it seemingly does is done quicker and more accurately by simply using the "upside down" ruler tool, except AoB which can be done in two clicks as well via the protractor tool.

To find a course:
Quote:
Drag the nav map compass on to the top of the target. You can rotate the outer ring/ inner cross of the compass with the following keys… Q & E rotate outer ring/cross in 1 degree increments left/right.
shift + Q/E rotate outer ring/cross in 5 degree increments left/right.

using the keys outlined above, turn the cross inside the compass to match the "tail" of your target on the screen. You can then read off the target’s course by viewing where the cross is pointing to on the inner ring of the compass.
vs

Quote:
Click on the end of the target's "Tail", drag a line through the target in the direction of travel, read the number where the line crosses the compass rose
Don't get me wrong, the tech behind it is awesome, but it's just too inaccurate (2 degrees per hash, large space between outer ring and inner ring makes exact readings difficult) and cumbersome for me.

Are others finding this useful and I'm just dumb and missing something?
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Old 05-04-10, 02:31 AM   #1563
SeaWolf U-57
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Quote:
Originally Posted by simsurfer View Post
Getting crash to desktop after I load these mods, tried several variations, still getting crashes. Had to uninstall your mod, hopefully your old UI will still work?

Yes this happens to me also sometimes when I change my installed mods
when the game loads and crashes out just simply restart it without
changing anything then it should run ok
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Old 05-04-10, 02:45 AM   #1564
SubV
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Thank you, TheDarkWraith.

Your name should be placed in the game credits section, among other SH5 developers.
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Old 05-04-10, 03:20 AM   #1565
Lopo
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Quote:
Originally Posted by TheDarkWraith View Post
that sounds like a mod conflict to me. I would disable all mods except UIs mod (and TDC add-on) and try it again.
You're right. Thank again for all.
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Old 05-04-10, 04:17 AM   #1566
sentenc3
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Thank you very much for super mod.
I have a problem with new version, are the icons of the officers but no orders out the bars ... I've always worked in previous versions but this serves me that ... I have to change something for you to see bars orders of the officers ... sorry for my English
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Old 05-04-10, 07:16 AM   #1567
Athlonic
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Quote:
Originally Posted by sentenc3 View Post
Thank you very much for super mod.
I have a problem with new version, are the icons of the officers but no orders out the bars ... I've always worked in previous versions but this serves me that ... I have to change something for you to see bars orders of the officers ... sorry for my English
At least !

Thanks I am no longer alone
Was in touch with TDW about this issue but we were unable to sort it out right now.

Quick workaround :
Open the file (with a notepad like): "MODS\NewUIs_TDC_2_1_0_ByTheDarkWraith\data\Script s\Menu\Page layout.py"

And disable the line 1527 like this (add the # in yellow here) :

Quote:
# select the user's selection
# sender.VisibleBitmapIndex = BitmapIndex_Selected
# CheckCrewHealth()
Seem's like for some reason our officier are reported as dead and so orders are disabled.
Still investigating ...
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Old 05-04-10, 08:01 AM   #1568
TheDarkWraith
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Quote:
Originally Posted by Lopo View Post
You're right. Thank again for all.
I would like to know which mod was causing the conflict. Were you able to narrow down the offender?
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Old 05-04-10, 08:08 AM   #1569
TheDarkWraith
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Quote:
Originally Posted by sentenc3 View Post
Thank you very much for super mod.
I have a problem with new version, are the icons of the officers but no orders out the bars ... I've always worked in previous versions but this serves me that ... I have to change something for you to see bars orders of the officers ... sorry for my English
for those of you that are experiencing this rather bizarre behavior, would you be willing to do some testing for me to figure out why? I can't duplicate the problem and thus will have to rely on you all to help me figure out why. I'll send you new file(s) with debug code in it to help narrow down the problem (which will make you game unplayable during that time - you're helping me figure out the problem)
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Old 05-04-10, 08:22 AM   #1570
sentenc3
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Quote:
Originally Posted by TheDarkWraith View Post
for those of you that are experiencing this rather bizarre behavior, would you be willing to do some testing for me to figure out why? I can't duplicate the problem and thus will have to rely on you all to help me figure out why. I'll send you new file(s) with debug code in it to help narrow down the problem (which will make you game unplayable during that time - you're helping me figure out the problem)
ok, I can help you in
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Old 05-04-10, 08:51 AM   #1571
Lopo
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Quote:
Originally Posted by TheDarkWraith View Post
I would like to know which mod was causing the conflict. Were you able to narrow down the offender?
I don't think so... I disabled the sound mod Stormy`s DBSM collection SH5 (http://www.subsim.com/radioroom/showthread.php?t=164552) and all seems to work fine. Why it didn't, I don't know because I really understand nothing about this stuff ... I will try again this mod but with only the file sound and will see...
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Old 05-04-10, 09:26 AM   #1572
TheDarkWraith
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for those of you wanting to help debug the problem with the officers (that some of you are experiencing) here is a zip file to use:

http://rapidshare.com/files/38344383...v2_1_0.7z.html
MD5: F11BDA90B11EEEBECAD46B38DA8A06FA

Due to the limitations of rapidshare only 10 people can download this.

extract to MODS folder and enable (over top of UIs mod v2.1.0). I'll need screenshots of all dialog boxes that pop up onscreen (should be 3-4 of them). The game will come into an infinite loop with the last message re-appearing over and over. This is normal for the debugging code and expected.

you should get a JSGME warning about Page layout.py. If you don't then something is wrong. When the warning appears click on Yes.

Last edited by TheDarkWraith; 05-04-10 at 11:43 AM.
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Old 05-04-10, 09:39 AM   #1573
Athlonic
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Will do
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Old 05-04-10, 11:37 AM   #1574
Defiance
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Hiya's,
Only just this minute got in

Just dl'ed the debug

Gonna scoff food down

Then i'll get back with pics

Cheers
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Old 05-04-10, 12:24 PM   #1575
TheDarkWraith
Black Magic
 
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new debug code file:

http://rapidshare.com/files/38350933...v2_1_0.7z.html
MD5: 8EAB0A4A68273F0F63ECA14326E4DDC5 MD5: A63B270A401FAAF30C7BEF43360DD77B

I saw that, for reasons unknown, some of you don't get your crew initialized at game start Almost all of us don't have this problem which is bizarre. So this new debug code is helping me track down why.

Last edited by TheDarkWraith; 05-04-10 at 12:43 PM.
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